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#1 | |
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Resident Tire Destroyer
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I tweaked the Xconfig 1.3 autoexe file with different SSAO and HDR settings along with turning off POM, turning on battle dust, some terrain ao settings, etc...
I give the Xconfig guy full credit. Code:
;XCFG Package version 1.3 ;Very High config ;Compatible with Crysis 1.2 ;Created by xGj -Do not distribute without authors permission- ### Testing vars ### r_displayinfo=0 -- Set to 1 to show FPS count and other information con_restricted=0 ### Control stock settings ### sys_spec_GameEffects = 3 sys_spec_ObjectDetail = 3 sys_spec_Particles = 3 sys_spec_Physics = 3 sys_spec_PostProcessing = 3 sys_spec_Quality = 3 sys_spec_Shading = 3 sys_spec_Shadows = 3 sys_spec_Sound = 3 sys_spec_Texture = 3 sys_spec_VolumetricEffects = 3 sys_spec_Water = 3 ### Objects settings ### ca_AttachmentCullingRation = 200 ca_DrawFaceAttachments = 1 ca_UseDecals = 1 e_cbuffer_resolution = 256 e_decals_allow_game_decals = 1 e_decals_life_time_scale = 2 e_decals = 1 e_dissolve = 1 e_lod_min = 0 e_lod_ratio = 5 e_obj_quality = 3 e_view_dist_ratio = 60 e_view_dist_ratio_detail = 33 es_DebrisLifetimeScale = 0.6 i_rejecteffects = 1 sys_flash_curve_tess_error = 2 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_max_dist = 200 e_terrain_occlusion_culling_version = 0 e_terrain_lod_ratio = 0.8 e_lods = 1 ### Post Processing settings ### r_ColorGrading = 1 r_DepthOfField = 1 r_MotionBlur = 1 cl_hitblur = 0 cl_hitShake = 0 g_Dof_Ironsight = 1 ### Shader settings ### r_DetailDistance = 8 r_DetailNumLayers = 2 r_DetailTextures = 1 r_EnvTexUpdateInterval = 0.05 r_FillLights = 7 r_HairSortingQuality = 1 r_LightsSinglePass = 0 e_max_entity_lights = 11 e_particles_lights = 1 e_ram_maps = 1 e_sky_type = 1 e_sky_update_rate = 1 e_terrain_ao = 1 e_terrain_normal_map = 0 e_vegetation_use_terrain_color = 1 q_Renderer = 3 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderIce = 3 q_ShaderShadow = 2 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 sys_flash_edgeaa = 1 ### Particles settings ### e_particles_lod = 1 e_particles_max_emitter_draw_screen = 20 e_particles_quality = 3 e_particles_object_collisions = 1 r_UseSoftParticles = 1 e_particles_thread=1 e_particles_receive_shadows = 1 ### Shadow settings ### e_shadows = 1 e_shadows_cast_view_dist_ratio = 0.8 e_shadows_max_texture_size = 1024 e_shadows_from_terrain_in_all_lods = 1 e_shadows_on_alpha_blended = 1 e_gsm_cache = 1 --Change to 0 if running SLi or CrossFire e_gsm_lods_num = 5 e_gsm_range = 3 e_gsm_range_step = 2 r_ShadowJittering = 1.5 r_ShadowBlur = 0 r_ShadowsMaskResolution = 0 ### Sound settings ### s_CacheSize = 80 s_FormatSampleRate = 48000 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_ReverbType = 1 -- 1 is EAX sound, set to 2 (software) if needed s_SoundMoodsDSP = 1 s_VariationLimiter = 1 ### Water settings ### r_WaterCaustics = 1 r_WaterReflections = 1 r_WaterReflectionsQuality = 2 r_WaterRefractions = 1 r_WaterUpdateDistance = 0.2 r_WaterUpdateFactor = 0.05 r_WaterGodRays = 1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.001 