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Old 01-17-08, 01:22 AM   #13
SH64
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Default Re: Share your config - best visuals you have achieved.

I'm getting lost with all these config files scattered around the forum.
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Old 01-17-08, 02:18 AM   #14
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Default Re: Share your config - best visuals you have achieved.

Quote:
Originally Posted by Nanosuitguy
Please note that this cfg is for xp users

You just turned a post of awesome win into awesome fail with this line here.

If best visual quality was the goal, DX10 is a requirement.
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Old 01-17-08, 05:11 AM   #15
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Default Re: Share your config - best visuals you have achieved.

Quote:
Originally Posted by jeffmd
You just turned a post of awesome win into awesome fail with this line here.

If best visual quality was the goal, DX10 is a requirement.
Why is dx10 a requirement? U can get all the dx10 veryhigh visuals in dx9 XP. So i dont see the reason to run vista.

Anyway, as i am a kind man... i will tailor-make you a special CFG that got the same base of awesomeness in my recently posted uber drawdistance CFG for you to use in vista

Here it goes;

con_restricted=0
e_lod_ratio=20
e_lod_max = 0
e_lod_min=0
e_lods=0
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=500
e_terrain_lod_ratio = 0
e_vegetation_min_size=0
e_view_dist_ratio=500
e_view_dist_custom_ratio = 200
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_ratio=5
e_vegetation_sprites_distance_custom_ratio_min=2
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 512
e_terrain_occlusion_culling_max_dist=200
e_cull_veg_activation=300
e_foliage_wind_activation_dist=100
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_terrain_texture_lod_ratio = 0
e_terrain_normal_map=1
e_gsm_lods_num=7
e_gsm_range=4
e_shadows_cast_view_dist_ratio=0.8

es_MaxPhysDist=300
es_MaxPhysDistInvisible=25

g_breakage_particles_limit=250

r_UsePom=0
r_EnvTexUpdateInterval=0.05
r_ShadowsMaskResolution=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=256
r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
r_WaterUpdateFactor=0.01
r_WaterUpdateDistance=0.1
r_TexturesStreaming = 0


Now just set ingame settings to veryhigh and then put this in a system.cfg and lay it in the crysis main directory and then rock on!

enjoy :P
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Old 01-17-08, 05:48 AM   #16
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Default Re: Share your config - best visuals you have achieved.

DX10 has the special goodness lighting that just seems off in dx9.
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Old 01-17-08, 04:05 PM   #17
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Default Re: Share your config - best visuals you have achieved.

dx 10 does have some lighting that seems to be impossible under dx 9. if theres a way, it hasnt been found yet.
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Old 01-22-08, 08:42 AM   #18
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Default Re: Share your config - best visuals you have achieved.

I tried pydon's mod. I was dissapointed. The HDR is over the top and unrealistic, SSAO needs tweaking and shadows need bumping up in resolution to 1024. I think shader/texture quality went down as well..

Anyways, I've been using this for quite a while (along with the very high detail CVAR files).

Quote:
-- [Game-Configuration]
-- Attention: This file is re-generated by the system! Editing is not recommended!

cl_bob = 1
cl_invertController = 0
cl_invertMouse = 0
cl_sensitivity = 45
cl_voice_volume = 1
dt_enable = 0
g_blood = 1
g_buddyMessagesIngame = 1
g_displayIgnoreList = 1
g_enableAlternateIronSight = 0
g_PSTutorial_Enabled = 1
g_quickGame_map = "multiplayer/ia/armada"
g_quickGame_min_players = 1
g_quickGame_mode = "InstantAction"
g_quickGame_prefer_favorites = 1
g_quickGame_prefer_lan = 1
g_quickGame_prefer_mycountry = 1
g_startFirstTime = 0
hud_crosshair = 7
hud_showAllObjectives = 0
hud_subtitles = 0
i_forcefeedback = 1
i_mouse_smooth = 0
net_enable_voice_chat = 1
r_Brightness = 0.5
r_Contrast = 0.5
r_Fullscreen = 1
r_Gamma = 1
r_Height = 1050
r_Width = 1680
s_DialogVolume = 1
s_MusicVolume = 0.6
s_SFXVolume = 1

con_restricted=0

sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_renderer = 3

r_detailnumlayers = 2
r_sunshafts = 1
r_Beams = 1
r_colorgrading = 1
r_UsePOM = 0
r_TexturesStreaming=0
r_UseEdgeAA = 1
r_WaterGodRays = 1
r_motionblur= 1

r_SSAO_amount = .7
r_SSAO_darkening=.6
r_SSAO_quality = 2
r_SSAO = 1
r_SSAO_radius = .1

e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 2048
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 60

es_DebrisLifetimeScale = 1

g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20


q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 2
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3


e_shadows_max_texture_size = 1024
e_vegetation_sprites_distance_ratio = 1.5


r_TerrainAO_FadeDist=0.1
r_eyeadaptationbase=0.3
r_ColorGrading=1

e_view_dist_ratio=60
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=60
I'll look into these others when I get home.
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Old 01-22-08, 02:18 PM   #19
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Default Re: Share your config - best visuals you have achieved.

