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#1 | |
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Registered User
Join Date: Aug 2007
Posts: 36
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Hello,
I am using KDE 3.5 and played a bit with the anti aliasing settings of nvidia-settings. No matter what option I use, be it 2x biliniear or 4x bilinear or whatever it seems it has no effect, the fonts look the same. Access to /dev/nvidiactl and /dev/nvidia0 is there. I know KDE itself has antialiasing settings and I changed them and these options do have an effect, but I like to use nvidia-settings to fine tune antialiasing. Is there a bug or am I doing something wrong? How do I effectively change the way fonts look with nvidia-settings? Thanx! System: OpenSUSE 10.3 nVidia driver version 100.14.19 NV-Control version 1.13 KDE 3.5.7 X.org 7.2.0 |
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#2 | |
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Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
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These settings affect 3d games. They remove the 'jaggies' you see in those (corners of 3d objects).
Fonts are handled through Xrender and that's something of your desktop environment. |
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#3 |
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Registered User
Join Date: Feb 2004
Posts: 585
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In KDE you can control font-antialiasing in the KDE-Control-Center "kcontrol".
lg Clemens |
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#4 | |
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Registered User
Join Date: Aug 2007
Posts: 36
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Quote:
Can't nVidia change this tool or the whole driver to also change Xrender font anti aliasing? I think it would be great if it was possible, so one could fine tune font anti aliasing beyond what KDE/Gnome allow. |
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#5 |
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Registered User
Join Date: Feb 2004
Posts: 585
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Well 3d antialiasing and font-antialiasing are very different things - 3d antialiasing is performed by the nvidia drivere whereas font-antialiasing is done by the freetype library.
Font-Antialiasing is always done at highest quality possible (because its done only seldom), but 3D antialiasing is quite restricted because if its performance impact. So there is nothing to tune ![]() lg Clemens |
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