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#25 | |
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NV35 dropped Integer support from the shader pipeline. |
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#26 | ||
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I should also point out that right until 3dmark03 was launched, everyone believed it would favor nvidia cards. Because 3dmark2001 did. No one ever called 3dmark2001 biased to nvidia. So, let's take a look at some 3dmark2001 benchmarks. First off, I think everyone will admit that NV3x is weaker in vertex shading than R3xx is, that's pretty much a fact. But it is also interesting to look at the Advanced Pixel Shader test. Both cards are hypothetically using PS1.4. http://www6.tomshardware.com/graphic...x_5900-27.html The fact is that every benchmark using advanced shaders shows nvidia at a disadvantage. |
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#27 |
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Mr. Extreme!
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I'm really starting to wonder if there is a way for NV to fix this on the FX cards. It's starting to look like drivers are not going to do it.
Now for me it does not matter. I'll have 2 more cards at least before any 2.0 PS games even hit the market. But I'm sure most people will be buying a 500 cards to last at least 2 years. I update every 6 months or so. Most of the time I upgrade CPU's at the same time. ![]() If they do not get the performance up on it I'll be buying a 9800 Pro-256. But I'll wait till all the 3rd parties have there cards out. I want one that looks as good as it runs. ![]() I wonder if ST is ever going to release there 256? ________________________________________________- IT'S COMING -The 'ULTIMATE' Silent Partner Is Coming!!! __________________________________________________ _ I thought it was coming at E3. ![]() Last edited by bkswaney; 05-24-03 at 02:30 AM. |
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#28 | |
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#29 | |
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Registered User
Join Date: Oct 2002
Posts: 123
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Nvidia developed on of the sega chips and do you know IT DIDN'T SUPPORT TRIANGLES I'm serious you could only render quads and when microsoft was developing directx nvidia tried to convience them to use quads thankfully microsoft ignored them and went with the strong industry standards and used triangles. Now when directx 9.0 came around microsoft feel under the pressure and of nvidia and allowed a second shader language Cg. Now I don't no the whole story of Cg but I do know this in Cg arrays are indexed with FLOATS OMG that is complete stuiped because a) you can have fractions now I believe ( presume atleast ) that if you tried to enter 1.5 as the index it would spit chips at you but never the less its still stuiped. b) in theory this is problem in practise it isn't but when you get large float and preform operations on them you don't get exact answer and large numbers can't be expressed accurately even though you aren't going to the limit of the float you still can't use it in a array index. On a side note NV30/31/34 was a flop we are still waiting for MikeC to post his review I think he never will NV35 looks to be a decent card and I wish good luck to the owners of NV35s. OH AND SOMEONE MAKE NVIDIA RENABLE MY FSAA ON MY TNT2 DRIVERS I DON'T LIKE USING 2.XX DETS!!!!!
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I come from planet viper days so don't call me noob. I own 2 nvidia cards and one ati card so don't call me biased. |
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#30 | |
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Registered User
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
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Actually I was referring the the Nv30/Nv31/NV34 line which were in development before the r300 came around I think the Nv35 is something a little different all together
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|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080 |CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#31 | |
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Registered User
Join Date: Nov 2002
Location: Behind my desk. Staring at the monitor
Posts: 22
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) little buggers can it . And what games can you play with FSAA on TNT2 . |
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#32 |
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Registered User
Join Date: Oct 2002
Posts: 123
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lol I remeber I used to have it set to 2x1 on my tnt2 in the old days. You better watch it or i'll end up using semi-colons instead of fullstops and thats probably more annoying.
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I come from planet viper days so don't call me noob. I own 2 nvidia cards and one ati card so don't call me biased. |
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#33 | |
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Cheating is for losers!!!
Join Date: Jul 2002
Posts: 241
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ok...... ![]() |
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#34 |
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Registered User
Join Date: Dec 2002
Posts: 768
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I think people are getting carried away with 3dmark03, including nvidia, and that is because most of the websites now quote it even though it has little relevance on todays games.
It's the future, but it's not now. For instance, the FX 5200 plays DX9 games. The GF4 4200 only does up to DX8 games. What are we playing now so what should you buy now ? Fiorget about futureproofing, there used to be 6 month cycles and actually now there are 3 month cycles, although people keep saying 24 month cycles ( not when there is a two horse race and 0.09 micron coming along there isn't). Compare the 3dmark2001, mainly DX7 with one DX8 game, score for 4200 and 5900 on the orb. Ok a lot of overclockers use the 4200 but even so it is 18000 v 10 000. 3dmark2001 seems to have been forgotten in all this but it is a great benchmark currently and shows you at least some cpu capping on gpu scores. 3dmark03 at the moment is more for the league tables IMHO. I should know, I am an active competitor. Regards Andy |
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#35 | |
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Fanboy to the 576mm2 Pwr
Join Date: Feb 2003
Posts: 259
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You obviously cannot read a financial statement. nVidia has a small Debt/equity. Here do some reading: http://biz.yahoo.com/p/n/nvda.html |
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#36 | |
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Witch-King Of Angmar
Join Date: Oct 2002
Posts: 18
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