Go Back   nV News Forums > Software Forums > Gaming Central > Crysis

Newegg Daily Deals

Reply
 
Thread Tools
Old 01-04-09, 08:25 PM   #25
ATi
RooR
 
ATi's Avatar
 
Join Date: Oct 2003
Posts: 1,500
Default Re: Very good Crysis Warhead Config!

What Warhead config should I use with my system? what CCC level should I use?
__________________
Intel Core i5-2500K @4.3
ASUS P8P67 (REV 3.0)
msi GTX295
G.SKILL Ripjaws X Series 8GB 2 x 4GB 1648
HD1.5tb
Creative Sound Blaster X-Fi Titanium
corsair620HX
Windows7 64 home premium
Dell LED G2210
ATi is offline   Reply With Quote
Old 01-08-09, 09:18 PM   #26
FastRedPonyCar
Resident Tire Destroyer
 
FastRedPonyCar's Avatar
 
Join Date: Aug 2004
Location: Montgomery, AL
Posts: 3,012
Send a message via AIM to FastRedPonyCar
Default Re: Very good Crysis Warhead Config!

Meh, didn't do so much for me. It wasn't bad but I still think that after me and Gaco wore out the config options in crysis, my modifications to the XConfig's cfg file based on what me and Gaco found that worked best with Crysis is still the best config I've come across when it comes to best looks and performance.

You'd have to take screenshots of it vs a higher visual content config to tell any difference. Once it hit that point for me, I was sold on the fact that it was good becuase I couldn't tell hardly if any difference visually but the frames were easily 10+ more than normal.

I can live with that.

Put this in an autoexe file and see what you guys who haven't tried it think.

Code:
con_restricted=0
r_displayinfo = 0
r_width = 
r_height = 

;XCFG Package version 1.3
;Very High config
;Compatible with Crysis 1.2
;Created by xGj
-Do not distribute without authors permission-

### Testing vars ###


r_displayinfo=0 -- Set to 1 to show FPS count and other information
con_restricted=0

### Control stock settings ###
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4

### Objects settings ###
ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_decals = 1

e_dissolve = 1
e_lod_min = 0
e_lod_ratio = 5
e_obj_quality = 3
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 33
es_DebrisLifetimeScale = 0.6
i_rejecteffects = 1
sys_flash_curve_tess_error = 2
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 200
e_terrain_occlusion_culling_version = 0
e_terrain_lod_ratio = 0.8
e_lods = 1

 
### Post Processing settings ###

r_ColorGrading = 0
r_DepthOfField = 2
r_MotionBlur = 1
cl_hitblur = 0
cl_hitShake = 0
g_Dof_Ironsight = 1

### Shader settings ###

r_DetailDistance = 8
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.75
r_FillLights = 7
r_HairSortingQuality = 0
r_LightsSinglePass = 0
e_max_entity_lights = 11
e_particles_lights = 1
e_ram_maps = 1
e_sky_type = 1
e_sky_update_rate = 1
e_terrain_ao = 1
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
q_Renderer = 2
q_ShaderFX = 3
q_ShaderGeneral = 2
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 2
q_ShaderIce = 3
q_ShaderShadow = 2
q_ShaderSky = 3 
q_ShaderTerrain = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 1


### Particles settings ###

e_particles_lod = 1
e_particles_max_emitter_draw_screen = 20
e_particles_quality = 3
e_particles_object_collisions = 0
r_UseSoftParticles = 1
e_particles_thread=1
e_particles_receive_shadows = 1


### Shadow settings ###

e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_max_texture_size = 768
e_shadows_from_terrain_in_all_lods = 0
e_shadows_on_alpha_blended = 1
e_gsm_cache = 0 --Change to 0 if running SLi or CrossFire
e_gsm_lods_num = 5
e_gsm_range = 3

r_ShadowJittering = 1.5
r_ShadowBlur = 0
r_ShadowsMaskResolution = 0

### Sound settings ###

s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1 -- 1 is EAX sound, set to 2 (software) if needed
s_SoundMoodsDSP = 1
s_VariationLimiter = 1

### Water settings ###

r_WaterCaustics = 1
r_WaterReflections = 1
r_WaterReflectionsQuality = 2
r_WaterRefractions = 1
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0.05
r_WaterGodRays = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
q_ShaderWater = 2
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 8
e_water_tesselation_swath_width = 10

### Vegetation settings ###

e_vegetation_static_instancing=0
e_vegetation_sprites_distance_ratio = 1
e_cull_veg_activation = 50
e_view_dist_ratio_vegetation = 50
e_proc_vegetation = 1
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_wind = 1
 

### Viewdistance settings ###

e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_max_view_dst_spec_lerp = 1

### Physics ###

e_foliage_wind_activation_dist = 25
e_phys_foliage = 2
e_phys_ocean_cell = 0.5
es_MaxPhysDist = 180
es_MaxPhysDistInvisible = 25
g_breakage_particles_limit = 220
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 6000
p_max_substeps_large_group = 5
p_num_bodies_large_group = 6w0