q_ShaderWater = 2 e_water_ocean_fft = 1 e_water_ocean_soft_particles = 1 e_water_tesselation_amount = 8 e_water_tesselation_swath_width = 10 ### Vegetation settings ### e_vegetation_static_instancing=0 e_vegetation_sprites_distance_ratio = 1 e_cull_veg_activation = 50 e_view_dist_ratio_vegetation = 50 e_proc_vegetation = 1 e_vegetation_bending = 2 e_vegetation_min_size = 0 e_vegetation_sprites_distance_custom_ratio_min = 1 e_vegetation_wind = 1 ### Viewdistance settings ### e_detail_materials_view_dist_xy = 4096 e_detail_materials_view_dist_z = 256 e_max_view_dst_spec_lerp = 1 ### Physics ### e_foliage_wind_activation_dist = 25 e_phys_foliage = 2 e_phys_ocean_cell = 0.5 es_MaxPhysDist = 180 es_MaxPhysDistInvisible = 25 g_breakage_particles_limit = 220 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 p_max_MC_iters = 6000 p_max_substeps_large_group = 5 p_num_bodies_large_group = 100 sys_physics_cpu = 1 es_ondemandphysics = 1 gpu_particle_physics = 1 ### Lighting & Volumetric settings ### -- Sunshafts -- r_sunshafts = 1 r_Beams = 3 r_BeamsDistFactor = 0.03 r_BeamsMaxSlices = 220 e_clouds = 1 r_CloudsUpdateAlways = 1 r_Coronas = 1 r_Flares = 1 r_CoronaFade = 0.5 ### HDR + AO settings ### r_SSAO = 1 r_SSAO_darkening = 0.6 r_ssao_quality = 2 r_ssao_radius = .1 r_ssao_amount 0.6 r_HDRRendering = 1 r_EyeAdaptionClamp = 2.5 r_HDRlevel = .6 r_hdrbrightoffset = 15 r_HDRBrightTreshold = 20 r_SSAO_blur = 1 r_SSAO_blurrines .8 r_Glow = 1 r_GlowScreenMultiplier = 0.2 r_TerrainAO = 7 r_TerrainAO_FadeDist=0.1 r_eyeadaptationbase=0.3 ### Texture Settings ### r_usepom = 0 r_DynTexMaxSize = 80 r_EnvTexResolution = 3 r_EnvCMResolution = 2 r_ImposterRatio = 1 r_TexAtlasSize = 1024 r_TexturesStreaming = 0 r_TexSkyResolution = 0 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexturesFilteringQuality = 0 r_DynTexAtlasSpritesMaxSize = 24 sys_LowSpecPak = 0 r_VegetationSpritesTexRes = 128 r_DynTexAtlasCloudsMaxSize = 32 ### Various tweaks ### --- Optimization --- r_GeomInstancing=1 e_cbuffer = 2 r_CullGeometryForLights = 1 e_recursion_occlusion_culling = 1 e_hw_occlusion_culling_objects = 1 e_hw_occlusion_culling_water = 1 e_precache_level = 1 e_particles_preload = 1 v_vehicle_quality = 4 --- Game specific --- g_battleDust_enable = 1 g_ragdollDistance = 30 g_ragdollMinTime = 15 i_lighteffects = 1 --- Anti Aliasing --- r_useEdgeAA = 1 --- Enable CrossFire or SLi (dual graphics cards) --- r_MultiGPU = 2 ---Set to 1 force enable ----- xGj 2008 ----- And now of course the obligatory screen shots. I was tweaking this config throughout the entire game so they aren't ALL of this exact config but they're all close enough as the only changes I made were very minor. Also note the FPS in various areas. I used 1680X1050 with no AA or AF. I'm sure I could put AA to 2 or 4 with what I would hope to be a negligible increase but I haven't played around with that yet. ![]() ![]() ![]() 26 fps (about as low as it will usually go) in the heavily populated ice sections. ![]() ![]() ![]() ![]() ![]()
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#2 | |
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GTX 285 SSC Goodness!
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Those shots DX9 or DX10?
