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#1 | |
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*BANNED*
Join Date: Dec 2006
Posts: 1,349
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Me personally, I'm still looking, which is why I made this thread.
I have to admit, I bashed this game for it's lackluster visuals, but with the right visual tweaks, this game is nothing short of amazing, visually. Seems imo, at least, the original game is too bland, the coloring just hurts it alot, I noticed with certain tweaks, the right lighting also improve's the look of the textures, as well. So if you guys can do me a favor - do alot of us a favor who are searching for that perfect visual style, can you post a pic of what your game looks like, and with it, can you paste your config, or post a link if it's a downloadable mod, (such as natural mod) I've read of some config caled " hp's visual config " but I can't find it anywhere, apparently, when it's put onto of the natural mod config, it does wonders.. |
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#2 | |
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I'm like everyone else.
Join Date: Oct 2004
Posts: 2,376
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Quote:
What kind of things would you like to see in a visual style?
__________________
C2Q @ 3.6GHz | GA-P35-DS3L | 8GB DDR2 | EVGA GTX 580 SC 1.5GB | Windows 7 Ultimate x64 C2D @ 3.0GHz | GA-P35-DS3L | 4GB DDR2 | HIS AMD 6990 4GB | OS X Lion 10.7 | Windows 7 Ultimate x64 |
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#3 |
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*BANNED*
Join Date: Dec 2006
Posts: 1,349
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darker greens, the colors seem quite bland, better distance viewing as well.
I agree that naturalmod was done quite well. There's a few pics from g80, in the screenshot thread....ill find em and post what I mean. |
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#4 | |
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*BANNED*
Join Date: Dec 2006
Posts: 1,349
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The 2nd pic posted by g80 here, even the first pic, spectacular lighting and beautifully enhanced colors. http://www.nvnews.net/vbulletin/show...101997&page=20
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#5 |
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call me Nano
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I have what youre looking for. This cfg increases the drawdistance and quality of all kind of objects and vegetation. It also removes ugly sprites and trees even miles away are rendered in its fully quality. Shadows drawdistance are also increased and some other smaller tweaks.
This makes the game looks spectacular, be aware however it cost about 20 fps or more lol. Pic; ![]() ![]() Here is a comparision picture that compares my uber drawdistance tweak with default veryhigh, the picture pretty much speaks for itself; ![]() The difference is pretty big as you can see And here is the cfg: ; Game Effects i_lighteffects = 1 g_ragdollMinTime = 40 g_ragdollUnseenTime = 2 g_ragdollDistance = 80 g_battleDust_enable = 1 ; Object Detail e_obj_quality=4 e_proc_vegetation=1 ca_useDecals=1 e_decals_allow_game_decals=1 e_decals_life_time_scale=2 e_lod_ratio=20 e_lod_max = 0 e_lod_min=0 e_lods=0 e_view_dist_ratio_detail=30 e_view_dist_ratio_vegetation=500 e_terrain_lod_ratio = 0 e_vegetation_min_size=0 i_rejecteffects=1 e_vegetation_bending=2 sys_flash_curve_tess_error=2 e_view_dist_ratio=500 e_view_dist_custom_ratio = 200 