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Old 05-13-08, 03:34 PM   #1
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Default Banjo-Kazooie 3 Actually Tries To Innovate

Check it out: http://kotaku.com/5008885/banjo+kazo...on-bear-action

I don't want to start a flame war, but I have been dissapointed with the new Ninendo games coming out for the Wii, since they lack anything new over their older versions. It looks like Rare is trying to add something new with BK, as well as offer classic platforming. The ability to collect parts and then build different vehicles to reach different areas sounds really, really neat.

Suddenly I am interested.
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Old 05-13-08, 03:54 PM   #2
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

The game is looking good. Seems to keep alot of the traditional elements while addings some new. My only concern is how barrent some of the levels look. I hope its because its still early in development.
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Old 05-13-08, 03:59 PM   #3
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

I've found quite a few little videos of the game, I think it looks incredible. I love the concept, the levels look like they have plenty of stuff, but I hope there are either tons of levels or huge levels as well.
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Old 05-13-08, 06:30 PM   #4
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

innovative?

lol
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Old 05-13-08, 07:06 PM   #5
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

Quote:
Originally Posted by Dreamingawake
innovative?

lol
Name one other game where you can build vehicles that react based upon a physics system. Even those Mechwarrior games and their clones didn't allow this level of customization.
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Old 05-13-08, 07:09 PM   #6
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

Quote:
Originally Posted by JigenD
Name one other game where you can build vehicles that react based upon a physics system. Even those Mechwarrior games and their clones didn't allow this level of customization.
Well its not really innovative but more an evolution of past concepts. I mean Kingdom Hearts allowed you to build a unique and custom spaceship...
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Old 05-13-08, 07:22 PM   #7
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

Quote:
Originally Posted by |MaguS|
Well its not really innovative but more an evolution of past concepts. I mean Kingdom Hearts allowed you to build a unique and custom spaceship...
It was an RPG, and the spaceship was part of a completely removed minigame.

This looks like a true platformer with in-game collecting and building of vehicles which impact the core gameplay.
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Old 05-13-08, 07:25 PM   #8
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

I love Banjo Kazooie for N64.


one of my favorite games.


The game was quite large, Had 4 seasons for each Level if I remember.

I never beat the game but I liked it alot, loved the RPG feel to it as you gained new moves and new tactics the further you got.


I seriously cant wait for the new release of Banjo Kazooie, this game is gonna be gorgeous ( for its cartoon appeal)
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Old 05-13-08, 07:50 PM   #9
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

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Originally Posted by |MaguS|
Well its not really innovative but more an evolution of past concepts. I mean Kingdom Hearts allowed you to build a unique and custom spaceship...
The gummi ship was almost a useless concept. Changing parts didn't really do much, and it wasn't even vital to the game. Am I mistaken or could you completely skip those parts of the game? It's been a while since I played it.

A better argument might be Garry's Mod, although that's not a game.

Either way, this game has more actual innovation than most other games.
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Old 05-13-08, 10:01 PM   #10
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

The game is looking great. Had a moment of nostalgia hearing some of the sound effects in the video. I loved playing this when I was a kid. I remember beating the first one but didn't get around to playing the second.
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Old 05-14-08, 01:22 AM   #11
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Default Re: Banjo-Kazooie 3 Actually Tries To Innovate

What does this have to do with the Wii? I'm pretty sure this is 360 only.
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