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Old 08-27-02, 03:15 AM   #13
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Quote:
Originally posted by Fotis
The shaders and shadows are not part of the unreal warfare engine.They are inhouse developed by ion storm.They are basically using the unreal toolset and have reworked everything else.All lighting and shadows are made in realtime.Everything casts shadows from a model to a coffee spoon!!DX2 engine goes way beyond what you'll see in unreal 2!!!
Models will be bump-mapped and the amount of detail on them is expected to be on par will doom3's.
Hey! I guess you know alot about DeusEX. Then will I be able to play on my computer?

See the sig there... Vid card is Xtasy Ti4400 128Mb...

Thanks!
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Old 08-27-02, 08:48 AM   #14
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The system requirements are not final because the game still a bit far, but I can tell you you'll need a better system to run DX2 with maximum detail(Including fssa & aniso)
You will need a better cpu for sure!!!As for the graphics card it will be enough if you don't really care about fssa&aniso.The game is very heavy as matter as shadows are concerned.My suggestion is(if you want maximum detail) get an nv30-nv31 or r300-r350 if you want high frames.Anyway it's almost 10-12 months until the game is released and the beasts I mentioned above will have a lower price.

Last edited by Fotis; 08-27-02 at 09:28 AM.
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Old 08-27-02, 01:28 PM   #15
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Nazistguy, the game is a year off yet. A little early to be criticizing, don't you think? Now all-of-a-sudden if a game in production doesn't look like Doom3 long before release, something is wrong? Graphics don't make or break a game like this. Warren Spector is my saviour!
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Old 08-27-02, 02:40 PM   #16
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As I've said before graphics are far from over!!!Models have not yet been bump-mapped(thats what make doom3 models so detailed) thats why they don't look close to doom3's.The models have skeletal animation and to give an example the head consists of about 85 bones!!!Bump-mapps will be used as I've said above and by the time the game is finished you will be able to see even rinckles on the models faces.!!!
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Old 08-27-02, 05:31 PM   #17
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Quote:
Originally posted by Fotis
As I've said before graphics are far from over!!!Models have not yet been bump-mapped(thats what make doom3 models so detailed) thats why they don't look close to doom3's.The models have skeletal animation and to give an example the head consists of about 85 bones!!!Bump-mapps will be used as I've said above and by the time the game is finished you will be able to see even rinckles on the models faces.!!!
so it will be release at the end of next year then
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Old 08-28-02, 01:13 AM   #18
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Quote:
Originally posted by DVS


so it will be release at the end of next year then
I'd say late spring to early summer is the best estimate.
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Old 08-28-02, 03:00 AM   #19
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Quote:
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I'd say late spring to early summer is the best estimate.

here in california always summer so now i am confused when its gonna be released lol






you know some inside info , will there be Multiplayer ?
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Old 08-28-02, 04:39 AM   #20
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Quote:
Originally posted by DVS



here in california always summer so now i am confused when its gonna be released lol






you know some inside info , will there be Multiplayer ?
Sorry ,no multiplayer.The designers are focusing on delivering a great single player experience,although there might be a multiplayer ala deus ex1 sometime after the games release in a form of a patch but there are no solid decitions.
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Old 08-28-02, 01:16 PM   #21
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This may sound kind of dumb, but I never played the Deux Ex multiplayer (I was too busy playing the single player a few times over) . So, was it any good? I imagine I'll have the same attitude towards it if/when the multi gets developed for DX2.
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Old 08-28-02, 03:22 PM   #22
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If you've got any more questions about dx2 I might have some more answers!!!
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Old 08-28-02, 04:09 PM   #23
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Quote:
Originally posted by fishlung
This may sound kind of dumb, but I never played the Deux Ex multiplayer (I was too busy playing the single player a few times over) . So, was it any good? I imagine I'll have the same attitude towards it if/when the multi gets developed for DX2.
Dx1 mplayer was very well designed.

They had balanced out the skillset/augs perfectly

Unfortunately, there were never more than 5 players online at any one time
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