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Old 02-07-08, 07:18 PM   #13
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Default Re: Lost Planet using *8 CORES*

Quote:
Originally Posted by nutcrackr
ut3 is using 8 cores pretty well too.
For those 1024x1024 wall textures?
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Old 02-07-08, 07:29 PM   #14
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Default Re: Lost Planet using *8 CORES*

hay guys ut3 has low res textures LOL AMIRITE?
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Old 02-07-08, 07:30 PM   #15
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Default Re: Lost Planet using *8 CORES*

800x600?
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Old 02-07-08, 07:37 PM   #16
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Default Re: Lost Planet using *8 CORES*

Unlike Crysis..just look at that unoptimised crap called Crysis. I already stated that you can have 8 ultra cards 16 cores it wouldn't do a ****. Crytek programmers don't know their job well.
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Old 02-07-08, 07:55 PM   #17
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Default Re: Lost Planet using *8 CORES*

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Originally Posted by hell_of_doom227
Unlike Crysis..just look at that unoptimised crap called Crysis. I already stated that you can have 8 ultra cards 16 cores it wouldn't do a ****. Crytek programmers don't know their job well.
I didn't know UT3, LP, and all the other games have subsurface scattering, immense physics, vast worlds full of millions of polygons, and modding tools that rival and pass a lot of commercial 3d apps.
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Old 02-07-08, 07:57 PM   #18
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Default Re: Lost Planet using *8 CORES*

Quote:
Originally Posted by hell_of_doom227
Unlike Crysis..just look at that unoptimised crap called Crysis. I already stated that you can have 8 ultra cards 16 cores it wouldn't do a ****. Crytek programmers don't know their job well.
Yep! Or to be precise Crytek programmers didnt do their job well on the CPU department as they did with the graphics department. what a shame for such a great engine
& kudos to Capcom on thier pretty well optimized Framework engine. simply amazing how this engine takes advatange on whatever GPU/CPU you throw at it
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Old 02-07-08, 08:03 PM   #19
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Default Re: Lost Planet using *8 CORES*

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Originally Posted by SH64
Yep! Or to be precise Crytek programmers didnt do their job well on the CPU department as they did with the graphics department. what a shame for such a great engine
& kudos to Capcom on thier pretty well optimized Framework engine. simply amazing how this engine takes advatange on whatever GPU/CPU you throw at it

Where's the graphics card to run Crysis?
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Old 02-07-08, 08:06 PM   #20
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Default Re: Lost Planet using *8 CORES*

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Originally Posted by Spoudazo
Where's the graphics card to run Crysis?
The max quality graphics of Crysis is simply beyond our current gener of video cards. people need to understand that.
oh & its nvidia's job now to put a card that can play Crysis at its full glory , not a fully milked GPU that lasted more than a year with no refresh just yet (i.e. G80)
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Old 02-07-08, 08:08 PM   #21
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Default Re: Lost Planet using *8 CORES*

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Originally Posted by SH64
The max quality graphics of Crysis is simply beyond our current gener of video cards. people need to understand that.
oh & its nvidia's job now to put a card that can play Crysis at its full glory , not a fully milked GPU that lasted more than a year (i.e. G80)
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Old 02-07-08, 08:09 PM   #22
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Default Re: Lost Planet using *8 CORES*

Tell me, whats the difference between the QX9770 and QX9775 cpu?

I thought this new 8 cores "skulltrail" deal was just two QX9770, but what about 9775?
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Old 02-07-08, 08:10 PM   #23
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Default Re: Lost Planet using *8 CORES*

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Tell me, whats the difference between the QX9770 and QX9775 cpu?
Different pinout
http://www.anandtech.com/cpuchipsets...spx?i=3216&p=2
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Old 02-07-08, 08:18 PM   #24
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Default Re: Lost Planet using *8 CORES*

I still don't understand why they do comparisons at 1024x768. Completely useless since I play all of my games at 1680x1050 or 1920x1200 at which the game will be limited by the GPU, not CPU.
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