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Old 11-04-08, 01:12 PM   #25
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

Actually the only reason I don't use 180.43's is because it has issues with the shadows in LOTRO (shadows are artifacting ). If you really want I'll post a screen of the EVGA precision utility after play Max Payne for a bit.
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Old 11-04-08, 02:31 PM   #26
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

Max Payne 2 is so CPU limited on modern GPUS it should be doing exactly what it needs too. Unless you are losing substancial performance.

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Old 11-04-08, 02:44 PM   #27
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

ah i see. No, it runs perfectly fine.
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Old 11-20-08, 08:48 PM   #28
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

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Your GPU is at full throttle anytime its loaded though. Seriously this should be completely transparent to the end user. If it's not. Please list examples and problem games. If there are problems with it. I need to know the software your using and settings so Nvidia can take a look at it.

Chris

Hello. I just got a brand new Dell computer running Vista 64-bit that is loaded with a GTX 280, 8GB RAM and a Core2Quad 9550 @ 2.83 ghz. While performance is generally better than my former machine which was an XP based computer with dual 8800GT cards - there are some seriously nagging issues. First of all, World of Warcraft runs WORSE than it did on my last computer, which ran it at 60fps almost all the time with no stuttering. The GTX 280, according to the fps monitor, also runs the game at 60fps most of the time - but it stutters pretty bad and it is very annoying. I have tried out all of the Vista 64 drivers that I could find for the GTX 280 and I get the same thing with every driver. Is there something that I'm not doing correctly? Of all games that a GTX 280 could choke on...why Warcraft?!! ANY computer can run that game. Please help!

Thank you very much.
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Old 11-20-08, 08:56 PM   #29
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

Chris. Is it possible we get one more option in Control Panel to disable or enable this power saving feature, cause i would like to disable it. I think having option in control would satisfy everybody.


Thanks.
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Old 11-21-08, 12:52 AM   #30
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

I will bring it up.
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Old 11-21-08, 01:51 AM   #31
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

I'm thinking of getting one of those Core 216's next week, and was wondering how this feature affects over clocking?
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Old 11-21-08, 05:30 AM   #32
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

Is it not possible to go into rivatuner and force the 2d clocks to match 3d clocks?
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Old 11-21-08, 07:17 AM   #33
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

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Originally Posted by Lizzrd79 View Post
Hello. I just got a brand new Dell computer running Vista 64-bit that is loaded with a GTX 280, 8GB RAM and a Core2Quad 9550 @ 2.83 ghz. While performance is generally better than my former machine which was an XP based computer with dual 8800GT cards - there are some seriously nagging issues. First of all, World of Warcraft runs WORSE than it did on my last computer, which ran it at 60fps almost all the time with no stuttering. The GTX 280, according to the fps monitor, also runs the game at 60fps most of the time - but it stutters pretty bad and it is very annoying. I have tried out all of the Vista 64 drivers that I could find for the GTX 280 and I get the same thing with every driver. Is there something that I'm not doing correctly? Of all games that a GTX 280 could choke on...why Warcraft?!! ANY computer can run that game. Please help!

Thank you very much.
Hi Chris. The only game that I've noticed the bad stuttering problem in is WOW. That's unacceptable on a high-performance machine with the latest and greatest GPU. Games that require more muscle (like Fallout 3) run better than they did on my previous machine with the dual 8800GTs...but WOW runs worse due to the terrible stuttering problem. I can tell you that the settings do not affect the stuttering. I usually run everything maxed (except for shadows) at 1920 x 1200 - but I tried dropping down the resolution and setting everything on lower detail and the stuttering still occurs...so I would assume that eliminates GPU stress as a cause of the problem. Is there any resolution to this?
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Old 11-21-08, 07:45 AM   #34
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

Quote:
Originally Posted by Lizzrd79 View Post
Hi Chris. The only game that I've noticed the bad stuttering problem in is WOW. That's unacceptable on a high-performance machine with the latest and greatest GPU. Games that require more muscle (like Fallout 3) run better than they did on my previous machine with the dual 8800GTs...but WOW runs worse due to the terrible stuttering problem. I can tell you that the settings do not affect the stuttering. I usually run everything maxed (except for shadows) at 1920 x 1200 - but I tried dropping down the resolution and setting everything on lower detail and the stuttering still occurs...so I would assume that eliminates GPU stress as a cause of the problem. Is there any resolution to this?
Seems to me it's WoW that needs fixing.
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Old 11-26-08, 02:51 AM   #35
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

No problems here.
I used riva tuner to monitor the hardware change and it works just fine and is very transparent. I mean you don't notice the change but it is there. No stuttering either
Fan stays at around 40% and don't change much so noise lvl is not bad at all. I expected it to be worse then my gainward 8800gt but to me it seems to be lower noise lvl even.
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Old 11-26-08, 07:03 AM   #36
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Default Re: GTX 260/280 Clock Throttling While in 3D Apps. An Explanation.

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GPU longetivity, Fan noise, Heat outputted into room. I can think of alot of reasons why I'd want my GPU powered down if its not doing anything important. The more cards you have. ((SLI, triple SLI ect the more this feature becomes more useful)) As far as removing it goes. Unlikely. But further tweaks to improve it will likely occur. The entire idea is for it to be transparent. If it's not affecting your gameplay it should be beneficial. If it is. Tell me how and what games so I can report it back to Nvidia.

Chris
i concur, i like this feature
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