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Old 12-04-11, 07:04 AM   #1
iron99
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Default 295.18 driver supports FXAA natively

I saw this - http://www.rage3d.com/board/showthread.php?t=33984471 - and thought there might be some interest here.

I installed and I'm testing in TW2. All well so far.
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Old 12-04-11, 07:57 AM   #2
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Default Re: 295.18 driver supports FXAA natively

Finally, can't wait to try them out.
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Old 12-04-11, 01:50 PM   #3
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Default Re: 295.18 driver supports FXAA natively

Looks like a broken driver, black screen in a game etc. Don't use it.
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Old 12-05-11, 08:21 AM   #4
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Default Re: 295.18 driver supports FXAA natively

LOL FXAA so 2 months ago...

http://nvnews.net/vbulletin/showthread.php?t=169521

SMAA Less blurry, less performance hit.
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Old 12-14-11, 12:16 AM   #5
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Default Re: 295.18 driver supports FXAA natively

Smaa is so 2 weeks a go.
FXAA 4.0 with improved edge detection, speed and automatic scaling.
http://timothylottes.blogspot.com/
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Old 12-14-11, 07:22 PM   #6
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Default Re: 295.18 driver supports FXAA natively

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Originally Posted by jlippo View Post
Smaa is so 2 weeks a go.
FXAA 4.0 with improved edge detection, speed and automatic scaling.
http://timothylottes.blogspot.com/
But it still has the blur.
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Old 12-15-11, 01:44 AM   #7
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Default Re: 295.18 driver supports FXAA natively

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But it still has the blur.
It should similar to SMAA in terms of blurring when not using temporal replojection. (the inject version of SMAA.)
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Old 12-16-11, 10:00 AM   #8
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Default Re: 295.18 driver supports FXAA natively

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Originally Posted by jlippo View Post
Smaa is so 2 weeks a go.
FXAA 4.0 with improved edge detection, speed and automatic scaling.
http://timothylottes.blogspot.com/
true, but no injector yet... so we can't actually use it.
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