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#37 | |
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Registered User
Join Date: Dec 2007
Posts: 4,023
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i loved cod2 n cod4 i havent gotten this one yet
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CM-HAF-932//AMD Phenom-II-X4-965-BE-Deneb-3.4 GHz-Quad Core//CorsairH50 ASRock 770 EXTREME3 Mobo//EVGA GTX-480(1536MB GDDR5)-Arctic Cooling Accelero Xtreme+cooler 180GB SSD//3TB//G.SKILL Ripjaws X Series 8GB//DVD-RW//blu-Ray//1000 Watt Corsair PSU 42"Vizio TV-1920x1080-1080P-120Hertz//Win 7 Ultimate(64)//XBox360-pc controller Saitek Eclipse 2 keyboard//Razer DeathAdder Mouse//250gb-Xbox 360//160gb-PS3 |
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#38 | |
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wait, there are vehicles in MP?
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#39 |
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It's just a ride....
Join Date: Feb 2005
Location: Your Sisters Bed
Posts: 903
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Yes.
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Sigs Are For Heros! |
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#40 | |
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Loving Everything Me
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Yet another game I want but cannot get because of the flood of other titles this holiday.
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#41 |
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Guest
Posts: n/a
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I played MP for 3 hours last night...
Rumors of this game sucking are greatly exaggerated. |
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#42 | |
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Registered User
Join Date: Dec 2003
Location: Kelowna, B.C.
Posts: 2,092
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"Can Not Connect with Online Service" what the heck? cant play online
hope they get the master server back up sooooon! |
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#43 | |
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Registered User
Join Date: Jul 2007
Posts: 3,536
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Quote:
Yea its down! They should at least do like valve and let you play when the server is down. You just don't have your achievements, but you can still play. |
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#44 | |
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Registered User
Join Date: Nov 2005
Posts: 105
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Quote:
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#45 |
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Registered User
Join Date: Mar 2006
Location: California
Posts: 3,566
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well just gave it a go and while I do like it the sounds in this game are just simply pathetic. Everything sounds like a bb gun. The textures are also much worse than cod4. I think I like it because I'm just so tired of cod4. The new maps and dismemberment are fun.
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#46 | |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 2,510
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Quote:
CoD:ww wont be as good in tournament play..many communities such as TEK9 are already writing it off before the mods have been released...and you think that because there are more server options to the admins it will make a better game....OK lol you obviously never heard of Promod then. CoD4 had a solid foundation that could be modded to make even better...the basis of the game such as weapon balance, some of the perks, map layout and physics were already good and didnt need much modding....CoD:WW needs a complete overhaul in that respect...weapons are totally unbalanced, map layouts are crap in most of the maps and physics feel wrong...of course there could be mods to make these better but it would take a lot of modding. Expect not to see tanks in maps, almost every new perk and most of the old ones to be removed, killstreak bonuses removed, gun sights removed, heavy weapon damage modifications and the reliability of public mappers to come up with some decent maps that could be excepted in competitive gaming. BTW i have played every cod and cod tournament mod right from cod1 upto cod4...i played mohaa competitively for 3 years on its release and i have attended LANs for everything inbetween for games such as FEAR, GRAW, QUAKE, UT2004.....oh it goes on n on. As i said W@W is a good singleplayer/multiplayer game but it lacks that essence that made cod4 soo good in competitive play. I aint getting into a game that may not be supported by most LANs and if it does succeed it will only be for a few month after the mods have been finalised then IW release the next CoD that will indefinately blow it out the water...every way possible. |
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#47 | |
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Registered User
Join Date: Nov 2005
Posts: 105
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Quote:
Call of Duty: World at War Promod confirmed Maker of the successful Call of Duty 4: Modern Warfare competitive 'Promod', Ryan "Raf1" Palmer has confirmed that Promod will return with his latest version for Call of Duty, World at War. There are also 3,000 on clanbase playing the original COD, so saying 4,000 in COD 4 is not a big deal. I do not live in Europe and the shelf life here for the COD games in competition is much shorter (from what I see on clanbase). COD 2 is not even played much in the US anymore. And your whole rant on maps, gun balance,etc. is wrong. The perks etc. that you speak of being removed for competition are exactly the same things they removed from COD4. Your arguments against COD:waw are not based on facts beyond you don't like the game play, especially since WaW is so similar to COD 4 in many respects. People that prefer weapons that are not dead accurate will like COD:waw. COD4 was too easy to pick up because the guns are all almost perfect. In COD:waw the guns shoot more erratically, for which I think requires more skill. And there are many gamers who feel that COD4 has been the worst game out of the series for ladders and leagues, compared to COD, COD:UO, and COD2. I suspect you don't own the game. |
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#48 |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 2,510
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You suspect wrong and what you know about cod games could be written on the back of a postage stamp.
What makes CoDWW good on public is what will be stripped for competition use, thus as a result taking the only thing thats good about the game to try and make it better will fail. I am quite familiar who RAF1 "Ryan" is...hell i used to have PCW's with his CoD4 team every week and i knew last week he was making a promod for codWW...i also know Bulletworm has been working on his PAM mod for W@W. Stop stating the obvious plz k thnx. Heres a list of what promod will do for CoD5:WW Promod:WAW Non-Public Version 1.0 (Pass 3) Current supported gametypes : SD The levelling system has been replaced with a class system The field of view range has changed from 65-80 to 71-90 The gun sway fix has been implemented on all applicable weapons Rifles and Snipers now kill from body shots Teams are now named ‘Attack’ and ‘Defense’ Grenade cooking has been removed Fog has been removed from all maps Recoil has been increased on all guns, similar but perhaps more than that of CoD1 Firing rate caps have been introduced to all single shot guns Team based weapons have been added – with a workaround due to having no menus Pistols are now given depending on your class and team The bomb is now invisible when planting/defusing Client side map scripting removed Entity physics has been disabled Player names can now be changed during a round Single bomb has been implemented [Drop is being worked on!] Dvar Enforcer created Unified Ruleset loader created Pistols now have 1.3x movement speed Sprint has been removed Connection settings are now forced Cosmetic Culling is now forced at 9 The CoD4 FPS increases have been implemented The snipers have had a fix applied Fire and effects have been removed from all maps Music has been removed Auto-aim and Lunge have been removed on the knife Leader voices have been removed Sound occlusion/attenuation removed Sound realdelay removed Dogs have been removed UAV has been removed Artillery has been removed Perks have been removed Off hand items have been removed Missions have been removed Ready up mode has been added Strat time has been added Client bobbing has been removed The XP bar has been removed Maps now have full colour saturation Dynamic lights and shadows are now forced off 3D Objective/World icons have been removed You now make a noise when trying to plant the bomb The server name is now appended to show Promod is running in the server browser Hip spread has been increased plenty for all automatic weapons There is now a strat time counter Fixed SD spawning and respawns Spectator permissions have been limited Teams now switch at half time There is now a debugging command to draw your fps Grenades have been disabled during Ready Up mode You no longer receive ‘+points’ hud for killing You now can spawn at any point during ready up or strat time, but not after Knockback has been reduced There is a now a TEMPORARY defuse sound. This will be improved come the modding tool kit Battlechatter has been disabled MR10 has been implemented as the beta ruleset Quick switch has been implemented for weapon changing FYI read the link at TEK9 (the biggest LAN community in Europe) to find out what they think of W@W....dont shoot the messenger. |
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