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#1 | |
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Join Date: May 2005
Location: Sin City
Posts: 2,796
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Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/9800 GX2/GTX 260/280? ATI has since added the support to their products since late last year. Why does NVIDIA continue to lack support for Direct X 10.01 even with the latest and greatest NVIDIA GTX 280?
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#2 | |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,111
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I would say that they are just wanting to jump straight to DX11.
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#3 |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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It's a bit annoying, and moreso seeing the way they don't want TWIMTBP devs using DX10.1. We could be seeing faster performing DX10 games already, but we aren't. Thanks nVidia
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#4 | ||
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Join Date: Jul 2003
Posts: 1,719
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Quote:
MS themselves said DX10.1 was not very important: http://www.edge-online.com/news/micr...ff-dx101-fears Quote:
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#5 |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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10.1 is very minor update probably will end up like shader 2.0, not many devs cared. most went straight to 3.0
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#6 | |
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Registered User
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Quote:
"Dude you must get Vista, all the best games are going to be DX10 only, like Halo 2 ....need a say more LMAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#7 |
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Registered User
Join Date: Oct 2005
Location: Kansas
Posts: 760
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Your gameplay would likely be no different with 10.1 support
This isn't like ATI not having SM3.0 support on R420 NVIDIA probably felt 10.1 wasn't important enough to warrant implementation. |
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#8 |
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Registered User
Join Date: Apr 2007
Location: The Netherlands
Posts: 143
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^ yeah, most likely that is the main reason. The issue isn't as big as what ATI did regarding
SM 3.0 support back then. I have a feeling this won't really be too important. I did hear some controversy about Assassin's Creed and DX 10.1 support regarding ATI/AMD in the past, giving better performance for their cards but then DX 10.1 was withdrawn again in a patch by the developers, but I heard so many conflicting stories about it that I never really knew what to believe. |
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#9 | ||||
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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It may not turn out to be a groundbreaking improvement, but developers state that it's significant, and so does Microsoft. It's not a terrible thing that Nvidia didn't support it yet (shortens the shelf-life of the card, but Nvidia always seems more focused on current tech.) But I hope that if the rumors of the GT350 are true, and they STILL don't support it with their next card, that heads will roll somewhere. That's inexcusable as it's a significant performance enhancement that would benefit all end-users with compatible hardware.
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#10 |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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you also need to note, that by the time 10.1 game shows up dx11 will either be out already, or close to being released.
dx11 hardware will be out before dx11 gets released. dx11 hardware will be backwards compatible including 10.1
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#11 | |
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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Quote:
ATI is already set to go with the Tesselator for DX10.1 implementation in a future driver set. Frobles, a demo utilizing the technology, will be released alongside it within the next driver or two according to Eric Demers in a recent interview over on Rage.
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#12 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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Quote:
true but look at my other point, dx11 hardware will probably be out before dx11 gets released. dx11 hardware will be also compatible with dx10.1
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