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Old 02-19-08, 02:14 PM   #37
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Default Re: just bought a 360... but still not 100% sure

Quote:
Originally Posted by Xion X2
Yeah, you make a good point. The exploding head is always a logical comeback.

I'll clarify what I meant. PS3 games seem to draw an entire world around you instead of just your immediate environment. There just seems to be more going on around you in any given area, and the animations of that environment and characters are more true to life.
For example?
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Old 02-19-08, 03:55 PM   #38
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Default Re: just bought a 360... but still not 100% sure

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Originally Posted by Butter Bandit
That argument goes both ways though, I've got 13 PS3 games, and two 360 games. I'm a Sony fanboy at heart though

I think Magus was in the same boat as me, we both preferred gaming on our PS3s even though we have 360s.
Ahh so it's the PS3 personal preference that causes you to have more titles on PS3 vs. the quality? I can understand that.

I "try" to be more neutral in my purchasing... compare the pros and cons of the title and go from there. I always try to get the best version.

Funnily enough I have CoD4 on both and although I prefer the 360 graphically (tiny difference I know but I see it) and for it's better online match making service I can get a sensetivity lvl on the PS3 controller that I can't exactly find on the 360 controller...it's weird.
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Old 02-19-08, 04:19 PM   #39
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Default Re: just bought a 360... but still not 100% sure

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Originally Posted by Xav
Ahh so it's the PS3 personal preference that causes you to have more titles on PS3 vs. the quality? I can understand that.

I "try" to be more neutral in my purchasing... compare the pros and cons of the title and go from there. I always try to get the best version.

Funnily enough I have CoD4 on both and although I prefer the 360 graphically (tiny difference I know but I see it) and for it's better online match making service I can get a sensetivity lvl on the PS3 controller that I can't exactly find on the 360 controller...it's weird.
I purchased more titles on the PS3 because there are more titles on the PS3 that I enjoy then the X360. I owned an X360 since launch and have only owned 8 titles. On the PS3 I have alrady hit 15 titles, games that are ported properly I choose the PS3 since I prefer the PS3s controller.
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Old 02-19-08, 06:03 PM   #40
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Default Re: just bought a 360... but still not 100% sure

I have 2 games for my PS3. ::

One came with it...
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Old 02-19-08, 07:35 PM   #41
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Default Re: just bought a 360... but still not 100% sure

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Originally Posted by Moo
For example?
Motor Storm, for one. The physics and particle effects are better in that game than any game I've seen on the 360 so far. Dust flies up realistically off the cars and disappears in mid-air; suspensions act like real car suspensions would; the sun-flare is excellent; the cars take real-time damage; the flags wave around the track realistically, etc.

Play the new Ratchet & Clank sometime. Buildings are drawn out way into the background and there are spaceships flying all around them. An entire world is drawn around you.

Just so you know, I own both systems so I speak from experience. I like both, but it's quite clear to me that the PS3 is the stronger hardware.
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Old 02-21-08, 01:04 AM   #42
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Default Re: just bought a 360... but still not 100% sure

Home on the PS3 will be simply awesome. Except now it is outside, instead of outside. It is also more of a park area, than inside a house. Home outside! Maybe Sony is inferring that PS3 owners are vagrants or something..
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Old 02-21-08, 01:41 AM   #43
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Default Re: just bought a 360... but still not 100% sure

I have a PS3 and a Wii. It seems your going to stick with the 360, which isn't a bad choice either...There have been a few times that I've kicked myself for not having a 360 (Bioshock comes to mind, but eventually I got it on the PC)...I also think the 360 gets more demos and with more frequency than the PS3. All that said, I love my PS3 for BR playback and quite a few games (R&C is great, sports games, etc.) I don't think you can go wrong either way at this point...

**EDIT** By the way, I got to play a Phantom at E3 (I think it was 06). They had a good size booth that was separated into different "living rooms" that had couches and chairs for you to sit an play in. Too bad it was pretty much a severely gimped PC inside
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Old 02-21-08, 05:32 AM   #44
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Default Re: just bought a 360... but still not 100% sure

Quote:
Originally Posted by Xion X2
Motor Storm, for one. The physics and particle effects are better in that game than any game I've seen on the 360 so far. Dust flies up realistically off the cars and disappears in mid-air; suspensions act like real car suspensions would; the sun-flare is excellent; the cars take real-time damage; the flags wave around the track realistically, etc.

Play the new Ratchet & Clank sometime. Buildings are drawn out way into the background and there are spaceships flying all around them. An entire world is drawn around you.

