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Old 05-06-03, 04:25 PM   #49
surfhurleydude
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Again the ridiculous mention of Doom-III. which we all know only runs a few % faster on the Nv30 (in the current un-released version) becuase JC has a lot of special code paths that REDUCE QUALITY. Yes these A-Holes never seem to remebmer to mention that. The fact of the matter is that Future games are going to run like **** on the Nv30 becuase of its hardware issues. Unless of course like in the case of Doom-III and Stalker the Developer babysits the Nv30 and gives it special Ed like handouts.

Of course there are cases where the FXUltra is faster. Especially where its Core speed advantage of 175mhz comes into play.
The NV30 runs over 50% faster than the Radeon 9700 Pro in the "current unreleased version" of Doom 3. Go read XBits review or ask anyone that has tried both. I'm sick and tired of your anti nvidia fabrications.

edit by StealthHawk: No personal insults. Edited.
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Old 05-06-03, 04:56 PM   #50
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I just discovered my own driver 'tweak' from NVIDIA.

Take a look at...
http://www.nvnews.net/vbulletin/show...threadid=11355


To stop people benchmarking with the wrong setting maybe? lol
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Old 05-06-03, 05:10 PM   #51
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Quote:
Originally posted by Hellbinder
As I have pointed out over and over Anisotropic filtering was never intended nor appropriate for all angles. Primarily 90' and some others. This is a mathematical principle that is true even outside the graphics world.
And that's why you have an AAF (Adaptive Anisotropic Filtering) algorithm. Something that works along the lines of:

1. Classify each sample block to either edged, flat, or textured.
2. Classify each pixel - block class, spatial position, and distance from closest edge.
3. And then filter each pixel using some predefined discrete convolution according to classification.

That way you can account for nearly all the edges with your algorithm if you choose to. If you aren't going to account for anything other than parallel edges then there is no point in using AAF or even AF. If ATi have chosen to cut some corners in order to decrease the bandwidth requirements or increase algorithm speed then that's their design choice. But it definately doesn't make it more correct than an AAF algorithm that does account for more permutations.
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Old 05-06-03, 05:54 PM   #52
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Quote:
Originally posted by jAkUp
for the last ****ing time..
the nv30 DOES NOT beat the 9700 in any tests... high resolution, low aa or no aa... the 9700 takes the lead by a huge margin as you start to increase the aa though. quality modes compared to quality modes... the geforcefx trys to keep up in some tests... (im talking about application slider, not aa or af)
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Old 05-06-03, 06:14 PM   #53
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marcocom i cant test radeon aa modes, i have a ti 4200
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Old 05-06-03, 06:51 PM   #54
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GeForce FX and Ati Radeon 2xAA modes look almost exactly the same from that screen. The lighting differences present more jaggies in certain areas of each shot that aren't in the other... Good news for those of us that game at 1280x1024 with 2xAA eh?
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Old 05-06-03, 09:16 PM   #55
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Quote:
Originally posted by CoWBoY
Does anyone know if the shadows are still missing with the 43.51's in Splinter Cell or did it fix it along with the aurora effects of the lamps like you see in the 9500Pro's pics?

I understand that the bullet tracers are still not present under the 43.51's in Wings of Fury Demo on 3DMark03'.
all effects are there now... including bullet tracers.. i used to have a shadow bug with splinter cell, but the new drivers fixed it.
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Old 05-07-03, 04:13 AM   #56
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Quote:
Originally posted by CoWBoY
Hear is the 42.72 Det's with a 5600Ultra compared to a 9500Pro with Cat 3.1's:

I can see things are missing... ofcourse, it may be just my eyes in particular.
The most annoying thing about that, is that it's going to make the game harder. The visibility slider moves as well, which means that not only is it, *maybe*, a rendering defect but the actual game engine is picking up the fact that the lights are brighter and so there are less shadows.
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Old 05-07-03, 10:14 AM   #57
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im pretty certain that those issues you see are fixed... the drivers have improved a whole lot since that review
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Old 05-07-03, 11:38 AM   #58
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Quote:
Originally posted by jAkUp
im pretty certain that those issues you see are fixed... the drivers have improved a whole lot since that review
Yep.
The 51's are pretty good. I cannot wait for the Det FX's.
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Old 05-07-03, 08:17 PM   #59
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here is another pretty good review for the 5800 ultra
link

you can look at the graphs or use a translator
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Old 05-07-03, 08:19 PM   #60
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Man i want a 5800 DUSTBUSTER, lol
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