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#1 | |
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Registered User
Join Date: Sep 2002
Posts: 9
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Hi, I'm having some problems with the new
3123 drivers. After installation of the latest drivers and recompiling my standard benchmarks the system (X server) hangs after running a few minutes of heavy OpenGL (Specviewperf 7.0 and own apps.) These programs run fine on the exact same system with driver releases 1.0--1541,2313,2802,2880, and 2960. (I've just downgraded again to 2960 to make sure, and everything runs normal). No abnormalities in boot.log,XFree86.0.log, messages Any suggestions where to look/ experiments to try? |
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#2 | |
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Registered User
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N/T
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Too tired....no sig. |
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#3 |
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Registered User
Join Date: Aug 2002
Location: Germany
Posts: 134
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Check the SBA status when the new driver is active
by entering on a console 'vi /proc/driver/nvidia/agp/status' Close vi with ':q!' and "Enter". It's a very good editor btw.. The old 2960 sets SBA to 'disabled' by default. |
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#4 | |
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Registered User
Join Date: Sep 2002
Posts: 9
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Thanks for the suggestions.
The problem appears to be temperature related: SpecviewPerf crashes the machine if you run it twice within a short timespan. I've removed the side-panel of the machine and there is no problem now with either driver. Time for yet another case-fan... btw: here are the results for those who are interested 2960 drivers: drv: 18.749 light: 6.010 dsmax: 4.003 ugs: 3.587 proe: 5.574 dx: 18.607 3123 drivers: drv: 19.205 light: 5.583 dsmax: 4.260 ugs: 3.734 proe: 5.858 dx: 19.432 [Athlon 1533MHz,MSI KT266a,Asus V8200, 1280x1024@85Hz,RH 7.3+Kernel 2.4.18-3] |
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#5 |
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Registered User
Join Date: Sep 2002
Posts: 2,262
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I'm curious, do you notice artifacts (like two surfaces the same distance away from you, interfering with each other) on the first few scenes in SPECviewperf?
I'm wondering if that's normal...
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Registered Linux User #219692 |
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#6 | |
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Registered User
Join Date: Sep 2002
Posts: 9
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Hard to see at almost 20 fps, but I ran the drv-08 test with another heavy app running to slow it down, and you're right: especially in the bright colored surfaces I see triangular artefacts in some orientations of the model. They don't show up in the scene that gets dumped to .png so I missed them initially...
I'm unwilling to re-uninstall the drivers again, but if I get this problem with my real apps (where I do care how the scene moves) I know where to look, thanks for pointing that out. |
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#7 |
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Registered User
Join Date: Sep 2002
Posts: 2,262
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OK, it's not just me then.
![]() I think it's because of the way the GL calls for that demo are set up; I think there are two surfaces the same distance away from you. So I think it would be normal, assuming everybody sees it and not only me.
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