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Old 05-20-08, 02:07 PM   #1
|MaguS|
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Default XBLive File Size Cap Raised

http://www.xbox360fanboy.com/2008/05...ases-to-350mb/

MS has increased the file size for XBLive titles from 100MB to 350MB due to demand from developers... I still think they should just get rid of the cap... if a developer wants to make the game larger then what a memory card would support then they should be allowed, they are only hurting their own sales...
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Old 05-20-08, 10:20 PM   #2
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Default Re: XBLive File Size Cap Raised

It is good that they raised it, but 350MB is nothing.
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Old 05-21-08, 02:17 AM   #3
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Default Re: XBLive File Size Cap Raised

Could this mean that portal could come out on XBLA since i remember reading that MS denied Valve from flogging portal on live due to its filesize?
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Old 05-21-08, 10:18 AM   #4
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Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by JaylumX
Could this mean that portal could come out on XBLA since i remember reading that MS denied Valve from flogging portal on live due to its filesize?
They'd probably have to remove/reduce a ton of normal maps, and remove a bunch of ambient sounds if they were going to get it to fit 350mb.
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Old 05-21-08, 11:00 AM   #5
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Default Re: XBLive File Size Cap Raised

They are already releasing Xbox1 games without file size limits, not sure why they don't just do that with newer stuff.
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Old 05-21-08, 11:09 AM   #6
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Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Peoples-Agent
They are already releasing Xbox1 games without file size limits, not sure why they don't just do that with newer stuff.
qft, the cap related solely to "arcade" games. the rumor was goldeneye was never released because they could never get it to fit under the 100mb cap. makes you wonder....
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Old 05-21-08, 12:08 PM   #7
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Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Imbroglio
qft, the cap related solely to "arcade" games. the rumor was goldeneye was never released because they could never get it to fit under the 100mb cap. makes you wonder....
Golden eye would easily fit under 100MB...
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Old 05-21-08, 12:24 PM   #8
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Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by |MaguS|
Golden eye would easily fit under 100MB...
the original yes, but i thought it was getting hd textures like super cobra kai street fighter uber l33t shapeshifting remix HD or whatever it's called. I know that needed to be granted a "special exception" for the file size originally by ms.
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Old 05-21-08, 12:39 PM   #9
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Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Imbroglio
the original yes, but i thought it was getting hd textures like super cobra kai street fighter uber l33t shapeshifting remix HD or whatever it's called. I know that needed to be granted a "special exception" for the file size originally by ms.
Goldeneye was on a 12 MB cartridge. Less than 4 MB of it was textures. You could pump up the textures 16 times and still easily fit it in 100mb. As I recall, the Goldeneye deal was because it was a licensed nintendo product, not some size restriction.
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Old 05-21-08, 12:49 PM   #10
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Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Spoudazo
They'd probably have to remove/reduce a ton of normal maps, and remove a bunch of ambient sounds if they were going to get it to fit 350mb.
I really don't see the point in releasing PART of a game that's already out onto XBLA.

Quote:
Originally Posted by Ninja Prime
Goldeneye was on a 12 MB cartridge. Less than 4 MB of it was textures. You could pump up the textures 16 times and still easily fit it in 100mb. As I recall, the Goldeneye deal was because it was a licensed nintendo product, not some size restriction.
Yea I heard that somehow because Rare published it on N64, Nintendo still held onto it. I also heard that Nintendo of America was OK with it being on 360, but Nintendo of Japan said no.
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Old 05-21-08, 01:37 PM   #11
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Default Re: XBLive File Size Cap Raised

Ah, this is good news for Super Street Fighter 2 Turbo HD Remix *gasps for air*. Apparently they were having issues with the file size.
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Old 05-21-08, 02:21 PM   #12
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Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Ninja Prime
Goldeneye was on a 12 MB cartridge. Less than 4 MB of it was textures. You could pump up the textures 16 times and still easily fit it in 100mb. As I recall, the Goldeneye deal was because it was a licensed nintendo product, not some size restriction.
Street Fighter 2 fit on a 24mb cartridge, so what's your point again? (knowing that this needed an exception for the file size cap)
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