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Old 10-17-08, 04:15 PM   #13
Buio
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Default Re: Sacred 2 Fallen Angel Official Thread

Comparison Normal/Elite textures:
http://www.pcgameshardware.com/aid,6...lite_Graphics/

It's really hard to notice when zoomed out to normal combat/action mode, well unless you like combat with it zoomed in.

Normal:
http://www.pcgameshardware.com/scree...acred2_def.jpg

Elite:
http://www.pcgameshardware.com/scree...red2_elite.jpg
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Old 10-17-08, 04:17 PM   #14
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Default Re: Sacred 2 Fallen Angel Official Thread

Quote:
Originally Posted by Buio View Post
LOL, see? (no pun intended)
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Old 10-20-08, 11:53 PM   #15
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Default Re: Sacred 2 Fallen Angel Official Thread

Ok level 27 and I got points to spend but I cant up any thing its b0rked! ****ing twat of a game go **** your self!!!!
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Old 10-20-08, 11:59 PM   #16
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Default Re: Sacred 2 Fallen Angel Official Thread

Quote:
Originally Posted by mythy View Post
Ok level 27 and I got points to spend but I cant up any thing its b0rked! ****ing twat of a game go **** your self!!!!
buy the game, or don't post
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Old 10-21-08, 12:05 AM   #17
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Default Re: Sacred 2 Fallen Angel Official Thread

Its all ready out for purchase in the US threw eBay imports so bugger off go police some where else I hate it when people are all up in my buissnes and don't quote posts directly above you it wastes server space!


Edit: I bet you don't even recycle!!!! And for the record what kind of schmuck creates a *Official thread* before the games even out? Then whines when people post in it? Sorry but I'm having a bad day and you really get under my skin some times....
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Old 02-01-09, 11:46 PM   #18
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Default Re: Sacred 2 Fallen Angel Official Thread

Sacred 2: Fallen Angel Patch 2.34.0.0

--------------------------------------------------------------------------------
Download: www.patches-scrolls.de/sacred2.php

Version 2.34.0 includes the following:

New Content:

* New area with 24 aboveground sectors and about 6 additional underground
sectors
* New textures and objects to create a snowy landscape
* Additional sounds for the snowy landscape
* 20 new creatures
* New NPCs
* New full quest chain
* Additional armor set for each character
* New armor items and weapons

Hint: The Christmas Island is shrouded in mystery so you can't see it on the world map. To begin your journey to it, find and speak to the Kobold in Thylysium, then sail to the port he unlocks.

Fixes:

* It was not possible to load an old save after patching, if the
character in the old save had an item in their hand (held by the mouse
pointer) at the time the save occurred.
* Characters over lvl 61 were unable to create game channels (only able
to join them).
* Sometimes after rebirth at a resurrection monolith, the character
started at an incorrect position on the map leading to a dead end.
* The fourth Guardian of the Big Machine could sometimes be killed while
it still idled. This skipped the end boss fight.
* Crystal Monster: The lightbeam adjustment didn’t rotate which led to
confusion about why the hero was stunned.
* When tabbing out of the game then going back, the position of the
mounted hero had changed.
* Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b "
Ricochet": Rebounding projectiles did not cause further damage after
the first rebound.
* Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The
increase in attack value was not shown on the tooltip.
* Temple Guardian’s “Dedicated Blow”: The damage conversion for
'prone to ice' for fire elementals converted damage into poison.
* High Elf’s “Blazing Tempest” dealt too much damage.
* High Elf’s “Fire Demon” with just achieved mod "Enliven": The
increased damage was only visible after changing the CA slots. New
damage is now instantly shown.
* High Elf’s “Glacial Thorns” dealt too much damage and caused
massive frame rate fall off when used on bosses.
* The “Fire Demon” and “Moribund Animus” buffs restarted
automatically. Now you need to reactivate them again manually.
* Inquisitor‘s “Ruthless Mutilation” didn’t work properly with
ranged weapons.
* Shadow Warrior’s “Rallied Souls” with Mod 1a "Armament"
resistance values were too high.
* Seraphim’s “Archangel's Wrath” with Mod 1b "Salve": Additional
fireball was added but damage didn’t decrease.
* At the end of a combat-art move the Dryad erroneously shot another
round of shuriken/knifes.
* Dryad’s Hireling “Moribund Animus” no longer lies down every few
seconds.
* It was possible to forge high-level items into low-level weapons and
armor. This could lead to overpowered items. Now the highest level of
the forged items will be the new level of the item.
* Slot boni on forged items didn’t work properly. Now silver slots give
7 % bonus and gold slots give 15 % bonus.
* Item bonus "+x to all CA’s" didn’t work correctly.
* Monster attacks had a motionblur-effect that lasted too long.
* The audio option “Character Effects on Center” had no effect on
playback in 5.1 surround sound.
* Several sound issues fixed for boss music, deathsplatter-effect and
unique items.
* Missing sound profiles added for T-mutant Human and High Elves as well
as for new mini-bosses.
* All sounds were initiated with a short snapping sound.
* Singleplayer CoOp: When you started an SP game and opened the game as
MP, the server started without a name. Now the name is
CharacternameXXXX where XXXX stands for a random 4 digit number.
* Rivers had dust clouds instead of water splashes.
* Inventory picture for “Celdrahil's Gloves” was missing.
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Old 02-02-09, 12:13 AM   #19
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Default Re: Sacred 2 Fallen Angel Official Thread

