Go Back   nV News Forums > Software Forums > Gaming Central

Newegg Daily Deals

Reply
 
Thread Tools
Old 07-07-08, 10:18 PM   #25
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Fallout 3 banned in Australia?

Oh it's crazy here. Everything getting banned, games costing twice as much as they do elsewhere in the world. This is why I import almost everything, even PC games I import now (The ones I can't get cheap on Steam). On an $500 order to play-asia consisting of console games and accessories, I save around about $700-1000.
crainger is offline   Reply With Quote
Old 07-08-08, 08:24 AM   #26
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Default Re: Fallout 3 banned in Australia?

Fallout 3 Community Interview
http://www.worthplaying.com/article.php?sid=53642

Highlights :
Quote:
Q: Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?

A: It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game
Quote:
Q: Will the PC version of the game include some sort of SDK or level editor like Elder Scrolls games have? If not, might one become available via download in the future? And how about the console versions, what have you done to give them the same options PC players have?

It will definitely not be included on the disk. If and when one is available, it will be a free download.
Quote:
Q: How advanced will the AI of NPC's be this time around? Are they really going to have a life? Speaking to other NPC's in a logical manner, traveling and trading with/in faraway places, Submitting to the player rather than fighting if they know, or think, they're no match for him?

I wish I could answer with a number, like "it will be 17 advanced." AI is difficult to define, the NPCs certainly appear much smarter than our previous stuff, by a lot. Much of that is us giving them better data, massaging what they do so the player gets to see more of it. We added a lot of animations, so people in town are doing more. They "seem" to be interacting with the world in a more realistic manner, but that usually means going up to something and playing an animation. It can be something really simple, like we added "lean against wall". It's funny how something that small can give life to a person. They walk into a space, and just lean against the wall, arms folded. Like Oblivion, we use our Radiant AI system, so most of the NPCs eat, sleep, work, etc. I think we take it for granted now, but it's pretty great to have that level of control. We've also done a lot to the conversation system, which makes them seem a lot smarter, but again, that's better data, not a new system.

On the technical side we spent most of our time doing an all new pathfinding system. Morrowind/Oblivion use nodes for pathing and Fallout uses a navmesh. This is the difference between an NPC having a valid point to stand on (node) versus an area to stand in, or walk around (mesh). You can do much more sophisticated actor movement and behavior with a navmesh, and I think you'll see the results onscreen, especially when the bullets start flying. The actors do a great job of finding cover and using the space well, something we could never have done with pathnodes.

In terms of the NPCs traveling around, many travel around town, and some travel the wasteland. There are a few caravans in the game that go from town to town trading. Radiant AI handles something like that really well.

Lastly, as far as submitting to a more powerful foe, yes they do that, in that they run away. If they're overmatched, they holster their weapon, flee and try to hide. While this sounds cool on paper, it's often not fun at all, and we've ended up really dialing that back, because it gets really annoying really fast, to have people run away all the time. The main faction that still acts like this are the Raiders, the others don't do it so much.
Quote:
Q: What will the map travel look like? Is it a dotted line that slowly crawls towards the destination on the map, or Oblivion-type fast travel? And will there be random encounters during said map travel?

It works like Oblivion,
Quote:
Q: How will the real-time combat skills work? Will the chance of missing be larger as the skill is lower, or does it affect the amount of damage done? Or will this be featured in weapons swaying and/or recoil compensation?

The skill affects both how well you aim (your hand wobbles on screen), and how much damage you do with a shot. Over the course of the project, we really dialed back the skill wobble, and dialed up the damage effect. It's really not fun to miss all the time, it just made the game feel terrible. You can also "aim", like many shooters. You use the right mouse button, or left trigger on a console, and your character aims at the target. You can't run while you are aiming, but it negates most of the skill wobble. Not all of it, but enough to compensate for a really bad skill. What you find is, as your skill raises, you don't have to rely on aiming as much, so it's a good balance.
Quote:
Q: What will be the interaction between two aggressive NPC's (or creatures) in regards to each other? On a scenario where a couple of ghouls and some mutants are at a close distance do they fight among each other? Do they ignore you? Do they both attack you? Will they follow you until you reach the next town?

They don't treat the player any different than anything else. In the case you laid out, they fight each other. One may switch to you for any number of reasons, but you aren't deemed "special." As far as enemies following you, yes, they can follow you for a while, but we eventually have them break it off so you don't train legions of mutants back to other areas.
Quote:
Q: What sort of weather effects will we be seeing and will it effect the game play in some manner (e.g. change the landscape, people get off the street to take cover etc.) or is it more or less just 'eye candy?

Other than different cloud types that come and go, there are no other weather effects. We toyed with rain and windstorms but decided not to do them.
Quote:
Q: How much of a role does morale or fear play for an enemy? And how much difference is there in intelligence and combat tactics found in different enemies?

Like I mentioned before, they have a "confidence" setting that determines when and if they will flee, but we've dialed it down a lot. NPCs, for the most part, are much smarter than creatures, but mostly because they simply can do more. They can use any number of weapons, take cover, and use chems. They'll even pickup weapons lying around. Super Mutants can do the same. You think you've played it great when you take out the arm of one Super Mutant and he drops his mini-gun, only to see another one pick it up and use it on you. We've really tweaked how they play depending on their equipment and the area they are in, and I'm really happy with how that part turned out. I think that ends up being the pure "meat" of the game – exploring a space and using your skills and equipment to deal with the enemies there.
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com
SH64 is offline   Reply With Quote
Old 07-08-08, 08:40 AM   #27
EciDemon
Registered User
 
EciDemon's Avatar
 
Join Date: Nov 2002
Location: Sweden
Posts: 1,423
Send a message via ICQ to EciDemon
Default Re: Fallout 3 banned in Australia?

