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Old 12-16-07, 01:49 PM   #109
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Default Re: Crysis[PC] vs. Uncharted[PS3]

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Originally Posted by Nanosuitguy
Wrong, With 3-way SLI its possible lol...
Im sorry but your actually still wrong. Maybe with 9 series Tri SLI which imo is still f#ing retarded.
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Old 12-16-07, 01:51 PM   #110
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Default Re: Crysis[PC] vs. Uncharted[PS3]

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werent u the genius arguing with me that it didnt add af? now u claim it does? . you rly do get smarter by the day!!!
Stupid ****, i dont care about that. In that djungle pic AF has no mean, because theres no wide textured spaces. Yes it adds AF after i checked. Are you happy now u little fag?


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Originally Posted by m3dude
and lol @ "it only adds supersample aa" as if thats some minor iq boost. and 16xqaa wouldnt look anything like that, because guess what? 16xqaa is MULTISAMPLING, not SUPERSAMPLING. and the power wed need to run crysis with 8x or 16x supersampling to match those editor shots wont be coming for many many years. to put it in perspective, agtx only runs ut2k4 at 35 fps or so with just 4x supersampling. now apply that to crysis but with 8 or 16x supersampling.
And lol, yes 16xqaa is multisample AA but it doesn't affect the vegetation u idiot so it would look like that.... Also the power to run the game with supersample AA is here... Its called 3-way SLI...
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Old 12-16-07, 01:51 PM   #111
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Default Re: Crysis[PC] vs. Uncharted[PS3]

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So is there any screenshots out there of the retail that does represent the games visual quality?

The screens that nanosuitguy posted are perfectly representative of how the game looks minus the misleading smooth edges around everything due to the downsizing.
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Old 12-16-07, 01:51 PM   #112
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Default Re: Crysis[PC] vs. Uncharted[PS3]

it wouldnt even be possible with 10 gtx, much less 3.
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Old 12-16-07, 01:52 PM   #113
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Default Re: Crysis[PC] vs. Uncharted[PS3]

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Also the power to run the game with supersample AA is here... Its called 3-way SLI...
Again.........not with current GPU's.
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Old 12-16-07, 01:53 PM   #114
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Default Re: Crysis[PC] vs. Uncharted[PS3]

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The screens that nanosuitguy posted are perfectly representative of how the game looks minus the misleading smooth edges around everything due to the downsizing.
I meant Uncharted.
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Old 12-16-07, 01:54 PM   #115
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Default Re: Crysis[PC] vs. Uncharted[PS3]

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I meant Uncharted.
Good grief this sh1t is getting confusing.
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Old 12-16-07, 01:54 PM   #116
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Default Re: Crysis[PC] vs. Uncharted[PS3]

mums i was referring to the crysis screen, the uncharted screen is perfectly representative.
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Old 12-16-07, 01:55 PM   #117
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Default Re: Crysis[PC] vs. Uncharted[PS3]

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Originally Posted by SlickRig
Again.........not with current GPU's.
Ywees with current GPU's... forgot this pic?



Lower res to 1280x720 and add 16xQAA and Supersample AA and it would atleast run over 20fps (witch would be OK cuz 20fps in crysis feels higher somehow and feels ok to play on if no bigger battles)
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Old 12-16-07, 01:56 PM   #118
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Default Re: Crysis[PC] vs. Uncharted[PS3]

This is interesting to say the least-

Anyone else have RC SP1 Vista installed?

http://www.nvnews.net/vbulletin/show...5&postcount=28
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Old 12-16-07, 01:56 PM   #119
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Default Re: Crysis[PC] vs. Uncharted[PS3]

Nobody seems to be playing any games right now. Just arguing over nonsense. I just logged off from Crysis mp to see people battle it out on this threat. oh yeah, and PS3 is TEH SUCKS!#!
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Old 12-16-07, 01:59 PM   #120
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Default Re: Crysis[PC] vs. Uncharted[PS3]

nanosuitguy u might be the dumbest person ive ever seen on a forum, and thats saying a lot. 16xqaa IS MULTISAMPLING AA, ITS IN NO WAY COMPARABLE TO SUPERSAMPLING AA FROM A QUALITY STANDPOINT, PERIOD. ADDING SUPERSAMPLING TRANSPARENCY AA WILL NOT ADD SUPERSAMPLING AA TO ANYTHING BUT ALPHA TEXTURES. IT WILL NOT ADD SUPERSAMPLING TO EVERY SURFACE, TEXTURE, AND SHADER IN THE GAME LIKE DOWNSIZING SHOTS DOES. furthermore, 16xqaa with supersampling transparency aa is 8x transparency aa on alpha textures, u wouldnt be getting anywhere close to 20 fps with tri sli at 720p with that setting
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