e_max_view_dst_spec_lerp=1 e_vegetation_sprites_distance_ratio=5 e_vegetation_sprites_distance_custom_ratio_min=2 e_detail_materials_view_dist_xy = 8192 e_detail_materials_view_dist_z = 512 es_DebrisLifetimeScale=1 e_cbuffer_resolution=256 e_dissolve=1 ca_DrawFaceAttachments=1 ca_AttachmentCullingRation=200 e_terrain_occlusion_culling_max_dist=200 ; Particles e_particles_quality=4 e_particles_lod=1 e_particles_max_emitter_draw_screen=32 r_UseSoftParticles=1 e_water_ocean_soft_particles= 1 e_particles_object_collisions=1 ; Physics e_cull_veg_activation=300 g_joint_breaking=1 g_tree_cut_reuse_dist=0 p_max_MC_iters=6000 e_phys_foliage=2 es_MaxPhysDist=200 es_MaxPhysDistInvisible=25 e_phys_ocean_cell=0.5 e_foliage_wind_activation_dist=25 g_breakage_particles_limit=250 p_max_object_splashes=3 p_splash_dist0=7 p_splash_dist1=30 p_splash_force0=10 p_splash_force1=100 p_splash_vel0=4.5 p_splash_vel1=10 v_vehicle_quality=4 p_max_substeps_large_group=5 p_num_bodies_large_group=100 ; Post Processing r_DepthOfField=2 r_MotionBlur=4 r_sunshafts=1 r_UseEdgeAA=0 r_Flares=1 r_Coronas=1 r_colorgrading=1 r_GlowScreenMultiplier = 0.2 ; Quality q_ShaderGeneral=3 q_ShaderMetal=3 q_ShaderGlass=3 q_ShaderVegetation=3 q_ShaderIce=3 q_ShaderTerrain=3 q_ShaderShadow=3 q_ShaderFX=3 q_ShaderPostProcess=3 q_ShaderHDR=3 q_ShaderSky=3 q_Renderer=3 ; Shading e_sky_type=1 e_sky_update_rate=1 r_DetailTextures=1 r_DetailNumLayers=2 r_DetailDistance=20 r_HDRRendering=2 r_SSAO=1 r_SSAO_quality=2 r_SSAO_radius=2 r_refraction=1 e_ram_maps=1 sys_flash_edgeaa=1 e_vegetation_use_terrain_color=1 e_terrain_ao=1 e_terrain_normal_map=1 e_max_entity_lights=16 r_UsePom=0 r_EnvTexUpdateInterval=0.05 r_TexturesFilteringQuality=0 r_HairSortingQuality = 1 r_FillLights = 14 e_particles_lights = 1 ; Shadows e_shadows = 1 r_ShadowBlur=3 e_shadows_max_texture_size=1024 r_ShadowJittering=2.5 e_gsm_lods_num=7 e_gsm_range=3 e_shadows_cast_view_dist_ratio=0.8 r_ShadowsMaskResolution=0 e_shadows_on_alpha_blended=1 e_shadows_from_terrain_in_all_lods=1 e_gsm_cache = 0 ; Sound s_FormatSampleRate=48000 s_CacheSize=80 s_MPEGDecoders=32 s_Obstruction=1 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.1 s_SoundMoodsDSP=1 s_VariationLimiter=1.0 s_ReverbType=2 ; Texture sys_LowSpecPak=0 r_TexSkyResolution=0 r_ImposterRatio=1 r_EnvCMResolution=2 r_EnvTexResolution=3 r_DynTexMaxSize=80 r_TexAtlasSize=2048 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=32 r_VegetationSpritesTexRes=256 r_TexturesStreaming = 0 e_terrain_texture_lod_ratio = 0 ; Volumetric Effects r_Beams=1 r_BeamsDistFactor=0.01 r_BeamsMaxSlices=300 e_Clouds=1 r_CloudsUpdateAlways=0 ; Water r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.05 e_water_tesselation_amount=10 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=0.1 r_WaterCaustics=1 r_WaterReflectionsQuality=4 e_water_ocean_fft=1 r_WaterGodRays = 1 q_ShaderWater=2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 ; Other con_restricted=0 Please note that this cfg is for xp users and includes all veryhigh settings and a few ultrahigh ones. POM is disabled for working AF and sharp and nice near distant and distant textures. However this is only for those times you want to take screenshots or just torture your VGA card, nothing u play with. Id bet we need geforce 12 to run that at over 30 fps lol... |
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#6 | |
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I'm like everyone else.
Join Date: Oct 2004
Posts: 2,376
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Nice screenshots, but I think I'll be staying away from this one.
