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Old 05-29-08, 03:40 PM   #337
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Default Re: Age of Conan Feedback thread

Quote:
Originally Posted by xbob
Good, I thought I was going nuts, I played for an hour earlier in the week and had no hitching, then after the patch I was wondering if I just didn't notice it at first. I cranked everything to high and it's overall a smooth experience, but I haven't turned on AA yet.
I also noticed some graphical bug like falling through stairs I didn't fall through before and clipping through rocks that you couldn't before. I'm sure they are working on it. It is a bit annoying but nothing serious.
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Old 05-30-08, 04:02 AM   #338
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Default Re: Age of Conan Feedback thread

I havent noticed any hitching at all

But I did go through some rock. Dont know if it was like that before the patch because I havent been there before
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Old 05-30-08, 08:07 AM   #339
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Default Re: Age of Conan Feedback thread

Something weird keeps happening every time i have to go see my trainer at the thirsty dog inn! ..... I have the cross on the mini map showing i have to go to the thirsty dog inn to see my trainer, so i go into the inn and when i look at my mini map or even press M to bring up the large map its showing me as being in the bottom right hand corner of the map and miles away from the inn\town even thought im actually at the inn! .. when i leave the inn the map shows me as normal, out side the inn with my trainer inside the inn, i go back in and its the same as above! ... ive tried logging out, leaving the game & re-joining but that don't help! ... anybody else have this bug?
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Old 05-30-08, 08:21 AM   #340
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Default Re: Age of Conan Feedback thread

Quote:
Originally Posted by ATOJAR
Something weird keeps happening every time i have to go see my trainer at the thirsty dog inn! ..... I have the cross on the mini map showing i have to go to the thirsty dog inn to see my trainer, so i go into the inn and when i look at my mini map or even press M to bring up the large map its showing me as being in the bottom right hand corner of the map and miles away from the inn\town even thought im actually at the inn! .. when i leave the inn the map shows me as normal, out side the inn with my trainer inside the inn, i go back in and its the same as above! ... ive tried logging out, leaving the game & re-joining but that don't help! ... anybody else have this bug?
Are you sure it isn't because you are supposed to be there at night and you are there at day? Or vice versa? Only thing I can think of.
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Old 05-30-08, 10:29 AM   #341
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Default Re: Age of Conan Feedback thread

were do i get holde of my drinkingcape and ring ingame
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Old 05-30-08, 10:36 AM   #342
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Default Re: Age of Conan Feedback thread

I have had AA set to max... 16 I believe, in both Nvidia Control Panel and in game and was still getting 60 FPS with sync turned on. Now I am not sure if I can even see any dif with it set that high vs lower.

But I did have strange lockups. I changed the settings everything max and AA to 8, still 60 FPS but no more lockups.

By Max settings I mean view distance, the whole 9 yards. I just love it where you can sit on a ledge and look out over the ruins and go OMG that place is freaking huge !
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Old 05-31-08, 01:03 AM   #343
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Default Re: Age of Conan Feedback thread

If I force AA in NV control panel...NV driver stops...crashes etc.... hmmm
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Old 05-31-08, 03:58 AM   #344
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Default Re: Age of Conan Feedback thread

And as I said and expected theyll buff demo an nec classes soon

Quote:
Hello fellow Age of Conan players!

As was mentioned yesterday, I wanted to take the time to inform you all as to what we are currently working on in regard to the Demonologist and Necromancer classes specifically. While we are still actively looking at other class adjustments on a regular basis, these two classes are the ones with the largest number of planned improvements.

We are currently aware that both classes are having difficulties at various levels, so this first round of improvements is intended to ease the leveling process in addition to increasing the general fun-factor of normal gameplay.

Please note, all these adjustments will be reviewed after testing to determine if additional alterations are needed. So, with that in mind, this list is subject to change.

Demonologists
  • The duration of Protection of Set will be substantially increased.
  • The maximum damage absorbed before Protection of Set fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated.
  • Players will gain a visible debuff to indicate when Protection of Set has run out of absorbable damage.
  • The base splash damage dealt by Fires of Gehenna, Hellfire Stream, Shockstrike, and Shock will be substantially increased.
  • The amount of damage dealt by most damage sources will be reevaluated.
  • The cooldown of Inferno of Ahmner and Shockblast will be reduced to 2.5 seconds to match the casting time of Fires of Gehenna and Shockstrike.
  • The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds.
  • All crowd control will have a significantly reduced chance to break from damage dealt by pets.
  • Fiery Torment (Rank 1) will be introduced at level 30 instead of level 45.
  • The casting time of certain long-duration buffs will be reduced.
  • The run speed of pets will be increased significantly.
  • Various bugfixes and alterations to existing feats and abilities; for example, decreasing the casting time of Detonation.

Necromancers
  • The duration of Runed Flesh will be substantially increased.
  • The maximum damage absorbed before Runed Flesh fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated.
  • Players will gain a visible debuff to indicate when Runed Flesh has run out of absorbable damage.
  • The mana cost of all ranks of spells will be significantly reduced.
  • The damage dealt by Necromancer nukes will be reviewed and the amount inflicted and duration may be increased on specific ranks and spells.
  • The base splash damage on core Necromancer single-target spells will be added or increased.
  • The amount of periodic damage affected by absorb shields in PvP will be reviewed.
  • All crowd control will have a significantly reduced chance to break from damage dealt by pets.
  • The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds.
  • The casting time of certain long-duration buffs will be reduced.
  • The run speed of pets will be increased significantly.
  • Some issues in regard to melee pets having difficulties following moving NPCs will be improved.
  • Various bugfixes and alterations to existing feats and abilities.

In addition to this list of changes, we are looking at the technical issues that currently limit pets from zoning with players. We are actively working on a solution to issue; however, it will be addressed in a future patch beyond the changes listed above. Additional changes in regard to the way periodic damage applies to breakable crowd control are also being evaluated.

Hopefully this gives you some insight into some of the many changes we have planned for the near future! We look forward to hearing your feedback on these changes and also the continued state of these and all other classes. As mentioned in my previous post, we regularly read the sticky feedback threads in all class forums and very much appreciate the reports of issues with the various classes.

Thanks for reading!
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Old 05-31-08, 05:29 AM   #345
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Default Re: Age of Conan Feedback thread

Good stuff.

Im lvl 18 & ive only just found out how to use my bow & arrow(been using a sword)! lol what a noob!

Guys just a quick question here, say for example im going to the white sand isle by boat, im asked if i would like to travel normal or epic, whats the difference?
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Old 05-31-08, 07:29 AM   #346
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Default Re: Age of Conan Feedback thread

Quote:
Originally Posted by ATOJAR
Good stuff.

Im lvl 18 & ive only just found out how to use my bow & arrow(been using a sword)! lol what a noob!

Guys just a quick question here, say for example im going to the white sand isle by boat, im asked if i would like to travel normal or epic, whats the difference?
Normal is just normal... Epic the enemies have 8x (I think) HP and give 2x XP... only time I go into epic when soloing is when I really don't feel like getting ganked... there is usually NOBODY in the epic zones.
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Old 05-31-08, 09:33 AM   #347
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Default Re: Age of Conan Feedback thread

I think I have died a 100 times...and then there is this feat thing? WTF is it? hahhaha..I am such a MMO noob!
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Old 05-31-08, 11:08 AM   #348
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Default Re: Age of Conan Feedback thread

How the hell do i create a group? .... been trying to figure it out for ages!?
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