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Old 02-27-08, 03:56 AM   #13
rudedog
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Default Re: Turning Point: Fall of Liberty

I played this game at CES and was not impressed, I was hoping I was just playing an old version but it sounds just like the version I played, over a month ago.

This is the main reason PC games suffer, when you can't even take the time to make the port........ and they blame this stuff on the PC market.
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Old 02-27-08, 04:15 AM   #14
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Default Re: Turning Point: Fall of Liberty

With some AA and higher res textures the game would actually look really good... shame they didn't bother including those options.
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Old 02-27-08, 04:36 AM   #15
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Default Re: Turning Point: Fall of Liberty

Other than the dodgy lighting of people's faces I think these look quite smart actually. Er not that I'll buy it until it's bargain bin.
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Old 02-27-08, 05:37 AM   #16
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Default Re: Turning Point: Fall of Liberty

Wow that looks pretty bad,like something built with the Quake 2/3 engine
why dev's spend $900,00 of a UE3 engine licence then turn out crap like this is beyond me,even modders with only free time do better work!....

I think some of these dev's really need to look at there work flow when doing texturing,ive worked on a few mods in the past(kingpin CTF,Sin Arena(didnt quite make it out) and some stuff for oblivion & i always work 1 res up then reduce and sharpen,always leaving me with higher res source art that can be release later when the hardware catches up if now console to PC dev's did that we'ed atleast have some exceptable textures in our ports....



i dout this title will break even
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Old 02-27-08, 09:22 PM   #17
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Default Re: Turning Point: Fall of Liberty

The idea behind this game is that if you merely produce a game for the 360 you will make money no matter how bad it is.

After you make your fortune from the 360 version press the "Instant Port" button and you'll make some extra cash from PC gamers.

By the time people realize your game sucks it's too late.
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Old 02-27-08, 10:19 PM   #18
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Default Re: Turning Point: Fall of Liberty

This was something I was looking foward to. I guess I will have to find another game to play. Been thinking about picking up Timeshift or that old Doom 3 expansion I never played.
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Old 02-27-08, 10:22 PM   #19
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Default Re: Turning Point: Fall of Liberty

Quote:
Originally Posted by johnkeel105
Been thinking about picking up Timeshift or that old Doom 3 expansion I never played.
If you have a Target near you, check the clearance rack. I found TimeShift at a couple different stores in IL and CA, and it was $12.50. Couldn't resist at that price. The Target clearance bin a great place for games, if you're lucky enough to find something you want. I got Stranglehold for $12.50, Lost Planet for $20, and S.T.A.L.K.E.R. for $7.50.
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Old 02-27-08, 10:25 PM   #20
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Default Re: Turning Point: Fall of Liberty

Timeshift is a decent game
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Old 02-27-08, 10:28 PM   #21
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Default Re: Turning Point: Fall of Liberty

Quote:
Originally Posted by nekrosoft13
Timeshift is a decent game
Even though AA and AF don't work, Mr. PC snob?

It's definitely an all-right game, especially for the closeout price. It's much better from a control standpoint than either the PS3 or 360 versions - this coming from someone who enjoys FPS games on both PC and console.
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Old 02-27-08, 10:29 PM   #22
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Default Re: Turning Point: Fall of Liberty

Yeah, I liked Timeshift a lot... much better than this game, even though this game is decent despite crap graphics.
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Old 02-27-08, 10:41 PM   #23
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Default Re: Turning Point: Fall of Liberty

What about the Doom 3 expansion Resserection of Evil? I played a bit of it on a Xbox but I think that type of game was made for PC lol.
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Old 02-27-08, 10:45 PM   #24
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Default Re: Turning Point: Fall of Liberty

Quote:
Originally Posted by saturnotaku
Even though AA and AF don't work, Mr. PC snob?

It's definitely an all-right game, especially for the closeout price. It's much better from a control standpoint than either the PS3 or 360 versions - this coming from someone who enjoys FPS games on both PC and console.

AA works, AF works on all except bumb mapped textures

<PROFILE Label="TimeShift">
<APPLICATION Label="TimeShift.exe" />
<APPLICATION Label="SteamWars.exe" />
<APPLICATION Label="TimeShift_Demo.exe" />
<APPLICATION Label="SteamWars_Demo.exe" />
<PROPERTY Label="aa_default" Value="0x00000026" Default="0x20000000" />
<PROPERTY Label="aa_selector" Value="0x10000000" Default="0x00000000" />
<PROPERTY Label="aa_feature_bits" Value="0x00000045" Default="0x00000000" />
<PROPERTY Label="multichip_rendering_mode" Value="0x42600005" Default="0x00000004" />
</PROFILE>
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