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Old 07-26-08, 12:40 PM   #13
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Default Re: Mirror's Edge: Interview + gameplay

All the red ramps on the roof tops seem silly and loses the immersion for me... I hope they have some good explanation for them in the game's story...
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Old 07-26-08, 12:48 PM   #14
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Default Re: Mirror's Edge: Interview + gameplay

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All the red ramps on the roof tops seem silly and loses the immersion for me... I hope they have some good explanation for them in the game's story...
QFT. Those would have no logical purpose for being there in reality. They're placed there to make your stunts easier obviously. But, for realism they should have not put the ramps except for in some construction zones. And even then only a small amount of them.
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Old 07-26-08, 01:31 PM   #15
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Default Re: Mirror's Edge: Interview + gameplay

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All the red ramps on the roof tops seem silly and loses the immersion for me... I hope they have some good explanation for them in the game's story...
I thought these are just for the tutorial mission ?
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Old 07-26-08, 02:54 PM   #16
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Default Re: Mirror's Edge: Interview + gameplay

Game looks great, but needs more AA and less tearing!
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Old 07-26-08, 11:04 PM   #17
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Default Re: Mirror's Edge: Interview + gameplay

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Game looks great, but needs more AA and less tearing!
Good thing it's coming to PC
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Old 07-27-08, 03:09 AM   #18
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Default Re: Mirror's Edge: Interview + gameplay

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Originally Posted by rhuala View Post
All the red ramps on the roof tops seem silly and loses the immersion for me... I hope they have some good explanation for them in the game's story...
What?! It's the art style, it has contrasting colours, not only is it interesting to look at, it serves a purpose in gameplay.

Jesus ****ing Christ, god forbid a developer does something a little outside the box with the art and graphics and doesn't just stick with the gritty real look of games like COD4 and Crysis.

OMG It's all brown, TOO MUCH BROWN!, 5 seconds later, OMG TOO MUCH COLOUR! THAT RED IS TOO MCUH ADD BROWNE FAGS!

::
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Old 07-27-08, 03:17 AM   #19
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Default Re: Mirror's Edge: Interview + gameplay

I want green ramps, red makes me angry
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Old 07-27-08, 03:21 AM   #20
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Default Re: Mirror's Edge: Interview + gameplay

I'll give you green ramps in a minute...
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Old 07-27-08, 09:48 AM   #21
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Default Re: Mirror's Edge: Interview + gameplay

Where's the Spider-Man mod?
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Old 07-27-08, 11:32 AM   #22
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Default Re: Mirror's Edge: Interview + gameplay

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Originally Posted by crainger View Post
What?! It's the art style, it has contrasting colours, not only is it interesting to look at, it serves a purpose in gameplay.

Jesus ****ing Christ, god forbid a developer does something a little outside the box with the art and graphics and doesn't just stick with the gritty real look of games like COD4 and Crysis.

OMG It's all brown, TOO MUCH BROWN!, 5 seconds later, OMG TOO MUCH COLOUR! THAT RED IS TOO MCUH ADD BROWNE FAGS!

::
I totally agree my little buddy. I am getting this game no matter what if not only just to run around and look at stuff. This game is so damn pretty it blows away everything I have seen to date.
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Old 07-27-08, 12:01 PM   #23
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Default Re: Mirror's Edge: Interview + gameplay

Quote:
Originally Posted by crainger View Post
What?! It's the art style, it has contrasting colours, not only is it interesting to look at, it serves a purpose in gameplay.

Jesus ****ing Christ, god forbid a developer does something a little outside the box with the art and graphics and doesn't just stick with the gritty real look of games like COD4 and Crysis.

OMG It's all brown, TOO MUCH BROWN!, 5 seconds later, OMG TOO MUCH COLOUR! THAT RED IS TOO MCUH ADD BROWNE FAGS!

::
+1 +1 +1!

Try not to mention Crysis though, you'll get the crazies in here.
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Old 07-27-08, 01:48 PM   #24
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Default Re: Mirror's Edge: Interview + gameplay

Quote:
Originally Posted by crainger View Post
What?! It's the art style, it has contrasting colours, not only is it interesting to look at, it serves a purpose in gameplay.

Jesus ****ing Christ, god forbid a developer does something a little outside the box with the art and graphics and doesn't just stick with the gritty real look of games like COD4 and Crysis.

OMG It's all brown, TOO MUCH BROWN!, 5 seconds later, OMG TOO MUCH COLOUR! THAT RED IS TOO MCUH ADD BROWNE FAGS!

::
There's a difference between an artistic style, vs silly gimicks that handicap gameplay. I'm all for the color scheme and style, yeah that looks fresh and interesting and I'm all for it... if you actually read the post it was the silly red ramps on top of a lot of the buildings not the contrasting colors I was talking about... next time read the actual post before you go off on some random rant...

I'd like to have to figure things out and not be led by the nostrils on where to go at every turn...

SH64, I hope you're right and they are for tutorials only, but looking at the demo vid it looked like they were playing a non tutorial level...

rh
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