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Old 02-22-08, 11:03 AM   #1
|MaguS|
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Default [RUMOR] XNA isn't all that great...

If your an indie developer looking to make money from your works. News jut broke that even though MS announced the XNA development platform for small developers at a low cost they also cut the royalties for indie titles. Where the developer was getting 70% they are now getting 35%. I hope this isn't a trend, I don't want the game industry to become like the music industry.

Rumor is that this also might cause alot of indie developers to shift from XBLive development to PSN due to the difference in royalties. It has not been said how much Sony pays out but Im guessing its more then 35%.

http://kotaku.com/359668/microsoft-c...alties-in-half

Quote:
Several developers directly effected by the cut told Kotaku that the once generous royalty share of 70 percent given to them by the company was within the past few months cut down to 35 percent.
Quote:
At least one developer I spoke with said they were considering moving over to Sony and its Playstation Network in light of the cuts.
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Old 02-22-08, 11:45 AM   #2
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Default Re: [RUMOR] XNA isn't all that great...

Shouldn't they be lucky there getting something?
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Old 02-22-08, 11:52 AM   #3
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Default Re: [RUMOR] XNA isn't all that great...

So you would be happy to spend all the time developing a title only to sell it and get 35% of the profits? This is their job, and its not like its alot in royalties to begin with. They are making 35% of the $4.99 your paying for the game.

I mean it's not like MS is doing much of anything, they do Q/A testing and then provide the network for it to be downloaded from. They aren't investing much of anything into the titles. Hell they can't say that they needed to cut the royalties to pay for bandwidth since thats what the gold subscribers are suppose to be doing...
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Old 02-22-08, 11:56 AM   #4
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Default Re: [RUMOR] XNA isn't all that great...

Quote:
Originally Posted by |MaguS|
So you would be happy to spend all the time developing a title only to sell it and get 35% of the profits? This is their job, and its not like its alot in royalties to begin with. They are making 35% of the $4.99 your paying for the game.

I mean it's not like MS is doing much of anything, they do Q/A testing and then provide the network for it to be downloaded from. They aren't investing much of anything into the titles. Hell they can't say that they needed to cut the royalties to pay for bandwidth since thats what the gold subscribers are suppose to be doing...

magus stop saying stuff that I agree with... how am I supposed to call you a brainless sony shill when you make sense ?!?!
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Old 02-22-08, 12:04 PM   #5
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Default Re: [RUMOR] XNA isn't all that great...

That is ridiculous... I don't care what company it is... the people who make the game should be getting AT LEAST half... and realistically I say 60-75%... I know we don't live in a perfect world... but this is just robbery.
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Old 02-22-08, 12:33 PM   #6
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Default Re: [RUMOR] XNA isn't all that great...

that's pretty sad
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Old 02-22-08, 12:48 PM   #7
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Default Re: [RUMOR] XNA isn't all that great...

Isn't XNA just an alternate, gaming-oriented GUI for Visual C# Express Edition? I mean, you could conceivably do the same exact things without XNA... right?
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Old 02-22-08, 12:55 PM   #8
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Default Re: [RUMOR] XNA isn't all that great...

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Originally Posted by RAY16
Isn't XNA just an alternate, gaming-oriented GUI for Visual C# Express Edition? I mean, you could conceivably do the same exact things without XNA... right?
Kinda, XNA is MS's DevTools to allow indie developers to code for thier closed platforms without having to buy a DevKit. It's not designed for PC development, rather its designed for development for platforms like teh X360 and Zune. You need XNA or a DevKit to get software to run on the platforms though.
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Old 02-22-08, 05:27 PM   #9
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Default Re: [RUMOR] XNA isn't all that great...

I doubt MS has ever had a fixed price contract for indie developers. It is likely if you are a indie and have produced a few poor sellers, that your percentage of the take will go down.
When to comes to Indie development and XNA, MS gives:
-Free professional grade development tools.
-Marketing.
-Testing and certification of your game.
-Translation of the game into other languages.
-Distribution.
-Seed funding if needed.

As we are comparing to Sony, they don't have a indie/non-professional software development kit. I don't consider linux much of a develomnet kit.
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Old 02-22-08, 05:38 PM   #10
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Default Re: [RUMOR] XNA isn't all that great...

Quote:
Originally Posted by Lyme
I doubt MS has ever had a fixed price contract for indie developers. It is likely if you are a indie and have produced a few poor sellers, that your percentage of the take will go down.
When to comes to Indie development and XNA, MS gives:
-Free professional grade development tools.
-Marketing.
-Testing and certification of your game.
-Translation of the game into other languages.
-Distribution.
-Seed funding if needed.

As we are comparing to Sony, they don't have a indie/non-professional software development kit. I don't consider linux much of a develomnet kit.
XNA is not free, its $100/month... Sony just launched their free indie development kit, other then that they supported indie developers by fully funding them (PixelJunk, Flow Creator and Little Big Planet Developers for some).

MS also does not Seed Fund any indie developer, nor do they translate any of the titles. What marketing does MS offer? Putting a banner on their Live? Yeah so great marketing, I don't see MS showing the games off at game shows like Sony has done.

And its not about contracted royalties going down, its about the max royalties. They claimed that MS originally paid out 70% but recently in the recent months has cut it to 50% and in what right do they have to lower teh amount of royalties that a developer recieves if their title is selling poorly? MS invested almost nothing into the title so why should they recieve more?
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Old 02-22-08, 05:51 PM   #11
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Default Re: [RUMOR] XNA isn't all that great...

Holy ****ing ****, Microsoft trying to make money, GASP.
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Old 02-22-08, 08:22 PM   #12
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Default Re: [RUMOR] XNA isn't all that great...

Bann!
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