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Intel® Core 2 Quad Q6600 G0 @ 3.51GHz (390 x 9 / 1.39v) | ASUS P5B Deluxe/WiFi-AP LGA 775 Intel P965 (1236 BIOS) | OCZ GOLD 4GB (2GB x 2) DDR2 PC2-8500 Dual Channel (4-4-4-12 780Mhz/1.95V 1:1 Ratio) | EVGA GeForce GTX 285 SSC Edition 1GB 512-bit GDDR3 (Currently @ 720MHz Core / 2750MHz Memory) | Sound Blaster X-Fi Fatal1ty FPS | Zalman CNPS9700 LED Ultra Quiet CPU Cooler | 5 Western Digital 500GB SATA II 7200RPM w/32MB Buffer | Acer X241W 24in Widescreen LCD 1920 x 1200 32bit | Samsung DVD-RW-DL 18x Burner w/ lightscribe| SILVERSTONE OP650 ATX12V / EPS12V 650W Power Supply | AOpen 5.1 Surround sound system | Windows Vista Business 64-Bit 3dMarkVantage: P16103 3dMark06: 17606 SuperPi 1M: 14s 100% Orthos Stable! |
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#3 |
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*BANNED*
Join Date: Mar 2007
Posts: 806
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How do we use this config??
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#4 | |
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Whaaat?
Join Date: Nov 2005
Posts: 5,674
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copy the text in a notepad text file and rename it autoexec.cfg and put it here
X:\Program Files\Steam\steamapps\common\crysis warhead\autoexec.cfg , save your previous .cfg if you have one by re-naming it autoexec.cfg.orig or whatever. I like this config, It is nice, Thankyou very mutch
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2500K 4.4ghz,P8P67Pro,120gb Force3, 12gb Vengeance,HD6950,TX850v2,W7HP,LaCie Blue 22" crt COMMODORE 64 Silver Label 1Mhz/128D 4Mhz(Z80) |
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#5 |
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Teh lazy swede
Join Date: Mar 2008
Location: Svea
Posts: 1,978
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Thanks alot red, this config is perfect for me, this allows me to use 2 or 4 times AA with my SLI setup
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#6 | |
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Registered User
Join Date: Sep 2004
Location: Sweden
Posts: 1,092
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I tested this config, it looks good, but for me performance went down.
Also, checking the game.log file, there is several "[Warning] Unknown command". But I also saw some random occurances of that warning, so don't know what's to be trusted. I get for these: Code:
[Warning] Unknown command: e_particles_max_emitter_draw_screen = 20 [Warning] Unknown command: r_WaterUpdateDistance = 0.2 [Warning] Unknown command: r_WaterUpdateFactor = 0.05 [Warning] Unknown command: r_HDRBrightTreshold = 20 [Warning] Unknown command: r_SSAO_blurrines .8 |
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#7 |
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Registered User
Join Date: Jul 2008
Posts: 237
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@fastredponycar
I have seen a few CFG you put up in the fourms,and they were good. This one however is not good,so i took it upon myself to get it fixed for you and with better FPS Your CFG Ice Level ![]() Your fixed one now ![]() Fixed one with added slow motion,binded key which you can change Q for slowmotion 3 to return to normal Code:
