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Old 07-19-08, 11:48 PM   #1
nekrosoft13
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Default FakeFactory: Cinematic Mod 8 Final

So Mod8 is finally final, download away

there are 5 parts

http://halflife2.filefront.com/file/..._5_Final;92000

Quote:
Readme File:
--------------------------------------------------------
FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX
Build 8.0 final

for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two
--------------------------------------------------------

THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.
IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS

TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY
INSTALLED AND UNLOCKED! (= started at least once) YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT!

LET ME WARN YOU ABOUT THE RADICAL GRAPHICAL CHANGES:

This mod is my very personal interpretation of the HL2 protagonists.
It may give some replay-value to people, who are open-minded to a refreshing new look.
But it is not suitable for stubborn people.
You have been warned.

--------------------------------------------------------
Remember to activate "High Quality" model and graphic settings in the options dialog
or the facial animations aren't playing.
--------------------------------------------------------


PURPOSE OF THIS MOD:
-------------------------------------------------

- Raise the quite outdated graphical appearance to a state-of-the-art level
- Give the HL2 trilogy a more stressed, darker and minatory look
- Enhance the soundtrack with a semi-dynamic new hollywood-style music
- Replace the low-resolution textures with high resolution counterparts and more detailed environments (hires melones!)
- Complement the storyline with the unused content from the original games
- Refresh the look and feel with optional new HD models
- Add more replay-value
- Give stubborn people and the facepunch monkeys something to complain about


History:

CM8 final

- Public release

CM8 beta 4

- Added Subsurface scattering for realistic skin reflections
- Added more civilians
- Reworked the models for orangebox facial system
- Fixed Gman's missing face in HL2 end-sequence
- Updated the server/client dll's with the latest SDK code for compatibility with Valves updated pyro-effects
- Increased the number of resistance fighters / combine in HL2's final streetwar
- tons of bugfixes

CM8 beta 3

- Finalized the second bunch of HD civilian/resistance models
- Minor fixes in some maps for better orangebox compatibility
- New optional Alyx style (less sexy)
- Slightly reworked EP2-Final
- Increased the face-pool for human models (Original HL2: 36 different faces / CM8: 115 different faces)
- Recompiled the HL2 binaries for increased face-pool
- Fixed Configurator.exe (lost subtitle settings)

CM 8 beta 2

- Fixed particlesystem crash in HL2 (gunship-shotdowns, barnacle mass kills etc...)
- Worked around a plotstopper in EP1 Level Citadel 04

CM 8 beta 1

- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)
- Enhanced Alyx HD-model (VALVE style face)
- Enhanced Alyx HD-model (Adriana Lima face)
- Enhanced Civilian HD-models (now its the time to give them a try)
- hacked all HL2 levels for Orangebox compatibility
- fixed all known texture errors
- fixed the "hopping mossman" bug in novaprospect
- tweaked the HDR/BLOOM effects on HL2 maps (less blooming)




HDR for HL2
-------------------------------------------------

Not all HL2 maps are true HDR, because not all sources are available. For all
other maps i used a technique, that i call "Entity injection". Technically i've
used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of
blooming on those maps. This type of bloom is much more realistic than the old
bloom mini-mod, because the effect is controllable inside the map for different
settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some
kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps.
Some of the map-settings aren't final (i'm still at the fine-tuning phase)



CHARACTER PIMPER:
--------------------------------------------------

You can use the "Character Pimper" to switch between HD models and original VALVE models.

The Alyx HD-model was built from scratch, all other models are based on
massive modified POSER7 models and compiled with a rewritten studiocompiler,
that is allowing a much higher polycount than VALVE's original compiler. The
facial animations were build with 3DS MAX and exported with Cannonfodders
VTA -exporter.



USING OLD CM6.x Alyx Hires models in this version
--------------------------------------------------

The V8+ Alyx models are completely reworked with enhanced skeletton and facial
animations. The older CM6 models are not longer used. If you want the older
models from your CM6 installation, make a copy of the CM6-Characterpimper
"repository" folder and the CM6 "hl2materialsmodelsAdriana" folder before you
uninstall it.

After installation of CM8 is completed, you can copy the old content to the V8
directory, BUT DON'T OVERWRITE V8 FILES! I strongly recommend to use the new CM8
models. They are optimized for the Orangebox engine. I will release recompiled
V6 models as a update-patch in the near future.



SOUND DROPS OR CRACKLING:
-------------------------------------------------

If sound crackles occures, you can fix this by setting the snd_mixahead value in
the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the

FAKEFACTORY_CM8hl2cfg
FAKEFACTORY_CM8episodiccfg
FAKEFACTORY_CM8ep2cfg

directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4"
for increasing the buffered time of soundsamples. This will fix crackling or
dropouts, but can lead to slightly asynchronous or delayed sounds.



