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call me Nano
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We want to talk a bit about the current development status of the long awaited Crysis Patch 1.2. In addition to that we are going to introduce you to a number of bug fixes and also new features that are included.
Patch 1.2 – Development Status Alright, let’s begin with the first topic. Patch 1.2 has been in development for quite some time now and we are very satisfied with its current progress. The patch as itself is nearly finished from a content point of view. This means no new features and major changes are getting implemented unless a critical issue appears and requires immediate fixing. At the moment the tasks that are left to be done are testing the whole patch content-wise and installer-wise to ensure all bug fixes/features are working as intended and nothing else is broken. The test phase will last until EA’s and Crytek’s Quality Assurance departments are satisfied with the overall quality and stability of the whole patch. Since this is a very important part of the patch development we have to wait for additional feedback from both QA departments in order to set and announce a release date. Patch 1.2 – Bug Fixes & Features Introduction In every Crysis Weekly Update we are going to feature a few of the upcoming bug fixes and/or features and talk about them a bit more detailed. The introductions for this update are: Weapons - new grenade indicator icon With patch 1.1 we have activated the client visibility of a hexagon icon for both team mates and enemies that displays where a grenade has been thrown at. With patch 1.2 we are improving this feature and made it more readable for everyone. We got rid of the hexagon and replaced it with a nifty colored triangle. Additionally the type of the grenade has been added as text as well. Friendly grenades show up marked as blue on the HUD and enemy grenades as red marked. Multiplayer - Added team colors to kill/death messages To improve the readability of the kills/deaths that are going on during a match we added colors to these messages that appear in the upper left corner of the HUD. Members of your team are getting displayed in a blue color whereas enemy players are displayed in a red color. So obviously seeing a blue name killing a blue name is not good and should be avoided Since this is the first weekly update that is being sent out we are going to inform you about additional bug fixes/tweaks and also name some new features that will be included. With the upcoming weeks we try to inform you as good as possible about the change log, but no promise that we can finish the whole list until the patch is released – it is quite huge! 1. Optimizations and Stability * Fixed potential server exploit that could cause servers to crash. 2. General Fixes/tweaks * Added mouse wheel scrolling support for server browser. * Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object. * Added new effects for vehicle shattering after being frozen. 3. Weapons * C4 will now stick to doors correctly. * Added new grenade indicator icon. (explained in detail further above) * Adjusted explosion radius of grenade launcher to be more efficient vs. players. 4. Vehicles * Added check for players riding on vehicles while not seated to prevent them being killed. * Tweaked damage for players hit by vehicles at lower speeds. * Adjusted wall collision damage for civilian car. 5. Singleplayer * Improved AI machinegun handling (both stationary and mounted machineguns on vehicles). * Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues. 6. Multiplayer * Added team colors to kill/death messages (explained in detail further above). * Fixed some game states not properly resetting after game restart. * Fixed issue where VOIP doesn't work properly on non-dedicated servers. 7. New Features * Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. So that’s it for the first Crysis Weekly Update! We hope you enjoy the information and thanks for your irresistible support -Crysis Dev Team ![]()
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Who is bigman....who is kevpla...riddles in the dark |
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#2 | |
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The Man With Brisk
Join Date: Dec 2004
Location: Canada
Posts: 1,673
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Quote:
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Intel Core 2 Quad Q6600 G0 @ 3.6GHZ Asus P5B Deluxe 4GB OCZ Platinum PC8000 EL BFG GTX 280 OC2 1GB @ 729/1512/2538 Dell 2405FPW 24" 3DMark: Vantage - P15397 | 06 - 18734 |
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#3 |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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^ So much for a mature discussion.
anyway it seems ok but nothing interesting.
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- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
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#4 | |
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Registered User
Join Date: Jan 2007
Location: Ireland
Posts: 1,160
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________________________________ | CPU: Intel Q6600 B3 @ 3Ghz | Cooler: Zalman CNPS9700 LED | Mobo: Intel D975XBX2 | GFX: Inno 3D 8800 GTS 640MB | PhysX: EVGA 8400 GS 256MB | Memory: 2x1GB OCZ Platinum Rev2 PC6400 | PSU: OCZ StealthXtreme 600W PSU | Monitor: Acer G24 | HDD: 320GB Seagate Barracuda | Case: NZXT Lexa Blackline [Blue] | Mouse: Steelseries Xai | Mouse mat: Steelseries 4HD ________________________________ |
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#5 |
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Guest
Posts: n/a
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better quad support/performance enhancements would have been key.
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#6 | |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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Quote:
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- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
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#7 | |
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The Man With Brisk
Join Date: Dec 2004
Location: Canada
Posts: 1,673
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Quote:
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Intel Core 2 Quad Q6600 G0 @ 3.6GHZ Asus P5B Deluxe 4GB OCZ Platinum PC8000 EL BFG GTX 280 OC2 1GB @ 729/1512/2538 Dell 2405FPW 24" 3DMark: Vantage - P15397 | 06 - 18734 |
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#8 |
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Registered User
Join Date: Feb 2007
Posts: 1,138
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3 biggest things id personally like to see worked on are sli/crossfire scaling, anti cheat for mp, and balancing out aircraft in mp.
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#9 |
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Registered User
Join Date: Oct 2006
Posts: 2,646
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i think every improvement is good but until they start talking FPS gain with Single/SLi/Crossfire then i´m alla ears until that well like i said
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Intel I7 920 gigabyte HD6970 2gb 6GB DDR3 Asus P6t deluxe V2 "be to others as you want others to be against you" some wiseass came up with it |
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#10 |
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Masters
Join Date: Mar 2004
Location: UK, England, Portsmouth
Posts: 1,675
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I suppose they have bigger fists to fry with the console version now I guess.
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(GFX) NVIDIA GeForce GTX 280 (1GB), 1680x1050x32, 59Hz (OS) Microsoft® Windows Vista™ Home Premium (SP1) |
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#11 |
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call me Nano
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What you guys are missing here is that this is not all of it. They only tells us a bit of what the 1.2 patch will contain and change. There is plenty of more and already next week we're getting more information.
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Who is bigman....who is kevpla...riddles in the dark |
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#12 | |
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Masters
Join Date: Mar 2004
Location: UK, England, Portsmouth
Posts: 1,675
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Are they not implementing further big changes as it's been in development for some time and it's near completion, or were they not going to implement big changes from the beginning? I doubt we'd see any big performance changes if they're not willing to take some time and risk.
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(GFX) NVIDIA GeForce GTX 280 (1GB), 1680x1050x32, 59Hz (OS) Microsoft® Windows Vista™ Home Premium (SP1) |
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