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Old 09-09-08, 06:23 PM   #25
Soetdjuret
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Default Re: DX10 vs DX9 effects

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Originally Posted by FastRedPonyCar View Post
At 1680X1050, I don't notice a lack of AA. Nvidia Nhancer can override game settings and apply AA in DX10 though.
Sure you do, as its an LCD display and not a CRT. It doesn't compress the pixels as it does with CRT monitors as you raise the resolution. A 24" LCD in 1920x1200 has about the same quality as a 19" LCD in 1280x1024 in terms of aliasing and overall quality. That's because they both run at native resolution and as the resolution is higher on the 24" the screensize is bigger aswell, aligned with it.. so therefor u dont get an natural anti-aliasing on LCD,s on witch you can acchieve on CRT's.. Crysis for example looks amazing in 2048x1534 on my 21" CRT.
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Old 09-09-08, 07:24 PM   #26
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Default Re: DX10 vs DX9 effects

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Sure you do, as its an LCD display and not a CRT. It doesn't compress the pixels as it does with CRT monitors as you raise the resolution. A 24" LCD in 1920x1200 has about the same quality as a 19" LCD in 1280x1024 in terms of aliasing and overall quality. That's because they both run at native resolution and as the resolution is higher on the 24" the screensize is bigger aswell, aligned with it.. so therefor u dont get an natural anti-aliasing on LCD,s on witch you can acchieve on CRT's.. Crysis for example looks amazing in 2048x1534 on my 21" CRT.
Crysis looks amazing on a 15" LCD @ 800x600 on very high settings
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Old 09-09-08, 07:38 PM   #27
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Default Re: DX10 vs DX9 effects

this thread is useless
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Old 09-09-08, 07:44 PM   #28
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Default Re: DX10 vs DX9 effects

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this thread is useless
Well it's kind of helped me out, Ima gonna stay away from Vista and stick it out with XP until Version 7, I can't really think of any other reason that I would go to Vista other then the 4gb ram support... the other features really aren't enough for me to want to learn another OS and lose all my compatibility with my older software...

The main reason I was looking at Vista was for improved game visuals which I would have probably config'd as a dual boot...
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Old 09-09-08, 07:46 PM   #29
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Default Re: DX10 vs DX9 effects

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wow
halo vs crysis...
thats like a crippled retard vs chuck norris

LOL
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Old 09-09-08, 07:49 PM   #30
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Default Re: DX10 vs DX9 effects

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Originally Posted by jcrox View Post
Crysis looks amazing on a 15" LCD @ 800x600 on very high settings
I doubt that, 15" LCD displays have a native resolution of 1024x768 not 800x600. But perhaps you have manage to play in a non-native res?

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this thread is useless
You are useless... be quiet if you dont have anything nice to say then or want to take part in the discussion.
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Old 09-09-08, 08:29 PM   #31
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Default Re: DX10 vs DX9 effects

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oh man that link is a blasphemy, stay away it could damage our brain ..... think about if it was contagious ... omg
Yeah, what's kind of funny is that if you Googe "dx9 vs dx10", this is the first link that comes up...
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Old 09-09-08, 08:39 PM   #32
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Default Re: DX10 vs DX9 effects

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If you're picky about framerates, don't bother with DX10 in most games. Maybe if you have GTX 280 Tri SLI or 4870x2 CF, but even then I'm not sure...
Running it fine here on both Lost Planet and Crysis at 1920x. Call of Juarez runs great, too.
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Old 09-09-08, 08:49 PM   #33
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Default Re: DX10 vs DX9 effects

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Running it fine here on both Lost Planet and Crysis at 1920x. Call of Juarez runs great, too.
Yeah, I wasn't sure. I've read some people still complaining about mediocre performance in some DX10 titles with top of the line CF and SLI setups.

For $1100 worth of graphics cards they had better be at least playable.
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Old 09-09-08, 09:04 PM   #34
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Default Re: DX10 vs DX9 effects

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For $1100 worth of graphics cards they had better be at least playable.
You're telling me..

Crysis runs at 50fps avg on Very High DX10. Lost Planet runs over 100fps with everything maxed (all DX10 options except motion blur set to high.) DX10 motion blur on LP drops performance about 20-25fps on the avg.

LP bench:
http://www.nvnews.net/vbulletin/show...4&postcount=82

DX10 effects vary across games. In Lost Planet they're small, but distinguishable. Shadows seem softer, the guy's jacket has fur on it and so do certain monsters. Fur is missing altogether in DX9.

In Crysis, the Very High setting (available only in DX10 by default) offers much better visuals than the High setting.

Call of Juarez' mountains are much more detailed in DX10, and the HDR is much better. God-rays appear in the trees when the sun hits them.
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Old 09-10-08, 07:46 AM   #35
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Default Re: DX10 vs DX9 effects

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Originally Posted by Xion X2 View Post
You're telling me..

Crysis runs at 50fps avg on Very High DX10. Lost Planet runs over 100fps with everything maxed (all DX10 options except motion blur set to high.) DX10 motion blur on LP drops performance about 20-25fps on the avg.

LP bench:
http://www.nvnews.net/vbulletin/show...4&postcount=82

DX10 effects vary across games. In Lost Planet they're small, but distinguishable. Shadows seem softer, the guy's jacket has fur on it and so do certain monsters. Fur is missing altogether in DX9.

In Crysis, the Very High setting (available only in DX10 by default) offers much better visuals than the High setting.

Call of Juarez' mountains are much more detailed in DX10, and the HDR is much better. God-rays appear in the trees when the sun hits them.
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Old 09-10-08, 08:25 AM   #36
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Default Re: DX10 vs DX9 effects

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Originally Posted by slivski View Post
wow
halo vs crysis...
thats like a crippled retard vs chuck norris


LAWLS....Sounds like a metaphor I'd use
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