Just so you know, I own both systems so I speak from experience. I like both, but it's quite clear to me that the PS3 is the stronger hardware.
first its proved that the x360 has more power than the ps3
Second wtf are you smoking?
You nominate motorstorm as having better graphics than any x360 game? do you even have a ps3 and a x360? I can show pics of mine if you want because I own all 3 consoles. And motorstorm isnt up there with the graphics department if you didnt just see the pre-rendered videos on the net instead of actually playing the game.
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Old 02-21-08, 05:34 AM   #45
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Default Re: just bought a 360... but still not 100% sure

Quote:
Originally Posted by Lyme
Home on the PS3 will be simply awesome. Except now it is outside, instead of outside. It is also more of a park area, than inside a house. Home outside! Maybe Sony is inferring that PS3 owners are vagrants or something..
if it ever comes out..
how long have we been waiting now?
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Old 02-21-08, 08:38 AM   #46
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Default Re: just bought a 360... but still not 100% sure

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Originally Posted by Badboy_12345
first its proved that the x360 has more power than the ps3
Really? Show me a reputable source that states that because I was under the impression that most 3rd party developers have officially come out and stated that it's the other way around.

BTW Don't bring up that the GPU in the PS3 is a 7 Series because its only based off it, Considering that the PS3 can handle HDR and AA together that alone shows its more then just a 7 Series GPU.

Hell, Im still waiting on a game for the X360 that looks better then Uncharted or Heavenly Sword... both first year PS3 titles, shall we compare them to other first year X360 titles?
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Old 02-21-08, 09:04 AM   #47
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Default Re: just bought a 360... but still not 100% sure

Quote:
I took this off another forum, since it might be interesting to see MS and Sony fanboys debate this.

it's been proven already that the RSX in the PS3 is inferior to the 360's Xenos.

But Sony has been stating the Cell is way more powerful than the Xbox360's Xenon.
Here's some interesting comparisons on why the Cell is inferior.

Many developers, especially ones that make sony's exclusives have been working on the games for well over a year before the 360 launched, and they already knew the hardware capabilities they were going to have at their disposal in the ps3, and therefore had the right amount of time to take advantage of that power, and look at the results...pathetic, with few exceptions...

BTW, the ps3 isn't even capable of handling the graphics of Gears of War, according to this article:
http://www.siliconera.com/index.php/...-launch-party/

Since Epic is working with the PS3 hardware and the Xbox 360 hardware could Gears of War ever work on the Playstation 3? “256 MB of RAM makes a huge difference. There is no way we could ever do Gears of War on 256, we had trouble fitting everything on 512MB. We pushed the 360 to the limits.” Another member from Epic’s team chimed in with the fact that there are currently more Playstation 3 programmers than Xbox 360 programmers. “It (the PS3) is in our future. We always had plans for the Playstation 3 and an engine already runs on it.”

Here's further proof of the 360's superiority to the ps3:

According to IBM’s white pages, the cell processor being used in the ps3 is considerably less powerful than what it has been hyped up to be.
Sony officially revealed the PS3 and for the first time at E3 2005, and claimed that their Cell processor would be capable of 200 GFLOPS.
One may wonder how they got that figure? IBM's own white pages:

http://www-128.ibm.com/developerwork...ca=drs-#table4
As seen from the link (in Figure 5) the Cell has a theoretical peak of 201 GFLOP’s– running 8 SPE’s at 25.12 GFLOP’s apiece (Table 2). This is where Sony gets their 200 GFLOP figure from.

When physically tested however, only 155.5 GFLOP’s were actually achieved (see Table 4) with a total efficiency rate of 75.9%.
Because of manufacturing yield issues, the PS3 will only use 7 SPE’s with the theoretical peak for the PS3’s Cell processor being reduced to 176 GFLOP’s, each running at 25.12 GFLOP’s. Utilizing the same 75.9% efficiency, it is easily interpolated that the PS3’s Cell CPU will only be capable of 133.6 GFLOP’s.

The Xbox 360 has 3 general-purpose 2-threaded CPU's, which generates a proven 115.2 GFLOP’s which is dramatically easier for developers to utilize. By now it should be pathetically obvious that sony is no where near as far ahead as they try to lead you to think (keep in mind they claimed that the ps2 was more powerful than the original xbox, but were proven wrong publicly, since the xbox was indeed twice as powerful). The ps3 will, once you have taken into account thetotal amount of resources that will be used by their respective operating systems, end up with less CPU power available for graphical and physics processing than the 360.


http://ps3.qj.net/Inside-the-PS3-s-O...g/49/aid/21047
According to the (unbiased) site above, the PS3 will also constantly reserve 1 SPE** for running its operating system. Now that there is actually one less SPE reserved for gaming purposes, it is definite that the ps3’s cell will only be capable of 114.4 GFLOP’s for the purpose of game processing.

**SPE’s are floating point processors, they are also called DSP’s, and SPU’s. These floating point processors are NOT to be confused with cores, cores have far more prediction and calculation braches than floating point processors. As stated earlier, the 360 has 3 cores, each running at 3.2GHz, with 2 threads each. The cell also runs at 3.2GHz, but is the one and only core that the ps3 has.

