|
|
#409 | |
|
Registered User
|
Sorry if this is a repost, but here's FutureMark's take on the nVidia/ATI difference. This came with my email and had the Q&A at the bottom.
Q: Do scores change with the patch? A: Yes. Although the actual workload in the benchmark is not changed at all, we have noticed substantial performance score changes in NVIDIA hardware and insignificant performance change e.g. with ATI hardware. Thus, only build 330 scores should be used from now onwards.
__________________
BPG_folding (4 of 4) XP 2400+/ XP 2100+ 1GB 3200/ 256MB 2100 A7N8X/ K7S5A 80GB Maxtor, 2x120MB WD/ 60GB WD ATI 9700Pro 128MB/ ATI 8500 128MB nVidia Soundstorm/ SIS Onboard Antec 430 True Power/ Antec 350 Smart Power |
|
|
|
|
|
#410 | |
|
Geforce FX5900
Join Date: Aug 2002
Location: Crawley-Sussex-UK
Posts: 120
|
Really, what's the point?
You look at the benchmarks for the following: Q3 Engine ( at least a dozen licenced games and more coming ) Unreal Engine ( Lots of licenced games and more coming ) DooM 3 ( Doom3 , Quake4, unknown title by HumanHead Studies) 3dMark2003 ( none, nothing, petty tech demo ) Compare top Nvidia card with top ATI card. Currently: Nvidia wins in Quake3, Unreal, Doom3 ATI wins in 3dMark2003 Okay now which card do I buy ? How can those results be fair and true? None of those game engines are DirectX9, but then only one game test in 3dMArk2003 is actually using any DirectX9. If the top ATI is better than the top Nvidia card why don't ANY other benchmarks show that? What's Cheating ? If there's not code to make these game engines run faster in the drivers from both companies then why the hell not - We all play games using these engines!! I for one want the best performance and best images I can get. 3dMark2003 claims to be about apples-to-apples comparisons. What's the point? I Write a DirectX function to spin a cube. It works, it shows me a FPS score. One card runs it faster than another. Is the faster card going to play quake 3 better and faster then the other card? Would anyone be willing to bet money on which card plays unreal 2 better and faster based on how my spinning cube runs? Then you have the fact that 3dMark is only DirectX. Most of the games I play use the quake 3 engine ( opengl ) plus I play IL2 using the OpenGL renderer because it's faster, I play UT2003 using the OpenGL renderer because it's faster. What should I use to see who has the best OpenGL support on their cards? Answer: easy, I run Q3 and UT2003 !! Nvidia is only guilty of wasting time bothering to get a better score with 3dMark2003. Anyone stupid enough to put their faith in the performance of this program deserves what they get.
__________________
-- "I have always wished that my computer would be as easy to use as my telephone. My wish has come true. I no longer know how to use my telephone" Bjarne Stronstrup (originator of C++ programming language) Gigabyte S478 Intel 845E / P4 2.2Ghz / 1GB DDR / GF FX 5900 128MB (400/850) / SB Live! Player 5.1 / XP Pro sp1 (DirectX9.0c) / Suse 8.2 |
|
|
|
|
|
#411 | ||||
|
Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
|
Quote:
Quote:
Again, turn on AA & AF and see the difference both in image quality & speed...nVidia just can't compare right now. ![]() Quote:
![]() Quote:
![]()
__________________
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
||||
|
|
|
|
#412 | |
|
WhatIfSports.com Junkie
Join Date: Jul 2002
Posts: 135
|
Quote:
I'll keep it simple so try to keep up. Performing well in Quake 3 benchmarks does not translate to performing well in DirectX games. Duh! So why does it matter that 3DMark is "only DirectX"? Duh! Quake 3 is only OpenGL. Duh, again. Using logic goes a long way. Try it. As I pointed out already, "opti-cheating" to improve static benchmarks (like timedemos in Quake 3 or "synthetic" benchmarks like 3DMark2003) does not translate to improved performance in real-time usage. Duh! So all "opti-cheating" does is mislead the public into believing that their real-time frame rates would go up alot when it, in reality, it won't. |
|
|
|
![]() |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Need Help Installing NVIDIA Tesla M2070Q in Linux RHEL5 | Ferianto85 | NVIDIA Linux | 0 | 05-18-12 08:35 PM |
| Current NVIDIA FreeBSD graphics driver releases | zander | NVIDIA FreeBSD | 0 | 01-27-09 05:22 PM |
| Current NVIDIA Linux graphics driver releases | AaronP | NVIDIA Linux | 0 | 11-06-08 04:39 PM |