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Old 06-16-08, 11:24 PM   #13
SH64
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Default Re: Getting Anistropic Filtering to Work with Very High

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Originally Posted by Soetdjuret View Post
This is the explanation of this issue told by a guy at Crytek:

"We chose to use a certain kind of texture lookup for performance Ė this lookup type does not support Anisotropic texture filtering. In most cases this should not be that much visible. We will discuss this here and maybe for a patch we consider to improve this for high quality settings. We just need to make sure we donít loose too much performance and at the same time we cannot afford too many shader variations on this"

Maybe we'll see this problem solved in Warhead, maybe in a future patch, maybe never...
Source ?
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Old 06-17-08, 08:06 AM   #14
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Default Re: Getting Anistropic Filtering to Work with Very High

POM sucks down an average of 7~9 FPS at any given point. Turn it off and turn other options up and enjoy smoother game play. There are plenty of textures and surfaces detailed enough to not miss POM IMO.

Bascially, I notice the ground texture overall looks better without pom and with that extra AF than with pom on and blurry distant textures. Sure pom looks good up close but in my opinion, it's not worth the performance hit and blurry ground texture past it.
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Old 06-18-08, 09:33 PM   #15
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Default Re: Getting Anistropic Filtering to Work with Very High

i noticed 1-2fps drop at most using POM so i always keep it on... and yea the non POM textures do have AF if you enabled it
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Old 06-22-08, 12:29 PM   #16
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Default Re: Getting Anistropic Filtering to Work with Very High

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Originally Posted by SH64 View Post
Source ?
The source is the very mail i got from one of the leading ppl at Crytek
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Old 06-22-08, 12:39 PM   #17
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Default Re: Getting Anistropic Filtering to Work with Very High

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i noticed 1-2fps drop at most using POM so i always keep it on... and yea the non POM textures do have AF if you enabled it
It'd be nice if it blended out the parallax maps after 10-20 feet so that just the normal texture was visible.

The rocky areas in the game just look so realistic with it turned on, it sucks to have to turn it off to fix the blurry crap.
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Old 06-22-08, 01:25 PM   #18
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Default Re: Getting Anistropic Filtering to Work with Very High

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Originally Posted by CaptNKILL View Post
It'd be nice if it blended out the parallax maps after 10-20 feet so that just the normal texture was visible.

The rocky areas in the game just look so realistic with it turned on, it sucks to have to turn it off to fix the blurry crap.
yea the blurryness is annoying but overall POM looks really good so its a must for me to keep it on... personal preference i guess... like i cant stand depth of field or motion blur
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