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Old 02-12-08, 03:39 PM   #13
thor1182
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Default Re: Druids: the end game

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Originally Posted by OldOfEvil
I've seen bears with 32k armor.. I don't think a Prot war could get close to that with 2 shields! Madness I tell ya.
I have close to 33k if not 33k armor in tank gear on my feral
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Old 02-12-08, 03:42 PM   #14
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Default Re: Druids: the end game

DRUIDS ARE TEH LEET PWMAGE!!
Nah....well yeh.....I have one, shes a baby only lvl 15, i have been too busy getting my rogue to 70, but now Ill start on my druid...
Its just....she doesnt have a mount and after having an epic and flying mount....it feels kinda lame running everywhere.

But yeh....druids are def very cool
I want mine just for healing as our guild is short of healers atm.
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Old 02-12-08, 04:18 PM   #15
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Default Re: Druids: the end game

I've been pvping with my newly-70 resto druid and it is the most fun class to heal with by far. Pretty fun in arenas too. I do miss feral for soloing though, it's painful grinding as resto.
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Old 02-12-08, 04:21 PM   #16
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Default Re: Druids: the end game

Hell even with the sheer amount of armor you can get in bear form I'd still take a warrior as a MT
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Old 02-12-08, 04:35 PM   #17
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Default Re: Druids: the end game

there are several encounters where a pally or a war is better.

Any encounter where you get penalized for having dodge *cough*ZA*cough*, a druid is a bad idea. Druids also lack any real way to get resist tank sets.

we are the best OT, and I am fine with that.
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Old 02-12-08, 05:59 PM   #18
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Default Re: Druids: the end game

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Originally Posted by thor1182
I have close to 33k if not 33k armor in tank gear on my feral

Nerf!

Whats your damage resist with that much armor?
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Old 02-13-08, 08:13 AM   #19
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Default Re: Druids: the end game

its like 75% or so I think... have to log on and log out in tank gear to see.
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Old 02-13-08, 08:26 AM   #20
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Default Re: Druids: the end game

http://www.wowarmory.com/character-s...as&n=bovisabeo

with GotW buff
33211 armor
40% dodge
~16k health
1950 AP
uncritable via def + res (because I was never going to get ride of my heavy clefthoof chest otherwise)
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Old 02-17-08, 04:21 AM   #21
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Default Re: Druids: the end game

One of the nicer things about moonfire, is that when your target gets bombed, he often has no idea where the f*ck it came from. And in some cases he may never know:



A senior druid taught me how to properly annoy (and in many cases instantly kill) unsuspecting allies sight unseen
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Old 02-17-08, 04:49 AM   #22
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Default Re: Druids: the end game

Druids are so op in 2v2/3v3 ><
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Old 02-17-08, 06:36 PM   #23
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Default Re: Druids: the end game

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Originally Posted by K007
Druids are so op in 2v2/3v3 ><
I have to say...I do think druids are OP.
I play one, they are fun....but they are OP

They do however make a lovely tank and a damn good healer.
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Old 02-18-08, 02:18 AM   #24
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Default Re: Druids: the end game

Today I did something out of the ordinary in world PVP with my 55 druid. First I solo killed a 60 human warrior not once, but 3 times. I then solo killed a 60 dwarf hunter.

I found the warrior attacking a level 45 mob, and she had basically all of her health so its not as if I just waited for her to be low to attack. Her rage bar was also basically full, so she had an advantage there. I hit her from pounce and did a rake, claw, FFF, rip, then backed off and moonfire. She did the warrior charge thing on me so I shifted to travel form and gained some distance, then threw down rejuvinate and moonfired again followed by travel and more running. After she realized how badly my dots were killing her (and how quickly my health was recovering) combined with the fact that she had no hope of catching me like that, she started to run, at this point down to something less than 20% health, so I chased after and threw two moonfires on her and she died.

The second encounter, she got the drop on me as I was fighting some mobs, so I basically did the same thing sans the pounce, with a few more claws, and added a shift to bear followed by bash and rejuvinate when my health was about halfway down. She tried to run again and I did the same travel/moonfire stunt to finish her off.

Third encounter was basically like the first: I just kited her to death.

She finally killed me by calling in what I am guessing was a level 70 (skull to me) to help her out. Pathetic.

The 60 hunter was funny. He thought he would go camp the exit to the horde camp in hinterlands (allies like to do this often just to kill lowbies so they can't get out,) and got killed a few times by a 64 shadow priest who was killing turtles in the area.

Just as he started to leave with that embarrassment, he went up that ramp on the bluff that allows you to go to the main hinterlands area. I was sitting there in stealth and dropped him off of his mount with a pounce, and basically did the same thing to him that I did to the warrior (dot him to death.) Whats even more funny is I did this while some mobs started to agro on me. BTW, I think he did use stoneform to get rid of the rip I threw on him, but it didn't do anything to my moonfire which took off the last bit of his health.

A key advantage I have in these fights as feral druid, is that each time I attack I jump through them so their next attack can't land right away. They have to turn around in order to do anything. If this was indoors, I would probably have been killed each time though, not to mention my grasp of thorns doesn't work indoors either. For this reason I probably won't do that well in the arenas where people here tend to indicate that feral druids are weak.
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