Back to subject:
The 360’s OS on the other hand uses only 3% of its CPU time on Cores 1 and 2, while Core 0 is free altogether, and 6.25% (32mb) of its 512mb RAM, this means that the 360 has more processing power available for in-game graphics and physics. Meanwhile, the ps3’s OS…
“In the case of the PS3 this equates to 12.5% of the available Cores on the CPU always reserved, an additional 12.5% sometimes taken by the OS, 12.5% of the available RSX memory and 25% of XDR Cell memory. Balancing these out, one could argue that Sony has removed up to 25% of the available CPU power and 18.75% of RAM for these features as well as others that are not mentioned here or will be added in future updates to the PS3 Operation System.”
Wow, 18.75% (96mb) of the ps3’s 512mb of total RAM, vs. 6.25% (32mb) of the 360’s 512mb RAM, say, that means the ps3 has 416mb RAM left vs. the 360’s leftover 490mb RAM for graphics…
I could be wrong, but isn’t 490mb greater than 416mb???

Sources:
http://arstechnica.com/news.ars/post/20060413-6600.html
http://ps3.qj.net/Inside-the-PS3-s-O...g/49/aid/21047.

Now, the GPU (Graphics Processing unit). The 360’s Xenos GPU is also slightly more powerful for running current graphics engines and, in terms of complying with Windows Graphic Foundation 2.0 (compatible with future versions of Direct X, shader models, etc.) is a full-generation ahead of the RSX. "One of the key ideas behind a unified architecture is to move the GPU from a rendering only processor to a complete compute processor. Right now all the GPU does is render 3D and displays it on your screen (yes it does more like 2D, video etc... but for the point of this article we are talking about 3D). With a unified architecture the GPU becomes more. It becomes a processor that can do almost anything that needs code processed. This means the GPU can take on more functions like physics, AI, animation and many other processes that can benefit the gaming experience. DirectX 10 and a unified GPU architecture helps a video card become an all-in-one Swiss army knife of game processing. Those are the ideas at least, how it all works out is up to the game content developers"
(http://enthusiast.hardocp.com/articl...0aHVzaWFzdA==). According to this article, the unified memory of the 360 and the unified shaders, developers have the ability to use the vector processing power of the GPU, which is a big plus as it allows the developer to use the shaders when they need extra processing power.

Sony could be in a lot of trouble considering the ps3 is much more expensive than its superior rival that is using long proven technology, while the ps3 is using technology that still has yet to be proven, and has been giving sony one problem after another, causing the launch delays.

The 360’s Xenos GPU is slightly more powerful for running current graphics engines and, in terms of complying with Windows Graphic Foundation 2.0 (compatible with future versions of Direct X, shader models, etc.) is a full-generation ahead of the RSX. "One of the key ideas behind a unified architecture is to move the GPU from a rendering only processor to a complete compute processor. Right now all the GPU does is render 3D and displays it on your screen (yes it does more like 2D, video etc... but for the point of this article we are talking about 3D). With a unified architecture the GPU becomes more. It becomes a processor that can do almost anything that needs code processed. This means the GPU can take on more functions like physics, AI, animation and many other processes that can benefit the gaming experience. DirectX 10 and a unified GPU architecture helps a video card become an all-in-one Swiss army knife of game processing. Those are the ideas at least, how it all works out is up to the game content developers"

"However, using Sony's claim <***>, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

*** Using sony's own claim against it. If sony really didnt make this claim, they most certainly would have taken legal action against MS, that is only fact.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS."


ps3 GPU stands at 228.8 GFLOPS
360 GPU stands at 240.0 GFLOPS

I could be wrong, but isn't 240.0 GFLOPS higher than 228.8 GFLOPS???
----------------------------------
Cliffs Notes: Xbox360's CPU/OS/GPU is superior to the PS3's CPU/OS/GPU
http://www.rage3d.com/board/showthre...ght=cell+xenon

And you can see that every ps3 game has low quality textures because how the memory is split. Xbox360 games always have better textures than ps3 games
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Old 02-21-08, 09:15 AM   #48
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Default Re: just bought a 360... but still not 100% sure

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Originally Posted by Badboy_12345
http://www.rage3d.com/board/showthre...ght=cell+xenon

And you can see that every ps3 game has low quality textures because how the memory is split. Xbox360 games always have better textures than ps3 games
Not even going to look at your source since we iits from a forum posting on rage3d... I said reputable... not retarded. (Love the claim that PS3 can't handle GoW Graphics yet UT3 looks and Runs better then it).

As for your claim that every PS3 game has low res textures, go actualyl play a PS3 game. Uncharted, Heavenly Sword, Folklore, Rachet and Clank, Gran Turismo all have higher textures then I have seen on the X360. Now lets compare good cross platform titles, Oblivion looks and runs better on the PS3 then it does on the X360 (improved textures, further draw distance and better FPS), Call of Duty runs identical on both consoles with identical graphics quality, Burnout runs better and looks better on the PS3, Dirt runs better and looks better on the PS3 and Devil May Cry has a slighty sharper look on the PS3 then the X360.

Yeah early PS3 titles looked bad but in a single year they have gone beyond what the X360 has produced in its second year...
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