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#13 | |
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Rayne
Join Date: Oct 2003
Posts: 1,525
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I hope that they can unleash all the real power of the new next gen consoles with it.
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ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch |
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#14 | |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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you know... low res texturing is a myth, cause top game makers like square and namco have managed high resolutions textures on the ps2! So if a game has crappy textures, its mostly the game makers fault.
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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#15 | |
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Registered User
Join Date: Jul 2004
Location: ...Twisting the Vertices of Reality...
Posts: 358
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Square pulled off high res textures on the PS2? I didn't know that. Got any examples?
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Core 2 Duo e6750 Gigabyte N650i DS4 Motherboard 4GB PC 6400 Corsair XMS2 DDR2 RAM Zalman CNPS 9700 HSF Thermaltake Soprano Case w/ clear side door and all three fans mounted Antec TruPower 2.0 PSU Gigabyte Geforce 8600GTS Fanless 2 x Dvico Hybrid HDTV tuners 1 x Loewe 32" SDTV @ 1440x820 custom res via SVIDEO (can't afford a new TV just yet) Quote:
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#16 | |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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FF12, although admittedly it was more of a polygon workhorse then textures, how ever even with close ups, I rarly thought to myself "wow, thats pixaly". 10 and 10-2 was hit and miss on some things.. natural architecture wasn't impressive (Although even today, the waterfall scenes in ff10 look awsome) but the man made stuff was well detailed. Eitherway, considering the resolution of 640x480, I consider the games to be of high res textures.
Also valkyrie profile 2 was amazing. It used a fixed camera so optimizing texture and polygon load was much easier and they utilized it for some stunning backdrops. http://media.ps2.ign.com/media/788/7...g_3948373.html http://media.ps2.ign.com/media/788/7...g_3435772.html Clothing was quite detailed and the city looked like something out of oblivion. It didn't quite hold up the awsome looks through all areas, but I was pretty shocked for a ps2 game.
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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#17 |
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Guest
Posts: n/a
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I don't think they will take into consideration that the PS2 only had 4MB of Texture memory.
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#18 | |
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Registered User
Join Date: Jul 2004
Location: ...Twisting the Vertices of Reality...
Posts: 358
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PS2 doesn't use texture memory like modern PCs or even the XBOX (which was basically a PC with UMA, like PCs/laptops with integrated vga). It had a lot more alpha bandwidth than the XBOX, which is why so many PS2 games used decals for detail. I knew one of the devs of Le Mans (who worked at Melbourne House) and he showed me how they utilised the alpha bandwidth to great effect via grey scaled decals that were coloured via alpha overlays. These decals were used for every aspect of the game detail. Almost every PS2 game is similar in that respect. That said, I've never seen what I think of High Res textures in any PS2 game. High Res decals maybe.
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Core 2 Duo e6750 Gigabyte N650i DS4 Motherboard 4GB PC 6400 Corsair XMS2 DDR2 RAM Zalman CNPS 9700 HSF Thermaltake Soprano Case w/ clear side door and all three fans mounted Antec TruPower 2.0 PSU Gigabyte Geforce 8600GTS Fanless 2 x Dvico Hybrid HDTV tuners 1 x Loewe 32" SDTV @ 1440x820 custom res via SVIDEO (can't afford a new TV just yet) Quote:
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#19 |
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Guest
Posts: n/a
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Um Decals are textures... they are nothing more then a texture that can be placed ontop of another texture.
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#20 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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mez, this is a first ive heard of decals. ^^ know any web pages describing it?
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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#21 |
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Guest
Posts: n/a
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Im still trying to figure out what "Alpha Bandwidth" is. Is it some sort of new bandwidth that hasn't been fully tested?
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#22 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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google searches for alpha bandwidth and decals turn up nothing.
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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#23 |
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Whaaat?
Join Date: Nov 2005
Posts: 5,674
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Textures in crysis are ok, Nothing to write home about,
CryEngine 2 is more about the multitude of effect layers and physics Not that the physics compare to that star wars DMM/Euphoria demo, Is that thing real or what? http://www.lucasarts.com/games/thefo...nfo/tech_info/ Thats the kind of thing I expected Cryengine2 to do but doesn't.
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#24 | |
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Posts: n/a
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Quote:
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