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#13 | |
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Registered User
Join Date: Feb 2007
Posts: 2,103
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Well good luck with that at that resolution!
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#14 | |
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RooR
Join Date: Oct 2003
Posts: 1,500
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WOW thats a insane res
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#15 |
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Registered User
Join Date: Sep 2006
Posts: 2,260
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Well, for 2560x1600, you better go into the future, get a better card, and then return, to play it with good performance.
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"What are politics? Another name for every man getting as much as he can out of the nation. " Charles H. Spurgeon |
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#16 | |
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NV THIS
Join Date: Jul 2005
Location: Hutt Space
Posts: 1,289
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It actually runs pretty good with 25-40 fps (shadows medium everything else high), except for the first snow level and last boss, where I have to lower it to 1920x1200. This is with SLI on, I'm getting really good scaling with it. I tested with SLI off and my FPS was 15-20 at this res:
http://img.photobucket.com/albums/v3...7-17-35-84.jpg http://img.photobucket.com/albums/v3...3-03-55-35.jpg http://img.photobucket.com/albums/v3...44-51-01-1.jpg Certain areas (like the one I posted earlier) involving lots of soldiers, lag the game to 20 no matter what res or detail setting I put it on.
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#17 |
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Resident Tire Destroyer
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Murder all the koreans before you rescue the girl. That's how I keep the action to a minimum and fps to a maximum. I've played through that mission about half a dozen times now and I've found it easiest to slowly and methodically approach from the left and follow along through the shallow water just off shore and clear them out along the left side of the base.
Then I eventually work my way all the way around to that large flat grassy plateau near the road that leads to the tunnel in the mountain. Then I just creep through the base through those little huts and then eventually work my way into the buildings clearing them out as quietly as possible. At that point about half the forces have been removed and at that point, I make my way into the school building, clear it out without rescuing the girl and then sit on the roof and snipe guys. It basically turns into fish in a barrel until they start flanking and tossing grenades up at you. At that point, I usually fall back into the stair well and take them out as they come up the stairs. At this point, the base is pretty much empty possibly with the exception of a few left overs around the gas station. I usually initiate the tank scene at this point and lob grenades down a the one that comes directly up next to the school to blow it up and then if I'm out of rockets (which I typically am), the huts off next to the shore typically stock plenty of nade launchers to take out the 2nd tank by the gas station. All of this transpires at a smooth 25~30 fps. It's the subsequent jungle firefights along the river where you basically have to rambo through a couple of mobs of koreans (unless you sneak by down through the gully in the river) where the frames start to drop.
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