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Old 04-23-03, 08:54 PM   #13
bkswaney
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Quote:
Originally posted by Sazar
you need a 256mb video card in order for that..

max texture size takes upto around 180mb memory
OK.
Not that u really need it. The game looks so sweet now.

I guess the 9800 Pro owners that get a 256meg card will be the first to see it.
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Old 04-23-03, 09:01 PM   #14
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Quote:
Originally posted by bkswaney
OK.
Not that u really need it. The game looks so sweet now.

I guess the 9800 Pro owners that get a 256meg card will be the first to see it.
I play all options @ 1600x1200 and yes... it does look nice... but I am still really miffed @ epic for putting out a product that is plain eye candy.. it is unfortunate
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Old 04-23-03, 09:21 PM   #15
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Quote:
Originally posted by Sazar
I play all options @ 1600x1200 and yes... it does look nice... but I am still really miffed @ epic for putting out a product that is plain eye candy.. it is unfortunate
i have to agree with this statement...

developers seem to focus too much on eye candy and lose sight of gameplay
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Old 04-24-03, 12:23 AM   #16
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Quote:
Originally posted by ricercar
if you please, tell us where do you get 43.51?
nvidia.com still shows 43.45.


Try here http://download.guru3d.com/detonator/
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Old 04-24-03, 01:30 AM   #17
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Quote:
Originally posted by dude
Try here http://download.guru3d.com/detonator/
Yep.... that is where i got them.


Anyone know where I can get the Quake III benchmark?
I have the game I just need the file.
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Old 04-24-03, 01:42 AM   #18
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Resolution dm-antalus dom-suntemple dm-phobos2 dm-inferno ctf-face3 ctf-citadel dm-asbestos
1024x768 88.798393 78.298836 69.868942 73.853172 37.525467 27.934801 98.231667


Average FPS Resolution dm-antalus dom-suntemple dm-phobos2 dm-inferno ctf-face3 ctf-citadel dm-asbestos
1024x768 188.134094 211.106903 190.876846 181.959106 182.628937 132.307999 253.479172


High FPS Resolution dm-antalus dom-suntemple dm-phobos2 dm-inferno ctf-face3 ctf-citadel dm-asbestos
1024x768 723.834900 669.472717 670.944946 514.838074 715.091919 368.355194 705.918701




This test was run using the High Quality Option
This test was run using the Direct3D Rendering Engine
This test was run using the full version of Unreal Tournament 2003
This test was run using the Custom_MaxDetail.ini provided by [H]ard|OCP
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Last edited by bkswaney; 04-24-03 at 02:41 AM.
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Old 04-24-03, 03:42 PM   #19
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But o i forgot NV is cheating on everything.
Well, if so i cannot see it. Looks wonderful to me.
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Old 04-24-03, 05:58 PM   #20
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Quote:
Originally posted by bkswaney
But o i forgot NV is cheating on everything.
Well, if so i cannot see it. Looks wonderful to me.
Not in the new drivers
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Old 04-24-03, 06:00 PM   #21
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Quote:
Originally posted by gokickrocks
i have to agree with this statement...

developers seem to focus too much on eye candy and lose sight of gameplay
As far as UT2003 goes, I don't see how it's any worse than UT.
As far as Unreal 2 goes, it's a lot of gameplay and story, and DEFINATELY low on the gameplay...though still entertaining.
Right now though, I see a lot of people complaining about that when it isn't really warranted. With the things games currently do, there is a LOT of room for a breakthrough, however, from what I know directx 8 was way too complex to program (graphics, especially) and I think there are a lot of factors we gloss over when we make assumptions like them 'focusing on eye candy.'
I don't think we can reasonably criticize when we have no idea how much effort it takes to make what they do. I do wish for a lot of things in PC gaming, but I can't really complain knowing what I do about programming+development.
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