Pft! they should ban Fallout 3 from the whole world!
Or better yet, just remove the Fallout from the title and release it as what every they want, cos fallout it ain't.
EciDemon is offline   Reply With Quote
Old 07-09-08, 07:41 AM   #28
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Fallout 3 banned in Australia?

It's official Fallout 3 has been banned! ::

http://palgn.com.au/article.php?id=1...classification

Quote:
In what may possibly be some of the most disappointing news for Australian gamers in recent memory, that magnum opus of post-apocalyptic gaming, Fallout 3, appears to have been refused classification by the Classification Board of Australia.

The Classification Board has yet to make it clear exactly why Fallout 3 has been refused classification. However, as the game features drug use and other potentially mature topics, it's possible that many aspects raised the concern of Australia's censors. Sadly, it appears increasingly likely that Australia will see either a censored version or quite possibly, no version at all. Games that are refused classification are not only not allowed to be advertised, they're not allowed to be sold, hired, or demonstrated at all within Australian borders.
Looks like I'll be importing, though I hear after the local retailers began to complain about low GTAIV sales despite a large amount of Aussie with the game, they are being extra careful with inspecting imports. What the hell kind of country tells me what games I can play in my free time in my own home. Perhaps I'll do something more in line with their morals, like photographing nude 6 year olds.
crainger is offline   Reply With Quote
Old 07-09-08, 07:56 AM   #29
K007
 
K007's Avatar
 
Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,406
Default Re: Fallout 3 banned in Australia?

Yep...the ****ing idiots....have decided this game should be banned...but the **** that gets shown on tv is fine...even that pathetic show Big Brother is fine...pathetic....

Well ill be . Unless it comes on Steam un localized pricing...as in USD$...

& i am not going to buy a censored/cutdown version of the game.
K007 is offline   Reply With Quote
Old 07-09-08, 07:57 AM   #30
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Default Re: Fallout 3 banned in Australia?

Quote:
Originally Posted by K007 View Post

Well ill be .
Why ? you can't just import it ?
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com
SH64 is offline   Reply With Quote
Old 07-09-08, 08:09 AM   #31
Noriega
你妈妈喜欢的阴茎
 
Noriega's Avatar
 
Join Date: Dec 2007
Location: 波兰
Posts: 2,176
Default Re: Fallout 3 banned in Australia?

You can't play Fallout 3 so go out get drunk and shag some stupid chick
__________________
Noriega is offline   Reply With Quote
Old 07-09-08, 08:18 AM   #32
K007
 
K007's Avatar
 
Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,406
Default Re: Fallout 3 banned in Australia?

I did that with Guild Wars...i am still waiting for my copy. First and last time buying anything overseas online.
K007 is offline   Reply With Quote

Old 07-09-08, 10:10 AM   #33
mullet
 
mullet's Avatar
 
Join Date: Oct 2005
Posts: 8,059
Default Re: Fallout 3 banned in Australia?

I don't know why you don't get a NvNews bud to just ship it to you guys. Do you guys have DHL?
__________________
• LIAN-LI PC-A70B • ASUS MAXIMUS V FORMULA (0701) • i7-3770k + NOCTUA|NH-D14 • Intel 520 240GB SSD • G.SKILL Ripjaws X Series 16GB DDR3 1600 •
• EVGA GeForce GTX 680 • PCP&C 750 Quad • ASUS BD-ROM • DELL U2711 H-IPS + DELL 2209WA e-IPS• Windows 7 Pro x64 SP1 • Logitech Z5500 5.1 •
mullet is offline   Reply With Quote
Old 07-09-08, 04:14 PM   #34
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Fallout 3 banned in Australia?

Customs goes through almost everything, if they find a banned game they confiscate it. I'm gonna have a go at importing it, if it gets taken, well, I paid for it, I'll just have to find another more certain way to obtain it.

If it pops up on Steam I'll paypal one of you guys the money and I'll get you to gift it to me.
crainger is offline   Reply With Quote
Old 07-09-08, 04:25 PM   #35
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Default Re: Fallout 3 banned in Australia?

Quote:
Originally Posted by crainger View Post
Customs goes through almost everything, if they find a banned game they confiscate it. I'm gonna have a go at importing it, if it gets taken, well, I paid for it,
Sounds fair enough to me.
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com
SH64 is offline   Reply With Quote
Old 07-09-08, 07:04 PM   #36
crainger
 
crainger's Avatar
 
Join Date: Aug 2004
Location: Coffs Harbour, NSW, Australia
Posts: 29,559
Send a message via AIM to crainger
Default Re: Fallout 3 banned in Australia?

We are so close to an R rating for games, there is just one guy, the Attorney-General of South Australia, he needs to vote yes, then we should be ok.
crainger is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
Some Stalker Fallout? 1C Proposes A Nuclear Union News Archived News Items 0 06-22-12 07:00 AM

All times are GMT -5. The time now is 11:41 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.