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Old 08-14-08, 08:43 AM   #1
pingu2
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Default MMOFPS?

was thinking today how much I used to love Planetside and wondering if there are any MMOFPS coming along soon.. I know that Huxley is in beta at the moment, but the battles there are only 60v60 max .. does anyone know of a FPS game in development with more epic PVP (say 200v200)?

even with the bugs that planetside had, it was still an amazing experience at times when you got in a close battle with 100+ players per side that raged over a continent for hours.. even with such large numbers, 1 player could make a difference by doing the right thing at the right time.. such a shame that it didnt't get the support it needed and faded away..
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Old 08-14-08, 08:54 AM   #2
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Default Re: MMOFPS?

Sony has a new game in development for the PS3 (MAG) but other then that I don't see any other MMOFPS in the works. Don't know what the genre never took off.
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Old 08-14-08, 08:56 AM   #3
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Default Re: MMOFPS?

200v200 seems pretty insane for any FPS, much less a MMO one.
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Old 08-14-08, 10:35 AM   #4
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Default Re: MMOFPS?

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Originally Posted by |MaguS| View Post
Don't know what the genre never took off.
Assuming you meant "Don't know why..."

It's extremely difficult, if not impossible, given today's internet situation to do an FPS as an MMO. WoW gets away with having as many players as it does because it can do some creative things to reduce the amount of updates that actually get sent, but many of those things don't work for an FPS where you need more accurate player positions and such. Even MAG, from what I understand, is going to be a bunch of smaller battles happening at the same time on the same map, but separate so you won't actually ever have all 200+ players in the same place at the same time.
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Old 08-14-08, 10:43 AM   #5
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Default Re: MMOFPS?

Don't forget about Joint Operations: Typhoon Rising. If I'm not mistaken that game had the ability to have 150 players on a server. As long as everyone isn't in the same area it should be doable.

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But developer and publisher NovaLogic throws in a lot of new features to differentiate Joint Operations from the competition, and some of these features are quite innovative and exciting. There's the fact that the game can support up to 150 players per server, which is significantly greater than what the Battlefield games can support.
http://www.gamespot.com/pc/action/jo...g=tabs;reviews
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Old 08-14-08, 11:02 AM   #6
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Default Re: MMOFPS?

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Assuming you meant "Don't know why..."

It's extremely difficult, if not impossible, given today's internet situation to do an FPS as an MMO. WoW gets away with having as many players as it does because it can do some creative things to reduce the amount of updates that actually get sent, but many of those things don't work for an FPS where you need more accurate player positions and such. Even MAG, from what I understand, is going to be a bunch of smaller battles happening at the same time on the same map, but separate so you won't actually ever have all 200+ players in the same place at the same time.
The only way I can see an FPS being able to handle 200+ players in the same place at the same time on the same server would be if the net code was only as complex as the old Half-Life code.

I played TFC, HL DM, Firearms and CS with 24-32 players on a 24.6k dialup connection back in 2000 with no real problems.

Whatever is being done in modern games over the internet will never work with hundreds of players.
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Old 08-14-08, 11:08 AM   #7
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Default Re: MMOFPS?

Huxley is still slated to come out sometime this year and it's touted as an MMOFPS - though not sure if they'll have 200v200 matches.
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Old 08-14-08, 11:27 AM   #8
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The only way I can see an FPS being able to handle 200+ players in the same place at the same time on the same server would be if the net code was only as complex as the old Half-Life code.

I played TFC, HL DM, Firearms and CS with 24-32 players on a 24.6k dialup connection back in 2000 with no real problems.

Whatever is being done in modern games over the internet will never work with hundreds of players.
well Planetside (just about) managed it and surely things have moved on in the last 4 years? I don't really thing there is much more data that needs to be sent in "modern games" than in CS..

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Huxley is still slated to come out sometime this year and it's touted as an MMOFPS - though not sure if they'll have 200v200 matches.
I did mention Huxley in my original post - as far as i know the largest battles are 60v60.. still it could be a step up in terms of making more epic pvp battles...

hadn't heard of MAG but it does look interesting - pity it's PS3, surely this is something a PC can handle better...
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Old 08-14-08, 11:33 AM   #9
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well Planetside (just about) managed it and surely things have moved on in the last 4 years? I don't really thing there is much more data that needs to be sent in "modern games" than in CS..



I did mention Huxley in my original post - as far as i know the largest battles are 60v60.. still it could be a step up in terms of making more epic pvp battles...

hadn't heard of MAG but it does look interesting - pity it's PS3, surely this is something a PC can handle better...
I think we'll need to see games like Huxley and MAG succeed before any others will come. Standard Multiplayer FPS's are cheap for devs because they don't have to host the servers... but large epic battles require them to pony up money for giant servers with the capacity to calculate 400 simultaneous headshots (should that ever happen). That could be quite a feat.
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Old 08-14-08, 11:43 AM   #10
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Default Re: MMOFPS?

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Originally Posted by pingu2 View Post
well Planetside (just about) managed it and surely things have moved on in the last 4 years? I don't really thing there is much more data that needs to be sent in "modern games" than in CS..
Older games like Half-Life and Planetside supported dialup. Most newer games are unplayable with dialup.

That's what I meant...

An older style of netcode would be required for something like this to work. I don't hear of many (any?) people playing CoD4 or TF2 on dialup, yet older games that were still fairly complex worked fine on even a poor dialup connection.
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Old 08-14-08, 11:48 AM   #11
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Default Re: MMOFPS?

I'm really anxious for Huxley.
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Old 08-14-08, 11:50 AM   #12
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I always wonder how well those old games actually worked though. Maybe everybody just tolerated the problems because it was the best they could do.
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