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#61 | |
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Registered User
Join Date: Jan 2003
Posts: 145
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I really like your reviews (and of course Brent reviews ) at HardOCP but your boss has been far from imparcial on this matter. |
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#62 | |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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No offense Pelly as I respect you quite a bit, but how long do you give nVidia to respond? I really don't feel it should be up to them for when we should be able to render a judgement if they ain't gonna step up to the plate and talk about it. They had quite a bit of time to address it before Futuremark came out with their findings, yet they didn't. They could have addressed it Friday when this broke in a much more professional and realistic manner, rather than "Futuremark is being mean to us!" ![]() They are all out of time come Tuesday morning Pelly, there is no excuse for them to not have addressed this yet. Holiday or no, this is company killing stuff here! ![]()
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[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#63 |
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radeon 9800 pro
Join Date: Apr 2003
Location: Darkness Falls
Posts: 841
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this is one way of shuffling instructions that manually reduces workload:
original program: do a; do b; if (c == true) {do d;} else { do e;} do f; do g; do h; do i; do j; by studying the scene, c is always true, instructions other than a,d,h have no visual effect in this scene, let me make a faster version of a mathematically functionally visually identical program of above by "shuffle instructions": do a; if (c == true) {do d;} else {do e; do b; do f; do g; do i; do j; } do h; original program does 8 instructions and 1 comparison per pass. my mathematically functionally visually identical program does only 3 instructions and 1 comparison per pass. what an optimization! shuffle instructions can be very cheaty imho ![]() p.s. if my post offend you in any way, i am sorry, i am just here to share my point of view ![]() |
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#64 | |
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Join Date: Jul 2002
Posts: 823
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I happen to feel strongly that there is a whole helluva lot more to this story than a solitary response from an anonymous nVidia employee...we'll see...hopefully soon.... |
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#65 | |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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So I mock 'em, nuts to ya if'n you don't like it...I hope they don't either. ![]()
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[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#66 | |
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Join Date: Jul 2002
Posts: 823
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I am sure they will respond when they are ready....not when you or any of us tell them. And as far as your constant derision of nVidia and anyone who remotely supports them, you aren't impressing anyone. Tell me what good that does for ANY discussion on ANY of these boards? ![]() Last edited by BigBerthaEA; 05-25-03 at 04:13 PM. |
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#67 | |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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![]() So I mock, scorn, and inform. It's how I get me jollies, don't read it if you don't like it.
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[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#68 | |
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Join Date: Jul 2002
Posts: 823
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Someone is certainly consumed with self-importance... Last edited by BigBerthaEA; 05-25-03 at 04:24 PM. |
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#69 | |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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Quote:
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[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#70 | |
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Join Date: Jul 2002
Posts: 823
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#71 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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here's my thing with kyle though... fair enough if he is not aware of the situation.. he can reserve judgement on nvidia's side of matters... but... the speed with which he attacked (and I would consider it an attack purely based on the terminology used) ET and the fact that he practically dismissed the document put forth by futuremark is not really a sign of an un-biased 'journalist' seeing the way he reported the quake issue even with the evidence @ hand and the handling of this matter... it is very apparent there appear to be different standards... whether it is because of bias to a particular IHV or whether it has anything to do with his rather apparent dislike for 3dmarko03 (and therefore perhaps futuremark ? ) I can't say... but the fact of the matter is we have evidence of something going on... which when disabled renders a product in a not so attractive light... and instead of making ANY comments on this... kyle is making rather thinly veiled accusations at the people reporting this matter rather than discussing anything related to nvidia's side of things... ie how these optimizations affect us... whether kyle likes 3dmark03 or not is NOT in question... nvidia's use of 'optimizations' is... and yes... while kyle does have a distinct style of reporting... it is disturbing to see the way he has handled this matter... fair enough... if more info is required... so be it... kyle could have taken the high road and done like anandtech and toms and NOT implicated himself in this matter in the manner he has... comments made about kyle are based on HIS actions thus far... and are not based on rumours or innuendo... they are based on cross-referencing what we.. the consumers... are seeing on various sites/the futuremark .pdf/independent testers I am willing to wait to see what happens... I have no problems with that... I just wish kyle had decided to do the same... ergo... I will 'trust' kyle perhaps when I see what he has to say on the full matter and to see if he manages to do this without throwing out petty and utterly useless accusations concerning other sites and benchmark devs... -edit- btw nvidia has taken the same route as kyle in attacking futuremark and implying ati's connection rather than taking anytime whatsoever to address the fact that their drivers have been shown to be acting improperly in a benchmark... |
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#72 | ||||
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Guest
Posts: n/a
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What Futuremark evidence against ATI? There is NONE. No claims, no screenshots, NOTHING. They said ATI lost 8% in GT4 and they would investigate further. They did not accuse ATI of doing anything. ATI are the ones who said they changed a shader. Quote:
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