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#1 | |
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Henry stauf
Join Date: Aug 2002
Location: BC
Posts: 88
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Toshiba M40 - PM1.8Ghz Centrino set / 2GB RAM - DDR1 (pirate) / 80GB Toshiba 2.5" HDD / GF go 6600 128MB PCI-E x16 / Intel 915 / Toshiba DVD+-RW / SB Audigy 2 NX / Samaung SM715v Toshiba PPC e830 - 2x 1GB SD / 2.2GB Magicstor CF2 MHDD / BT / WiFi |
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#2 | |
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Fat Tuna
Join Date: Jul 2002
Location: Lincoln, Nebraska
Posts: 509
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I love the non round, round table.
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2.66 P4 @ 3.0 Ghz / Geforce 6800 GT @ 410/1080/ 768 mb Samsung DDR333 @ 374 mhz / Abit IS7 / XP Pro / NEC 1760NX LCD |
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#3 |
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Registered User
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I think it looks just as good as Doom3.
id is going to have some competition with this one, and especially from the Unreal engine!
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#4 | |
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.:. Lafiel .:.
Join Date: Jul 2002
Location: Outerspace
Posts: 3,009
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wow shader shadows and high poly people we gonna need Super computer to play that
lol realy nice pics some AA would make it perfect Also guy check out Fileplanet and download No one lives forever 2 demo 1 level only but realy cool , graphics are alot better then first one i got some speed problems with AA enabled when useing Katana sword but who cares by the time its released i am gonna have better video card ![]()
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#5 |
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Radeforce GTX7970
Join Date: Jul 2002
Location: Greece
Posts: 1,346
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Having some inside info on dx2 I can tell you that the graphics are far from over!!You ain't seen nothing yet!!
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#6 | |
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Slacker extraordinaire
Join Date: Jul 2002
Location: Nashvegas, TN
Posts: 502
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Graphics, shmaphics!
It's DEUS EX 2!!! I could care less how cool the graphics are, I already know I want this game for the storyline alone! ![]() |
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#7 | |
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.:. Lafiel .:.
Join Date: Jul 2002
Location: Outerspace
Posts: 3,009
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Quote:
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#8 |
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Join Date: Jul 2002
Location: /dev/null
Posts: 1,556
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[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=http://developer.nvidia.com/docs/IO/10878/ChinaJoy2004_OptimizationAndTools.pdf]source[/url] [size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size] Last edited by volt; 08-26-02 at 01:39 PM. |
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#9 |
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Registered User
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looks like it...
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Shalom! |
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#10 |
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"Steempy, you nVeediot!"
Join Date: Jul 2002
Location: Berkeley, CA
Posts: 100
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Gimme gimme gimme!
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#11 |
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Join Date: Jul 2002
Location: San Diego, CA
Posts: 505
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those shots couls use some good ole antialiasing, that's for sure
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#12 |
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Radeforce GTX7970
Join Date: Jul 2002
Location: Greece
Posts: 1,346
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The shaders and shadows are not part of the unreal warfare engine.They are inhouse developed by ion storm.They are basically using the unreal toolset and have reworked everything else.All lighting and shadows are made in realtime.Everything casts shadows from a model to a coffee spoon!!DX2 engine goes way beyond what you'll see in unreal 2!!!
![]() Models will be bump-mapped and the amount of detail on them is expected to be on par will doom3's. Last edited by Fotis; 08-27-02 at 02:01 AM. |
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