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#1 | |
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Registered User
Join Date: Sep 2007
Posts: 76
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Hi people i change a map with realy nice graphics
the original is this http://crymod.com/thread.php?threadid=16827 my tuned map http://www.megaupload.com/de/?d=AO1BHR4M the pictures are all in High Settings, dont use configs how autoexec.cfg, sorry im german ![]() ![]() ![]() ![]() ![]()
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#2 | |
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call me Nano
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Nice thanks...
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Who is bigman....who is kevpla...riddles in the dark |
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#3 |
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Guest
Posts: n/a
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#4 | |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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Impressive!
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- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
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#5 |
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Horus the pointy master
Join Date: Jul 2002
Location: Salt Lake City, UT
Posts: 4,609
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pretty cool, I like the look of the rocks, way better than what is in official maps
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ΜΟΛΩΝ ΛΑΒΕ! |
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#6 | |
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NV THIS
Join Date: Jul 2005
Location: Hutt Space
Posts: 1,289
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So you took the map and made it night time? What else did you change?
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#7 |
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Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,405
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Go high ress ROCKS!!! wow amazing detail.
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#8 |
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Cakes > Pies
Join Date: Mar 2007
Location: UK
Posts: 419
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Sweet mother of god!
...shame we all have to wait for geforce 9800 til we can play it.
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#9 |
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Registered User
Join Date: Feb 2007
Posts: 1,138
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this map is terribly designed, theres no reason to have 12 million polys per frame.
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#10 | |
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*BANNED*
Join Date: Dec 2006
Location: brisbane
Posts: 271
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Quote:
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#11 |
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Registered User
Join Date: Feb 2007
Posts: 1,138
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12 million polys per frame is terrible design no matter how u look at it. i dont think even the next generation of cards will have that level of vertex power. i was literally getting 5 fps on my very high end system at high settings.
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#12 | |
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Cakes > Pies
Join Date: Mar 2007
Location: UK
Posts: 419
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Quote:
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