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Old 02-24-08, 11:03 AM   #25
NaitoSan
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Default Re: GDC CryEngine2 Streets of SF

wow, that's awesome. they're already working on cryengine 2... wow.
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Old 02-24-08, 11:58 AM   #26
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Default Re: GDC CryEngine2 Streets of SF

Quote:
Originally Posted by NaitoSan
wow, that's awesome. they're already working on cryengine 2... wow.
Weell.. its the one Crysis use, so..
first version powered Farcry.
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Old 02-24-08, 01:51 PM   #27
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Default Re: GDC CryEngine2 Streets of SF

Quote:
Originally Posted by NaitoSan
wow, that's awesome. they're already working on cryengine 2... wow.
....Crysis used CryEngine2....
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Old 02-24-08, 02:12 PM   #28
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Default Re: GDC CryEngine2 Streets of SF

They have this demo playing as an explorable (in other words, real time) map in the main office buildings lobby. Wish they would release the map to the public.
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Old 02-24-08, 03:41 PM   #29
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Default Re: GDC CryEngine2 Streets of SF

hmmm I dont doubt the cryengine can do that but in real time? hmm indeed. I remember the guy's youtube videos of the crates doing all the physics tricks and he had to do some recording trickery to get it smooth.. said it otherwise runs at like 2~3 fps and crashes his machine if he looks at the boxes during explosions.
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Old 02-24-08, 07:06 PM   #30
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Default Re: GDC CryEngine2 Streets of SF

ill let my 8800 do those physics
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Old 02-24-08, 11:20 PM   #31
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Default Re: GDC CryEngine2 Streets of SF

I havnt played around with the editor, but were the complex barrel scenes the guys did done on a quad core? The CPU benchmark barly registered a blip on my system, I wonder if you hve a quad core, and throw an insane physics scene at it, you'll see that it will utilize the other cores just fine?
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Old 02-25-08, 03:47 AM   #32
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Default Re: GDC CryEngine2 Streets of SF

comparison vid of the cryengine 2 and the real advert=


http://www.gametrailers.com/player/31023.html
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Old 02-25-08, 04:57 AM   #33
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Default Re: GDC CryEngine2 Streets of SF

Quote:
Originally Posted by FastRedPonyCar
hmmm I dont doubt the cryengine can do that but in real time? hmm indeed. I remember the guy's youtube videos of the crates doing all the physics tricks and he had to do some recording trickery to get it smooth.. said it otherwise runs at like 2~3 fps and crashes his machine if he looks at the boxes during explosions.
Well, this is not quite the same though.
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Old 02-25-08, 05:52 AM   #34
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Default Re: GDC CryEngine2 Streets of SF

Crymod.com

Quote:
Originally Posted by Cry-Alex(Crytek Developer)
Description
Quite a bit is known about the video demonstration Crytek has released at the GDC. The video is not pre-rendered and shows off the physics capabilities of the CryENGINE2 in realtime. The engine can handle several hundred "teapots" at once including dynamic shadows which you can see ingame.

The video is based on a level that has been created especially for this showcase. It also can be played live at the Crytek booth on the machines that are provided there. This provides full interaction with the level itself while the physics demonstration is proceding.
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Old 02-25-08, 09:05 AM   #35
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Default Re: GDC CryEngine2 Streets of SF

Looks very good, when they release the map to play?... Maximum strengh to launch tea cups.
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Old 02-25-08, 10:40 AM   #36
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Default Re: GDC CryEngine2 Streets of SF

genius, your 8800 has a hard enough time rendering the graphics. You would get much better performance by letting your quad core do it.
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