MICROSTUTTER AND HEAPSIZE
--------------------------------------------------

If you encounter microstuttering ingame (animations), try the heapsize command.
Add -heapsize {bytes} to the shortcuts, i.e.:

Shortcut: Cinematic Mod EP2
Target: ....launcher.exe" -heapsize 512000.

But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB



SETUP.EXE AND VIRUS-WARNING
--------------------------------------------------

Setup uses a tool called SetACL for setting write permissions to the mods
screenshots / cfg / SAVE directories. Some antivirus software could warn about
possible malware. This is a false positive.



TECHNICAL INFO:
--------------------------------------------------

This mod's binaries are modified for memory allocation beyond 2 GB. To
prevent STEAM from overwriting this binaries with its own copies on each start,
the mod ist using a little launcher, that reroutes STEAM's original binaries
to >NIL.

Start this mod only with the shortcuts in your start menu (that were
created during installation)!


HARDWARE REQUIREMENTS:

- DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)
- 3 GB RAM (4 GB recommended)


SOFTWARE REQUIREMENTS:

- Fully installed STEAM Client; You can't start the mod without STEAM running.
- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.



32 BIT WARNING:
--------------------------------------------------

This mod was developed and tested on 64 Bit Windows. It is NOT supported on
32 Bit Windows, because of the limited Userspace with 32 Bit systems. You
can try it on 32 Bit, but prepare for crashes.

On some 32 Bit systems it is possible to overcome this limitation with some
boot.ini switches for raising the userspace limit. I'm not going into
detail here, because those tweaks are dangerous and should only be done by
people, who are knowing exactly, what they do.

ADDENTUM FOR VERSION 7 and 8:

V7 and above of this mod uses much more Hires textures than the previous versions. This
means: The engine has to cache a peak-value of >2GB texturedata at runtime. It's
almost impossible to play this mod crash-free on 32 Bit systems without lowering
the graphics settings
.
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Old 07-19-08, 11:49 PM   #2
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Default Re: FakeFactory: Cinematic Mod 8 Final







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Old 07-20-08, 12:07 AM   #3
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Default Re: FakeFactory: Cinematic Mod 8 Final

So the 64bit version is desired. Just one question. Is the 64bit version still in the state it was a year ago? I've always used the 32bit version as 64 was just so... laggy on my system. ::
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Old 07-20-08, 12:24 AM   #4
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Default Re: FakeFactory: Cinematic Mod 8 Final

im going to d/l this even though i have 32 installed right now
more alyx shots lol!
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Old 07-20-08, 08:02 AM   #5
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Default Re: FakeFactory: Cinematic Mod 8 Final

Be warned. I tried release 7 on 32bit Vista and experienced a lot of crashing. However, once I switched to 64bit it ran very very smooth.
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Old 07-20-08, 08:31 AM   #6
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Default Re: FakeFactory: Cinematic Mod 8 Final

http://halflife2.filefront.com/file/...1a_Patch;92089

Don't forget the 8.01a patch already

I haven't messed with Cinematic Mod since Version 4.0. It seems like it's a constant ongoing thing. With only this tiny patch I'm thinking now is a good time to download though
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Old 07-20-08, 09:22 AM   #7
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Default Re: FakeFactory: Cinematic Mod 8 Final

And this:

#63 - QUICK FIX - Posted by: themanclaw (Member) on 07-16-2008 at 15:02

one of the VMT files is messed up- resulting in a missing normal map. You may have noticed it on the wall to your right immediately after you walk in the door to Nova Prospect.

download the fix here http://files.filefront.com/plasterwa.../fileinfo.html

and place the file in steamapps/sourcemods/fakefactory_CM8/hl2/materials/plaster
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Old 07-20-08, 10:45 AM   #8
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Default Re: FakeFactory: Cinematic Mod 8 Final

Version 7 64 bit worked fine on my my amd system
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Old 07-20-08, 11:50 AM   #9
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Default Re: FakeFactory: Cinematic Mod 8 Final

wow love this mod! I like having light casted shadows from my flashlight from the other games. This was one hell of a mod. I don't mind the new models..it's something different, but the detail on them is out of this world. Was a 20 gig install and I see why.
Is there any way to use the models from cinematic mod 4 on 8? I'm just wondering because those were high rez versions of the valve models and they looked great.
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Old 07-20-08, 11:56 AM   #10
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Default Re: FakeFactory: Cinematic Mod 8 Final

Whats the deal with making Alex look nothing like well...Alex? Its not as if the Valve created Alex was ugly. That one looks like Pocahontas.
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Old 07-20-08, 12:31 PM   #11
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Default Re: FakeFactory: Cinematic Mod 8 Final

Quote:
Originally Posted by S.I.N View Post
Whats the deal with making Alex look nothing like well...Alex? Its not as if the Valve created Alex was ugly. That one looks like Pocahontas.
this mod also contains the original alyx in HD, its your choice how she looks like
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Old 07-20-08, 12:42 PM   #12
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Default Re: FakeFactory: Cinematic Mod 8 Final

Looks cool
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