con_restricted=0 r_displayinfo = 0 r_width = r_height = bind q time_scale .3 bind 3 time_scale 1 ;XCFG Package version 1.3 ;Very High config ;Compatible with Crysis 1.2 ;Created by xGj -Do not distribute without authors permission- ### Testing vars ### r_displayinfo=0 -- Set to 1 to show FPS count and other information con_restricted=0 ### Control stock settings ### sys_spec_GameEffects = 4 sys_spec_ObjectDetail = 4 sys_spec_Particles = 4 sys_spec_Physics = 4 sys_spec_PostProcessing = 4 sys_spec_Quality = 4 sys_spec_Shading = 4 sys_spec_Shadows = 4 sys_spec_Sound = 4 sys_spec_Texture = 4 sys_spec_VolumetricEffects = 4 sys_spec_Water = 4 ### Objects settings ### ca_AttachmentCullingRation = 200 ca_DrawFaceAttachments = 1 ca_UseDecals = 1 e_cbuffer_resolution = 256 e_decals_allow_game_decals = 1 e_decals_life_time_scale = 2 e_decals = 1 e_dissolve = 1 e_lod_min = 0 e_lod_ratio = 5 e_obj_quality = 3 e_view_dist_ratio = 60 e_view_dist_ratio_detail = 33 es_DebrisLifetimeScale = 0.6 i_rejecteffects = 1 sys_flash_curve_tess_error = 2 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_max_dist = 200 e_terrain_occlusion_culling_version = 0 e_terrain_lod_ratio = 0.8 e_lods = 1 ### Post Processing settings ### r_ColorGrading = 0 r_DepthOfField = 2 r_MotionBlur = 1 cl_hitblur = 0 cl_hitShake = 0 g_Dof_Ironsight = 1 ### Shader settings ### r_DetailDistance = 8 r_DetailNumLayers = 2 r_DetailTextures = 1 r_EnvTexUpdateInterval = 0.75 r_FillLights = 7 r_HairSortingQuality = 0 r_LightsSinglePass = 0 e_max_entity_lights = 11 e_particles_lights = 1 e_ram_maps = 1 e_sky_type = 1 e_sky_update_rate = 1 e_terrain_ao = 1 e_terrain_normal_map = 0 e_vegetation_use_terrain_color = 1 q_Renderer = 2 q_ShaderFX = 3 q_ShaderGeneral = 2 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 2 q_ShaderIce = 3 q_ShaderShadow = 2 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 sys_flash_edgeaa = 1 ### Particles settings ### e_particles_lod = 1 e_particles_max_emitter_draw_screen = 20 e_particles_quality = 3 e_particles_object_collisions = 0 r_UseSoftParticles = 1 e_particles_thread=1 e_particles_receive_shadows = 1 ### Shadow settings ### e_shadows = 1 e_shadows_cast_view_dist_ratio = 0.8 e_shadows_max_texture_size = 768 e_shadows_from_terrain_in_all_lods = 0 e_shadows_on_alpha_blended = 1 e_gsm_cache = 0 --Change to 0 if running SLi or CrossFire e_gsm_lods_num = 5 e_gsm_range = 3 r_ShadowJittering = 1.5 r_ShadowBlur = 0 r_ShadowsMaskResolution = 0 ### Sound settings ### s_CacheSize = 80 s_FormatSampleRate = 48000 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_ReverbType = 1 -- 1 is EAX sound, set to 2 (software) if needed s_SoundMoodsDSP = 1 s_VariationLimiter = 1 ### Water settings ### r_WaterCaustics = 1 r_WaterReflections = 1 r_WaterReflectionsQuality = 2 r_WaterRefractions = 1 r_WaterUpdateDistance = 0.2 r_WaterUpdateFactor = 0.05 r_WaterGodRays = 1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.001 q_ShaderWater = 2 e_water_ocean_fft = 1 e_water_ocean_soft_particles = 1 e_water_tesselation_amount = 8 e_water_tesselation_swath_width = 10 ### Vegetation settings ### e_vegetation_static_instancing=0 e_vegetation_sprites_distance_ratio = 1 e_cull_veg_activation = 50 e_view_dist_ratio_vegetation = 50 e_proc_vegetation = 1 e_vegetation_bending = 2 e_vegetation_min_size = 0 e_vegetation_sprites_distance_custom_ratio_min = 1 e_vegetation_wind = 1 ### Viewdistance settings ### e_detail_materials_view_dist_xy = 4096 e_detail_materials_view_dist_z = 256 e_max_view_dst_spec_lerp = 1 ### Physics ### e_foliage_wind_activation_dist = 25 e_phys_foliage = 2 e_phys_ocean_cell = 0.5 es_MaxPhysDist = 180 es_MaxPhysDistInvisible = 25 g_breakage_particles_limit = 220 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 p_max_MC_iters = 6000 p_max_substeps_large_group = 5 p_num_bodies_large_group = 6w0 ### Lighting & Volumetric settings ### -- Sunshafts -- r_sunshafts = 1 r_Beams = 3 r_BeamsDistFactor = 0.03 r_BeamsMaxSlices = 220 e_clouds = 1 r_CloudsUpdateAlways = 1 r_Coronas = 1 r_Flares = 1 ### HDR + AO settings ### r_SSAO = 1 r_SSAO_darkening = 0.3 r_ssao_quality = 1 