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#1 | |
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#2 | |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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hah, thats insane.
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#3 |
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Guest
Posts: n/a
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Such a weird number...
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#4 | |
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Registered User
Join Date: Feb 2003
Location: 439 East District, Mount Paozu
Posts: 1,714
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So, why store it in a 32-bit int? I'd say the one's who were arguably lazy enough to re-use graphics (argument for restricting flying mounts from Azeroth, due to mention "it will look bad as when one flies into SW on gryphon, they're seeing Stormgarde Keep, and we don't want players to see this"; which might come to bite them in the foot if people are like "why couldn't I use a flying mount in Northrend, or can I? it's Azeroth?); simply didn't chose to get around the simple use of a 32-bit int.
There are ways, and in this in CS 251, one of the programming projects was to create an infinite precision integer package, using linked lists, and then to compute 1,000 factorial to it's precise, non-rounded result. It does take a lil more code however. |
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#5 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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Goku, get real, 214K is a pipe dream for 99.9% of the population, now and in WotLK. 32bit int is more then enough. remembers this is yet one of many values needed to be stored for the what..10+ million (I could be totaly off and this number could be much much bigger) player avatars in the world.
Btw what do you mean about stormgarde and stormwind? they are far from eachother, you wouldnt see one from the other even on a mount.
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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#6 | |
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Wiley
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Unless they recently added this I had over 500,000 gold on my account (around 640k) I was the guild bank. That was before BC.
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Check Out ~CrossWater~ |
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#7 | |
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,863
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Quote:
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#8 | |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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Quote:
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#9 | |
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Wiley
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Are guild had a system setup to run up to 20 people at a time thru BWL, AQ and nax, we auctioned the loot off getting around 100-2k gold per loot. I was raid leader of the guild. Wow is the reason I have very few post on these forums. Trust me, are guild bank was loaded. We used money to buy things like herbs for pots to learn new enounters as well as pay repair bills. After BC are guild broke up into 3 guilds splitting the bank and giving out "epic" flying mounts (5k mounts) to everyone that was a big help with the "farm runs" as we called it. Im not making it up to impress anyone. Dont believe me if you dont want to.
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#10 |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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You are just the first person to act like over 200k gold is no big deal. Nobody else out there is putting out claims such as yours.
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#11 | |
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Registered User
Join Date: Feb 2003
Location: 439 East District, Mount Paozu
Posts: 1,714
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But again, this short cut in development will return again, with issue of possibly losing flying mounts in Northrend, which is stated "will happen". Mind you, going to higher then lvl 70 content, where one won't be able to fly down (like we can in SMV) to make some battles easier, will be no trivial task. Also flying up, is a way to escape some pats if seen ahead of time, which again... But the biggie would be save up 5k gold for an epic, then lose it's use in an expansion.... I suspect the whole issue of flying mounts in Azeroth will come up again, and in the case of Northrend, Bliz will never end up hearing the end of it from their player base. Especially given the size of Northrend (if there isn't additionall content/terrain to allow players to space out more), when going to farm for mining or herbalism. Basically, take an entire realm's population, stuff it all in a terrain about the size of BEM and Zangermarsh perhaps, and see what happens. Ninjas will probably become more so, as will people's general tendency to become hostile when they can't do their own thing due to heavily farmed areas. Now have to clear mobs, because one can't just land by a mining node they notice, only to clear and have it taken.... Speaking of angst, I can just envision the atmosphere now.... On the gold, it might have saved time in coding, but if more run into problems with the cap, more complaints from their user base might come up. That said, I don't want to know just how much farming some would have done to have hit a 200,000+ gold cap already. |
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#12 | |||
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Registered User
Join Date: Feb 2003
Location: 439 East District, Mount Paozu
Posts: 1,714
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Quote:
Actually it's the linked article that is making a deal out of anything by stating Quote:
![]() Quote:
This was itself one of Blizzard's own reasons which was stated prior to BC's own releases, for why flying mounts were going to be restricted to Outland. There's no reason to assume they were lieing, on the matter of re-using graphics, in telling their customers no; when it came to the issue of denying flying mount access in older areas of the game. |
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