### Lighting & Volumetric settings ###

-- Sunshafts -- 
r_sunshafts = 1
r_Beams = 3
r_BeamsDistFactor = 0.03
r_BeamsMaxSlices = 220
e_clouds = 1
r_CloudsUpdateAlways = 1
r_Coronas = 1
r_Flares = 1


### HDR + AO settings ###

r_SSAO = 1
r_SSAO_darkening = 0.3
r_ssao_quality = 1
r_ssao_radius = 1
r_ssao_amount 0.2
r_HDRRendering = 2

r_HDRlevel = .6

r_SSAO_blur = 1
r_SSAO_blurrines .8

r_GlowScreenMultiplier = 0.2
r_TerrainAO = 7
r_TerrainAO_FadeDist=0.1



### Texture Settings ###

r_usepom = 1
r_DynTexMaxSize = 80
r_EnvTexResolution = 3
r_EnvCMResolution = 2
r_ImposterRatio = 1
r_TexAtlasSize = 1024
r_TexSkyResolution = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_DynTexAtlasSpritesMaxSize = 24
sys_LowSpecPak = 0
r_VegetationSpritesTexRes = 128
r_DynTexAtlasCloudsMaxSize = 32


### Various tweaks ###

--- Optimization ---
r_GeomInstancing=1
e_cbuffer = 1
r_CullGeometryForLights = 1
e_recursion_occlusion_culling = 1
e_particles_preload = 1
v_vehicle_quality = 4

--- Game specific ---
g_battleDust_enable = 1
g_ragdollDistance = 30
g_ragdollMinTime = 15
i_lighteffects = 1

r_TexturesStreaming = 0
--- Anti Aliasing ---

r_useEdgeAA = 1

--- Enable CrossFire or SLi (dual graphics cards) ---
r_MultiGPU = 2 ---Set to 1 force enable

----- xGj 2008 -----
__________________
- Desktop -
4770k @ 4.45 ghz - ASUS Gryphon Mobo - 16 gigs Corsair Vengeance Pro 1866 RAM - XSPC Rasa 750 RS240 H2o Cooling - EVGA GTX 680 @1325mhz - 128 gig Crucial RealSSD C300 - 150 gig Velociraptor +2.75 Terrabytes of WD Sata 3.0 storage - 910 watt PC P&C PSU - Corsair Obsidian 650D case

- Server -
Core I7 D0 revision 920 @ 3.75 ghz - ASUS P6T Deluxe - 12 Gigs Mushkin DDR3 1600 - Corsair HX 620 PSU - Noctua NH-U9B cooler - Coolermaster WaveMaster Case

- Laptop -
MSI 16F2-012
- i7 2630QM - GTX570m @ 750Mhz - 8 gigs HyperX 1866 - 120 gig OCZ Vertex 3 SSD- 750 gig Scorpio Black - BluRay - 95% Gamut Screen - IC Diamond goop
FastRedPonyCar is offline   Reply With Quote
Old 02-08-09, 03:25 PM   #27
Roliath
Guest
 
Posts: n/a
Default Re: Very good Crysis Warhead Config!

Quote:
Originally Posted by FastRedPonyCar View Post
Meh, didn't do so much for me. It wasn't bad but I still think that after me and Gaco wore out the config options in crysis, my modifications to the XConfig's cfg file based on what me and Gaco found that worked best with Crysis is still the best config I've come across when it comes to best looks and performance.

You'd have to take screenshots of it vs a higher visual content config to tell any difference. Once it hit that point for me, I was sold on the fact that it was good becuase I couldn't tell hardly if any difference visually but the frames were easily 10+ more than normal.

I can live with that.

Put this in an autoexe file and see what you guys who haven't tried it think.

Code:
con_restricted=0
r_displayinfo = 0
r_width = 
r_height = 

;XCFG Package version 1.3
;Very High config
;Compatible with Crysis 1.2
;Created by xGj
-Do not distribute without authors permission-

### Testing vars ###


r_displayinfo=0 -- Set to 1 to show FPS count and other information
con_restricted=0

### Control stock settings ###
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4

### Objects settings ###
ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_decals = 1

e_dissolve = 1
e_lod_min = 0
e_lod_ratio = 5
e_obj_quality = 3
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 33
es_DebrisLifetimeScale = 0.6
i_rejecteffects = 1
sys_flash_curve_tess_error = 2
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 200
e_terrain_occlusion_culling_version = 0
e_terrain_lod_ratio = 0.8
e_lods = 1

 
### Post Processing settings ###

r_ColorGrading = 0
r_DepthOfField = 2
r_MotionBlur = 1
cl_hitblur = 0
cl_hitShake = 0
g_Dof_Ironsight = 1

### Shader settings ###

r_DetailDistance = 8
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.75
r_FillLights = 7
r_HairSortingQuality = 0
r_LightsSinglePass = 0
e_max_entity_lights = 11
e_particles_lights = 1
e_ram_maps = 1
e_sky_type = 1
e_sky_update_rate = 1
e_terrain_ao = 1
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
q_Renderer = 2
q_ShaderFX = 3
q_ShaderGeneral = 2
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 2
q_ShaderIce = 3
q_ShaderShadow = 2
q_ShaderSky = 3 
q_ShaderTerrain = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 1