r_ssao_radius = 1 r_ssao_amount 0.2 r_HDRRendering = 2 r_HDRlevel = .6 r_SSAO_blur = 1 r_SSAO_blurrines .8 r_GlowScreenMultiplier = 0.2 r_TerrainAO = 7 r_TerrainAO_FadeDist=0.1 ### Texture Settings ### r_usepom = 1 r_DynTexMaxSize = 80 r_EnvTexResolution = 3 r_EnvCMResolution = 2 r_ImposterRatio = 1 r_TexAtlasSize = 1024 r_TexSkyResolution = 0 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexturesFilteringQuality = 0 r_DynTexAtlasSpritesMaxSize = 24 sys_LowSpecPak = 0 r_VegetationSpritesTexRes = 128 r_DynTexAtlasCloudsMaxSize = 32 ### Various tweaks ### --- Optimization --- r_GeomInstancing=1 e_cbuffer = 1 r_CullGeometryForLights = 1 e_recursion_occlusion_culling = 1 e_particles_preload = 1 v_vehicle_quality = 4 --- Game specific --- g_battleDust_enable = 1 g_ragdollDistance = 30 g_ragdollMinTime = 15 i_lighteffects = 1 r_TexturesStreaming = 0 --- Anti Aliasing --- r_useEdgeAA = 1 --- Enable CrossFire or SLi (dual graphics cards) --- r_MultiGPU = 2 ---Set to 1 force enable ----- xGj 2008 ----- |
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#8 |
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Registered User
Join Date: Sep 2004
Location: Sweden
Posts: 1,092
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I removed the ones giving [Warning] Unknown command: as per my post above and after that the log was ok. Maybe stuff that worked in Crysis but is not in Warhead?
Btw gerardfraser, doesn't the commands r_width = 1920 and r_height = 1080 set the resolution? That means you should not put those in the cfg, because not everyone has a 1920 capable monitor? Or am I wrong? Also, you set r_displayinfo 1 at the start, then r_displayinfo 0 bit later. |
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#9 | |
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Registered User
Join Date: Jul 2008
Posts: 237
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Quote:
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#10 |
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Registered User
Join Date: Sep 2004
Location: Sweden
Posts: 1,092
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I'm gonna test yours in a moment, but have to set some stuff a bit lower as my comp can't handle everything at max.
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#11 |
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Registered User
Join Date: Jul 2008
Posts: 237
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Cool love to see what ya get,I just changed the other one to fix some stuff
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#12 |
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Resident Tire Destroyer
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gerard, the ice looked pretty bad in my config but I couldn't figure out what was making the edges of the ice and snow covered rocks look the way they did. I thought it was something to do with just the way the textures were..
what did you change to get rid of them? I ask so I can go tell the author of Xconfig over at the incrysis forums what to change.
__________________
- Desktop - Core I7 D0 revision 920 @ 3.75 ghz - XSPC Rasa 750 RS240 H2o Cooling - EVGA GTX 680 @1325mhz - ASUS P6T Deluxe - 128 gig Crucial RealSSD C300 - 150 gig Velociraptor +2.75 Terrabytes of WD Sata 3.0 storage - 12 Gigs Mushkin DDR3 1600 - 910 watt PC P&C PSU - Saffire Pro 40 firewire audio interface w/ Adam A7 studio monitors - Corsair Obsidian 650D case - Win 7 Pro x64 - PCBank 2700 27" LED - Laptop - MSI 16F2-012 - i7 2630QM - GTX570m @ 750Mhz - 8 gigs HyperX 1866 - 120 gig OCZ Vertex 3 SSD- 750 gig Scorpio Black - BluRay - 95% Gamut Screen - IC Diamond goop |
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