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Old 09-10-08, 12:29 PM   #25
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Default Re: Source engine still can kick some serious butt!

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Originally Posted by Nitz Walsh View Post
FakeFactory will be adding in updated "standard" characters, not sure if it will make CM9 but there will be an option to use the regular characters with updated textures instead of the new models which I agree are just too different. Plus CM9 will work far better on 32bit systems, you won't need 64-bit to play it without crashing - might not enable everything in 32 bit but at least it will be far better than CM8 which was a crash fest on my PC.

What Quake1 graphical mod is that? The problem with Tenebrae (sp?) and the other mods was that they hit the frame rate too hard for my 8600GT at 1680x1050, can't accept less than 60fps on Quake1 for pete's sake.
Its Dark Places with Rygel's Ultra textures. I just downloaded them both and it looks amazing. Make sure to turn on texture compression and turn off vsync in game or force triple buffering or the framerate will fluctuate a lot.

The Ultra texture pack is like 2.7 gigs though.
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Old 09-10-08, 12:34 PM   #26
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Default Re: Source engine still can kick some serious butt!

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Originally Posted by Nitz Walsh View Post

What Quake1 graphical mod is that? The problem with Tenebrae (sp?) and the other mods was that they hit the frame rate too hard for my 8600GT at 1680x1050, can't accept less than 60fps on Quake1 for pete's sake.
Dark places w/Rygel's textures.

http://www.nvnews.net/vbulletin/show...72#post1350472

Don't expect 60+ FPS. It may hit it occasionally but most of the time with my system, FPS lingered in the 40~ish area.

Only drawback is that no one has updated the models... looks a bit odd to have a much improved environment and lighting but old 1996 models
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Old 09-10-08, 12:44 PM   #27
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Default Re: Source engine still can kick some serious butt!

I get alot of driver crashes with Rygels pack
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Old 09-10-08, 12:46 PM   #28
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Default Re: Source engine still can kick some serious butt!

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I get alot of driver crashes with Rygels pack
go here and download the latest forceware drivers for your card.

http://downloads.guru3d.com/
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Old 09-10-08, 01:15 PM   #29
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Default Re: Source engine still can kick some serious butt!

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Originally Posted by FastRedPonyCar View Post
Dark places w/Rygel's textures.

http://www.nvnews.net/vbulletin/show...72#post1350472

Don't expect 60+ FPS. It may hit it occasionally but most of the time with my system, FPS lingered in the 40~ish area.

Only drawback is that no one has updated the models... looks a bit odd to have a much improved environment and lighting but old 1996 models
See my post above. You need to disable vsync and turn on texture compression.

I'm playing the game at 1600x1200 (no AA) with HDR and full real time lighting and Rygel's textures and I get between 60 and 200fps constant. With vsync on my framerates drop considerably. Forcing triple buffering in OpenGL doesn't fix the framerate drops. It seems like a bug with the DarkPlaces code.

With texture compression off its really slow, with it on, it runs at least 2 or 3 times as fast. I'm thinking of just trying the "High" texture pack because the loading times so long with Ultra. It can't look that much different.
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Old 09-10-08, 02:46 PM   #30
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Default Re: Source engine still can kick some serious butt!

opengl 2.1 wont do anything more then what dx10 is capable of. The cards are designed to support features of the directX set, no more.
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Old 09-10-08, 03:04 PM   #31
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Default Re: Source engine still can kick some serious butt!

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opengl 2.1 wont do anything more then what dx10 is capable of. The cards are designed to support features of the directX set, no more.
DX10 quality on a linux platform possible then is it.
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Old 09-10-08, 03:12 PM   #32
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Default Re: Source engine still can kick some serious butt!

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DX10 quality on a linux platform possible then is it.
Always has been. DX10 wa a marketing gimick... nothing special about it.
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Old 09-10-08, 03:36 PM   #33
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Default Re: Source engine still can kick some serious butt!

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Always has been. DX10 wa a marketing gimick... nothing special about it.
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Old 09-10-08, 04:05 PM   #34
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You disagree? Please show me an example ingame that cannot be done with DX9? None of those BS shots that people were milking to a year ago...

I have been saying this since DX10 was announced, DX10 on a graphical level is nothing special. All it should do is improve speed but problem is that developers have to code for two platforms which screws the games optimizations. If MS really cared about DX10 they would have allowed Windows XP to use it.
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Old 09-10-08, 05:35 PM   #35
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Default Re: Source engine still can kick some serious butt!

magus, there are obviouse improvements in dx10 with lighting in crysis. Also I belive allowing volumetric clouds to generate realtime shadows (Infact the clouds themselves also don't appear in dx9 mode I think) may be a dx10 only feature..atleast the makers of world in conflict claim that it was one of the cool features they were able to do with dx10.

And yes, linux can effectively do dx10 effects... if the drivers properly and reliably carry out all the effects on the linux driver. Then theres the little issue of linux support for the game.

BTW from the start, id has said Tech5 is and will be DX9 only. While they may have mastered the art of dx9 graphics optimization with it, I can't allways help but think things could be a little bit better on it. I dont care if it is a performance hit, I hope they put in some dx10 goodies later.
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Old 09-10-08, 05:49 PM   #36
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Default Re: Source engine still can kick some serious butt!

I thought all id engines were OpenGL only?
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