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Old 04-10-08, 07:13 PM   #1
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Join Date: Dec 2006
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Default texture_from_pixmap and three (or more) monitors

We make heavy use of texture_from_pixmap in our framework. We also generally use lots of monitors.

I'm wondering if there's any way to make use of texture_from_pixmap functionality in a system that uses multiple video cards. So far, I've tried tweaking our glXBindTexImageEXT wrappers for Xinerama and for multiple running X instances -- no luck on either.

Are there any other options? Or, alternatively, should one of the above work (am I doing something wrong in my code?)

If multi-card support is not available for texture_from_pixmap, is this something that we might be able to do using one of the Quadro Plex models?
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