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Old 06-16-08, 05:19 PM   #469
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Default Re: Age of Conan Feedback thread

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Originally Posted by Ghosthunter View Post
really not even worth switching at all ? at what point does dual wielding become viable?
Yeah magus said it. Although I am not sure if the damage is more. I am guessing it is but for questing, stay with 2 handers. Stun has kept me alive many times. In a raid situation stun won't be as important because most bosses in MMOs are resistant or immune to stun.
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Old 06-16-08, 05:22 PM   #470
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Default Re: Age of Conan Feedback thread

Well in Boss Encounters you want Dmg output because Stun generates alot more hate and you wouldn't want to put more hate out then the Tank. That is if Boss Encounters use the same techniques that old MMOs do with using the Main Tank as the solo target and all others as damage.
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Old 06-16-08, 05:28 PM   #471
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Default Re: Age of Conan Feedback thread

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Originally Posted by |MaguS| View Post
Well in Boss Encounters you want Dmg output because Stun generates alot more hate and you wouldn't want to put more hate out then the Tank. That is if Boss Encounters use the same techniques that old MMOs do with using the Main Tank as the solo target and all others as damage.
Yes but I am saying stun is meaningless on bosses any way since most bosses are immune to stun. It is useful for regular dungeon mobs, especially when a bad pull happens.

Yes the aggro system in boss encounters are traditional.
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Old 06-17-08, 05:45 AM   #472
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Default Re: Age of Conan Feedback thread

Yeah like another said, I always have potions and food on me. Food is usually out of combat mana and life regen for my casters. I have little down time like that. I have mana pots and health pots for emergency combat situations.
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Old 06-17-08, 03:22 PM   #473
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Default Re: Age of Conan Feedback thread

I found this great UI mod that opens the games option menu up to more customization. I have the draw distance to 35K and its awsome!
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Old 06-17-08, 06:59 PM   #474
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Default Re: Age of Conan Feedback thread

Why keep us waiting? Link to the UI mod?
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Old 06-17-08, 07:09 PM   #475
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Default Re: Age of Conan Feedback thread

Think this is it but im not sure

http://forums.ageofconan.com/showthread.php?t=35145
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Old 06-17-08, 07:24 PM   #476
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Default Re: Age of Conan Feedback thread

Sweet thanks! I'll check it out tomorrow (watching teh laker game tonight!)
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Old 06-18-08, 11:52 AM   #477
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Default Re: Age of Conan Feedback thread

All the mods are here. MMO n00bs

http://aoc.curse.com/
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Old 06-19-08, 05:28 AM   #478
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Default Re: Age of Conan Feedback thread

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Not the agro I ment, I ment the ability to pull mobs. I can dance infront of a mob and for some reason a mob 5 miles away attacks me insted of the one 5 feet away. It's also not possible to single pull from what I have seen and if you did manage to pull a single out of a group it was a fluke thanks to the retarded agro system.

Hide is also broken with the whole visibility in light crap. I have been able to sneak better in sunlight then in some dungeons or even at night... and I have max points in hide for my lvl.

its really a line of site issue more so then an aggro issue. i can pull single mobs all day even from linked ones.
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Old 06-19-08, 05:30 AM   #479
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Default Re: Age of Conan Feedback thread

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I get it quite often I think it might go away with the new ram I hope, right now I cant play because it does that then freezes in the current location I'm in.
i used to get that back in the days as my card heated up. i put a custom heatsink on it and presto fixed. ity didnt even register that the card WAS heating up btw.
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Old 06-19-08, 12:17 PM   #480
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Default Re: Age of Conan Feedback thread

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its really a line of site issue more so then an aggro issue. i can pull single mobs all day even from linked ones.
No, it's not. You can pull one mob standing by its self and another mob far off in the distance standing next to two other mobs will run over while the other two stay there. It is buggy. It isn't horrible but more on the odd side.
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