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Old 11-20-08, 11:22 PM   #13
ArrowMk84
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Default Re: Official Neverwinter Nights 2: Storm of Zehir Expansion Thread

Ok, quick note on the camera: the latest patch resets it to the exploration camera. The numpad * key still changes modes, and now there are mode buttons at the end of the left hot bar.

Now, to start with, it took a while to put together my part for this, using a new custom characters. The Grey Orc and Yaun-ti Pureblood classes are pretty dang uber. The first battle for a new party is also rather difficult. The new party dialog is great, and I was switching between characters to get the best answers. It also lets you spread the dialog skills around the party members, which means each character will have more skill points to put into other things. The new health system means you have to be careful, too.

After getting through the first fight, I grabbed two characters I went through MotB with (a 30th level fighter and an 18/7/5 Fighter/Weapons Master/Neverwinter Nine), one I used in a mod (12th level Paladin) and one of the prebuilts (18th level wizard), and well, curbstomp doesn't even begin to describe the first fight. It also looks like MotB characters get to keep all of the spirit eater skills, but without the negative effects (I haven't tried using them - I was too busy watching MotB customized bastard swords and long swords carve up the opposition).

So after two hours of play, I'm pretty psyched about the expansion. I'm going to play through with my new characters first, and then I'll probably go on a rampage with my veterans!
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Old 12-02-08, 09:59 AM   #14
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Default Re: Official Neverwinter Nights 2: Storm of Zehir Expansion Thread

Huh, so no one's playing this?

I finished the game last night. I had to swap out a couple of my starting characters, as they just weren't getting the job done. My fighter and rogue/shadow thief/ranger ended up getting most of the kills in the game (I had those two so ubered out...).

I wouldn't say this is better than MotB. Actually, SoZ is to MotB what Icewind Dale is to BG2. Lots of areas to explore and lots of things to do. Setting up trade routes was hard at first, but after the first few, the trade bars start rolling in, and finishing the rest is easy. My biggest problem with SoZ is that the main story is too short. I guess MotB spoiled me on that...

Still, its a good, fun, worthwhile expansion pack, and I'll be playing it again (after another run through MotB, after I've finished Fallout 3 and GTA IV). The ending also leaves open the possibility for NWN 3.
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Old 12-02-08, 10:05 AM   #15
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Default Re: Official Neverwinter Nights 2: Storm of Zehir Expansion Thread

I will be playing it... next year when the drought begins.
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Old 12-02-08, 10:21 AM   #16
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Default Re: Official Neverwinter Nights 2: Storm of Zehir Expansion Thread

I will probably pick this up in a week or so. Need to finish few other things first, these type of RPGs are like drug to me. Sometimes when i start playing, it it hard to stop
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Old 12-02-08, 10:33 AM   #17
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Default Re: Official Neverwinter Nights 2: Storm of Zehir Expansion Thread

Do you need to have a NWN2 character for this and MoTB? I played it through but haven't got it anymore and can't be bothered to do so again.
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Old 12-02-08, 10:35 AM   #18
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Default Re: Official Neverwinter Nights 2: Storm of Zehir Expansion Thread

no, you can start a new one
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