### Particles settings ###

e_particles_lod = 1
e_particles_max_emitter_draw_screen = 20
e_particles_quality = 3
e_particles_object_collisions = 0
r_UseSoftParticles = 1
e_particles_thread=1
e_particles_receive_shadows = 1


### Shadow settings ###

e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_max_texture_size = 768
e_shadows_from_terrain_in_all_lods = 0
e_shadows_on_alpha_blended = 1
e_gsm_cache = 0 --Change to 0 if running SLi or CrossFire
e_gsm_lods_num = 5
e_gsm_range = 3

r_ShadowJittering = 1.5
r_ShadowBlur = 0
r_ShadowsMaskResolution = 0

### Sound settings ###

s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1 -- 1 is EAX sound, set to 2 (software) if needed
s_SoundMoodsDSP = 1
s_VariationLimiter = 1

### Water settings ###

r_WaterCaustics = 1
r_WaterReflections = 1
r_WaterReflectionsQuality = 2
r_WaterRefractions = 1
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0.05
r_WaterGodRays = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
q_ShaderWater = 2
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 8
e_water_tesselation_swath_width = 10

### Vegetation settings ###

e_vegetation_static_instancing=0
e_vegetation_sprites_distance_ratio = 1
e_cull_veg_activation = 50
e_view_dist_ratio_vegetation = 50
e_proc_vegetation = 1
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_wind = 1
 

### Viewdistance settings ###

e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_max_view_dst_spec_lerp = 1

### Physics ###

e_foliage_wind_activation_dist = 25
e_phys_foliage = 2
e_phys_ocean_cell = 0.5
es_MaxPhysDist = 180
es_MaxPhysDistInvisible = 25
g_breakage_particles_limit = 220
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 6000
p_max_substeps_large_group = 5
p_num_bodies_large_group = 6w0


### Lighting & Volumetric settings ###

-- Sunshafts -- 
r_sunshafts = 1
r_Beams = 3
r_BeamsDistFactor = 0.03
r_BeamsMaxSlices = 220
e_clouds = 1
r_CloudsUpdateAlways = 1
r_Coronas = 1
r_Flares = 1


### HDR + AO settings ###

r_SSAO = 1
r_SSAO_darkening = 0.3
r_ssao_quality = 1
r_ssao_radius = 1
r_ssao_amount 0.2
r_HDRRendering = 2

r_HDRlevel = .6

r_SSAO_blur = 1
r_SSAO_blurrines .8

r_GlowScreenMultiplier = 0.2
r_TerrainAO = 7
r_TerrainAO_FadeDist=0.1



### Texture Settings ###

r_usepom = 1
r_DynTexMaxSize = 80
r_EnvTexResolution = 3
r_EnvCMResolution = 2
r_ImposterRatio = 1
r_TexAtlasSize = 1024
r_TexSkyResolution = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_DynTexAtlasSpritesMaxSize = 24
sys_LowSpecPak = 0
r_VegetationSpritesTexRes = 128
r_DynTexAtlasCloudsMaxSize = 32


### Various tweaks ###

--- Optimization ---
r_GeomInstancing=1
e_cbuffer = 1
r_CullGeometryForLights = 1
e_recursion_occlusion_culling = 1
e_particles_preload = 1
v_vehicle_quality = 4

--- Game specific ---
g_battleDust_enable = 1
g_ragdollDistance = 30
g_ragdollMinTime = 15
i_lighteffects = 1

r_TexturesStreaming = 0
--- Anti Aliasing ---

r_useEdgeAA = 1

--- Enable CrossFire or SLi (dual graphics cards) ---
r_MultiGPU = 2 ---Set to 1 force enable

----- xGj 2008 -----
Old thread, but just wanted to comment on your config.

Best i've used so far (Mster/CCC), frames don't take too much of a hit and I'm enjoying it so far, replayed up to Relic with this config.
  Reply With Quote
Old 02-10-09, 08:44 AM   #28
jolle
Registered User
 
jolle's Avatar
 
Join Date: Apr 2003
Posts: 2,804
Default Re: Very good Crysis Warhead Config!

Gotta try this out.
Found it quite playable with 4x SSAA yesterday, at 1920x1080, with gamer settings.
Though it was just on the limit, but IQ takes a huge leap with SSAA.
__________________
Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic
jolle is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
Crysis 3 preview News Gaming Headlines 0 06-16-12 08:20 AM
Crysis 3 E3 trailer features Psycho, Prophet, slow-mo nano bow News Archived News Items 0 06-05-12 08:00 AM
Now Available - Crysis 2 Maximum Edition News Archived News Items 0 05-29-12 06:30 PM
Dual monitor config w/o HDMI avs234 NVIDIA Linux 0 05-12-12 12:23 AM
Casus Belli-Crysis Warhead mod Fuku2 Gaming Central 6 05-07-12 01:53 PM

All times are GMT -5. The time now is 02:35 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.