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Old 09-20-02, 09:14 PM   #85
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the Retexturing Project is creating new high quality textures http://switch.to/qe1m1textures. the sliding door and the ground textures are being replaced correctly. many of the wall textures are not.
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Old 09-26-02, 04:55 AM   #86
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the new version of Tenebrae is out with all the new eye candy.

too bad it lags me to hell.
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Old 09-26-02, 06:29 AM   #87
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Don't forget the new address...

http://tenebrae.sourceforge.net/


"Expect linux and mac versions to be released soon... "
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Old 09-30-02, 09:12 AM   #88
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Cool

This thing looks better than any right now!!!!!!!

have any of you guys tried the new test map with the reflections and stuff? looks better than anything.

Try the flashlight (impulse 100) it may kill 10 fps or so but looks great.
and also the -sh_glares 1 commmand. will bring supercopmuters to their knees and sure as hell my poor AthlonXP+4200Ti

anyways get it now!!!!!
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Old 09-30-02, 09:15 AM   #89
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BTW whats with the "geforce 2" below my nick?
is this some sick way to rate member posts?
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Old 10-01-02, 01:23 AM   #90
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Man all this looks great! I wish I still had quake...
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Old 10-01-02, 07:30 AM   #91
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The shareware works just fine for me.
and it is possible to play the testmap if u just add the missing files from the full version.
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Old 10-01-02, 01:01 PM   #92
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OMG I just caught this thread last night and downloaded the thing.
wheeeee I definately wanna see more from this
True true... it's a bit slow on my rid (25fps) but HEY that's with everything cranked!
QUake2? YES GIMME and 3? *drool*
ok getting ahead of myself. This is better than GLDOOM!!!
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Old 10-02-02, 01:21 AM   #93
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there is going to be no Tenebrae 2 and probably no Tenebrae 3 ever either
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Old 10-02-02, 01:44 AM   #94
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there will be. Q2 source is out
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Old 10-02-02, 04:56 AM   #95
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Quote:
Originally posted by [Corporal Dan]
there will be. Q2 source is out
straight from the author of Tenebrae, from his FAQ. i believe it also appeared first in an interview with HomeLan

Quote:
Q: Will you do a quake2/3 version of this.
A: I started with this 2 days before the quake 2 source came out so I could still have switched it. The reason I didn't do that was because quake2 was split up in several dll's. Since I'm not used to working with these (It seems a hell to debug to me) I just kept using the quake 1 engine. It may be possible to port it to quake2 but there would be a lot of changes I guess (so I'm not doing it).
there may be a Tenebrae-like Q2 update, but it won't be by the same guy
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Old 10-03-02, 02:54 PM   #96
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Tenebrae Updated(check the front page)

"Runs faster (25% on developers system)
Radeon support (Thanks to Jarno Paananen)
Reflections
Glares
Md3 support
Animation interpolation
Luminance textures (local light for texture)
"Modern" particle engine
Uses lights from the original maps (less dark)
Flashlight and flares
Bug fixes (see Readme)"


some benchmarks with my Celeron 850@1133Mhz GF4 Ti4200 128Mb @300/560

res - old/new
640x480 - 42.2/51.4
800x600 - 41.2/48.3
1024x768 - 32.1/38.4
1280x1024 - 20.7/25.4

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