__________________
C2Q @ 3.6GHz | GA-P35-DS3L | 8GB DDR2 | EVGA GTX 580 SC 1.5GB | Windows 7 Ultimate x64 C2D @ 3.0GHz | GA-P35-DS3L | 4GB DDR2 | HIS AMD 6990 4GB | OS X Lion 10.7 | Windows 7 Ultimate x64 |
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#7 |
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call me Nano
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Haha, like i said this is only for special purposes and screenshot taking. 3 fps with a 8800gtx, this is nothing for weak systems lol. He asked for the best visuals i have achieved and this is it. This cfg together with 16xQAA, 16x forced AF and real supersample vegetation AA in 2048x1536 resolution is the best visuals i have achieved in crysis, alto i have less than 1 fps during this it looks pretty freaking amazing.
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#8 |
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Registered User
Join Date: Feb 2007
Posts: 1,138
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my config is as follows, gives me a good iq v performance ratio. personally i like the default lighting and colors tho. i start with all high settings btw.
con_restricted=0 r_useedgeaa=2 r_sunshafts=1 e_water_ocean_fft=1 e_water_tesselation_amount=10 r_ColorGrading = 1 q_Renderer = 3 r_SSAO_quality = 2 r_SSAO_radius = 2 e_detail_materials_view_dist_xy=4096 e_view_dist_ratio_detail=30 r_motionblur=0 r_VegetationSpritesTexRes=128 r_DynTexAtlasSpritesMaxSize=32 e_shadows_cast_view_dist_ratio=.83 r_texturesstreaming=0 |
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#9 | |
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call me Nano
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Quote:
Worth checking out? |
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#10 | |
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*BANNED*
Join Date: Dec 2006
Posts: 1,349
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Quote:
Funny you found it right when I did. Seems a few issues are being looked into, to improve fps a bit more. Here's the pic im talking about...what im trying to get: http://img518.imageshack.us/img518/1265/2a8j7ygm5.jpg |
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#11 |
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*BANNED*
Join Date: Dec 2006
Posts: 1,349
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And thanks for your help. =)
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#12 |
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Registered User
Join Date: Aug 2005
Location: Europe
Posts: 3,866
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I combined Gaco's 1.01 config with a LOD config that Nano did a few weeks ago. Obviously this is not really a performance-oriented config but most levels were still playable at my settings (1080p in XP).
![]() Code:
sys_spec_GameEffects = 3 sys_spec_ObjectDetail = 3 sys_spec_Particles = 3 sys_spec_Physics = 3 sys_spec_PostProcessing = 3 sys_spec_Quality = 3 sys_spec_Shading = 3 sys_spec_Shadows = 3 sys_spec_Texture = 3 sys_spec_VolumetricEffects = 3 sys_spec_Water = 3 sys_spec_Sound = 3 q_Renderer = 3 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderShadow = 3 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 e_water_ocean_fft = 1 e_water_ocean_soft_particles = 1 e_water_tesselation_amount = 10 e_water_tesselation_swath_width = 10 e_cull_veg_activation = 100 e_detail_materials_view_dist_xy = 8192 e_detail_materials_view_dist_z = 256 e_vegetation_sprites_distance_ratio = 1.7 e_view_dist_ratio_vegetation = 80 e_view_dist_ratio = 130 e_view_dist_ratio_detail = 30 e_lods = 1 e_lod_ratio = 10 e_lod_max = 0 e_terrain_lod_ratio = 0.8 e_terrain_normal_map = 0 e_terrain_texture_lod_ratio = 0.7 es_DebrisLifetimeScale = 1 g_battleDust_enable = 1 g_ragdollDistance = 40 g_ragdollMinTime = 20 r_sunshafts = 1 r_UseEdgeAA = 1 r_WaterGodRays = 1 r_WaterUpdateFactor = 0.01 r_WaterUpdateDistance = 0.2 r_OceanLodDist = 200 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices = 200 r_colorgrading = 1 r_UsePOM = 1 r_TexAtlasSize = 2048 r_VegetationSpritesTexRes = 128 r_DynTexAtlasSpritesMaxSize = 32 r_TexturesStreaming = 0 r_MotionBlur = 1 r_DepthOfField = 2
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