I really like Pydon's work. Maybe it was a bad idea to call it "Natural Mod" but I prefer his TOD over Crytek's default settings. I tried to go back to the vanilla game settings after running off of Pydon's settings for a while and I just did not like it at all. It's reasonable to believe that it's just a matter of aesthetics.

I've been messing around with the TOD settings because I want to create a visual style similar to what you can see in the movie Three Kings. The movie has a sort of overbright look to it. I also just watched the Killzone 2 2007 realtime trailer and wanted to incorporate the film grain look in that trailer. Pydon is adding film grain to the night levels for his 2.0 release but I wanted something that stuck around for the whole game. I've set it up in my TOD files such that the grain is more pronounced at night and in levels where there is a night to day transition the grain gradually reduces as more light is cast from the sun.

I'd hardly call the look realistic but I'm loving this visual style. In harmony with full scene motion blur, object motion blur, and DOF these tweaks enhance the cinematic look of the game IMO. I just finished tweaking the TOD settings for every level of the single player game. For me it really enhances the night levels and just looks amazing when you're inside the core.

Here are a few screenshots. Let me know what you think. One note about the grain in the screenshots, during gamplay it is significantly less pronounced and does not blur the scene as much as it appears to in the screenshots. I'll try to capture a few videos so you can see what it looks like during gamplay. It's much more toned down ingame, so just keep that in mind.













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Old 01-22-08, 02:44 PM   #20
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Default Re: Share your config - best visuals you have achieved.

wow those do look really grainy :/

I do think that pydon's mod is a step in the right direction but he went overboard with the hdr.

my ultimate goal (that I think I share with others) was to have the most realistic visuals and best fps.

Me and Gaco and a few others realy tore apart the config settings and went through hours of tweaking every vairable in the game to see what affected what.

I ultimately ended up on the settings I just previously listed. difference between my config and vanilla regarding the looks of the game are night and day better.

some screenshots from the screenshots thread.

http://www.nvnews.net/vbulletin/show...&postcount=213

I'll have to go dig up the post I made showing very high vs my tweaked very high settings.
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Old 01-22-08, 02:55 PM   #21
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Default Re: Share your config - best visuals you have achieved.

Quote:
Originally Posted by FastRedPonyCar
wow those do look really grainy :/

I do think that pydon's mod is a step in the right direction but he went overboard with the hdr.

my ultimate goal (that I think I share with others) was to have the most realistic visuals and best fps.

Me and Gaco and a few others realy tore apart the config settings and went through hours of tweaking every vairable in the game to see what affected what.

I ultimately ended up on the settings I just previously listed. difference between my config and vanilla regarding the looks of the game are night and day better.

some screenshots from the screenshots thread.

http://www.nvnews.net/vbulletin/show...&postcount=213

I'll have to go dig up the post I made showing very high vs my tweaked very high settings.
I just hope you read my entire post. Screenshots of the game with grain enabled make it appear that there is more grain than is actually the case when playing. Keep that in mind. Also keep in mind that these are not .cfg changes. Most of the changes I'm making can only be made with the .tod editor in sandbox.

Furthermore, I'm not going for ultimate realism. I'm trying to go for a cinematic style similar to what you see in Three Kings and the Killzone trailer. This is certainly not to say that everyone or anyone other than myself ought to like it. I just want to make the point that Gaco and yourself seem to be heading in a different direction with your tweaks than I am.
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Old 01-22-08, 02:59 PM   #22
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Default Re: Share your config - best visuals you have achieved.

I think it is great that you can give the game a total different artistic look and feel. It might not be realistic nor improve image quality, but it can surely look like something that we have never seen in a game before and only in movies.

I like your screenshots Brady, good job man!
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Old 01-22-08, 03:33 PM   #23
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Default Re: Share your config - best visuals you have achieved.

yah I feel where you're coming from. It seems like that grainyness would be distracting.

Anyways, regarding the vanilla vs tweaked hdr/ssao, I've got screenshots in this thread.

http://www.nvnews.net/vbulletin/show...=102372&page=2

The first one with my pics is vanilla compard to some other guy's natural mod (not the pydon one.. some other guy on the crytek forums) it was too dark and too much hdr. I tweaked it a little and posted more pics of the lightened ssao and less intense HDR.
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Old 01-22-08, 03:48 PM   #24
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Default Re: Share your config - best visuals you have achieved.

Quote:
It seems like that grainyness would be distracting.
I guess you either like it or you don't. I' don't find it distracting.
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