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Old 09-10-08, 04:57 PM   #37
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Default Re: Source engine still can kick some serious butt!

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Originally Posted by jeffmd View Post
magus, there are obviouse improvements in dx10 with lighting in crysis. Also I belive allowing volumetric clouds to generate realtime shadows (Infact the clouds themselves also don't appear in dx9 mode I think) may be a dx10 only feature..atleast the makers of world in conflict claim that it was one of the cool features they were able to do with dx10.
It's not in DX9 because they didn't program it. It's not there because the API cannot support it. DX10 and DX9 are very similar, there are some new feature sets but we will probably not see them implemented in a game for a LONG time due to DX9 still being the priority development environment.
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Old 09-10-08, 05:35 PM   #38
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Default Re: Source engine still can kick some serious butt!

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I thought all id engines were OpenGL only?
They are, but iD rather effectively emulate the same effects from DX with OpenGL.
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Old 09-10-08, 06:25 PM   #39
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Default Re: Source engine still can kick some serious butt!

Anyway...

This rubber suit makes her bewbs look weird.
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Old 09-10-08, 07:14 PM   #40
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Default Re: Source engine still can kick some serious butt!

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Originally Posted by XDanger View Post
This rubber suit makes her bewbs look nice.
Fixed!
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