If I loved Diablo 2, but Titan Quest bored me, will I like this game?
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Old 02-02-09, 01:45 AM   #20
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Default Re: Sacred 2 Fallen Angel Official Thread

No.

Titan Quest and Sacred 2 both does one thing right, which is a wonderful seamless world. But both have problems with the gameplay. Titan Quest has a better combat system than Sacred 2, but neither comes close to D2. Personally I found TQ fun to play, while S2 bored me.

In an action rpg, the combat system has to be the integral part of gameplay and polished to the max. D2 succeded with that.
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Old 02-02-09, 01:54 AM   #21
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Default Re: Sacred 2 Fallen Angel Official Thread

It's hard to say, I liked both D2 and TQ. Sacred2 game feels more like a single player MMORPG type game than something more linear with no real subquests like Diablo 2. Some quests can get tedious as they are just like MMO quests, go here, kill this or save that person and come back, or deliver this here and come back, or escort me here. If you like the looting and finding equipment aspect of Diablo then you'll like this game as there are a lot of equipment you can find including unique items, set items, etc.

Each character plays different and each one has different quests even the main story line though similar are different for each character type. Each character type can be built anyway you like though each class has limitations in their combat arts. But like MMO's once you select a skill there is no going back or changing your mind. The game doesn't let you have multiple save slots or a way to undo choices you make when you level. When you exit the game it auto saves.

Overall I personally like the game a lot. There is a lot of replay to it and it's really been the one game I am playing. FYI the game world is HUGE and even now that I have finished the game once, I still haven't seen a good portion of the whole world. Traveling might be an issue for you as there is nothing like a town portal teleport. There are a few teleports around but they are all at fixed locations. You can buy a horse to speed up travel but it still seems slow when your in the middle of nowhere needing to go back to town because your inventory is full and you know you'll be fighting all the way there and back as all the mobs respawn and pretty fast.
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Old 02-02-09, 07:58 AM   #22
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Default Re: Sacred 2 Fallen Angel Official Thread

I still like the game and play it every now and then to kill some time, love the huge world.

LurkerLito, you can always exit the game with Alt+F4 if you just want to test spending points in something you're not sure of, game wont save if you exit that way.

With latest patches the game has been very stable for me.
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Old 02-03-09, 07:45 AM   #23
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Default Re: Sacred 2 Fallen Angel Official Thread

The game is stable and bug free apart from my horse has disappeared. The reason why I have stopped playing is that it is too easy even on the hard setting. I am level 30 and still questing in that big city early on in the game with the harbour (can't remember the name). Am I too high a level for these quests and would moving to another area introduce more difficult monsters and bosses. I have a ranged build in which I have invested in avoidance and damage - I hardly ever get hit and I am still using very low level armour in that it does not have any penalties.

I am not sure what to do as I like the mechanics of the game but it is just too damn easy so I loose interest after 20 minutes
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Old 02-03-09, 03:14 PM   #24
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Default Re: Sacred 2 Fallen Angel Official Thread

Are you playing on bronze difficulty? That is real easy especially if you actually do a lot of quests. You'll out level most of the mobs especially in the area you are in. You should forget about those quests and move on. On Silver difficulty you will run into more difficult enemies as their levels will scale better once you are past the 20's in that area you are in. Though the funny thing is the bosses on bronze still gave me trouble.
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