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Old 12-02-08, 05:06 PM   #85
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Default Re: GTA IV PC Official Thread

Quote:
Originally Posted by BioHazZarD View Post
someone from hard forum got preety good results for the high res..

Statistics
Average FPS: 47.12
Duration: 36.99 sec
CPU Usage: 74%
System memory usage: 74%
Video memory usage: 98%

Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Render Quality: Very High
View Distance: 32
Detail Distance: 70

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 280
Video Driver version: 180.48
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
And here is why.
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Vista64 Home Premium
Gigabyte GA-EP35C-DS3R
CPU E8500 with Corsair H50 cooler
HIS 6970, always 19x10res
Memory 8 Gig OCZ 1000@1024
Display Westinghouse 37" LVM-37w1 LCD monitor
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Old 12-02-08, 05:10 PM   #86
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Default Re: GTA IV PC Official Thread

¿Maybe is the Quad Core ?
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Old 12-02-08, 05:21 PM   #87
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Default Re: GTA IV PC Official Thread

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Originally Posted by VISTREL View Post
I dunno who took those screens but it sure didn't look like that on my 360. GTA4 is very beautiful and runs fast on Xbox 360. Whoever made that comparison definitely had agenda on their mind.
O yeah sure yYou 360 is diferent , perphas is a a secret prototipe "F*nboy edition limitated " and the game is especially diferent for you

http://www.eurogamer.net/gallery.php...=137886#anchor

http://www.eurogamer.net/article.php?article_id=137829

Quote:
There's still the same 720p and 1080p 24-bit RGB screengrabs taken from both versions of the game of course, this time using the new Digital Foundry TrueHD capture station, so why not take a look with the first of our galleries, featuring general gameplay shots?

http://www.eurogamer.net/article.php...=137829&page=4

Quote:
Test One: Game Intro
360: 31.627fps
PS3: 26.504fps
See it on EGTV.

Test Two: Clean Getaway
360: 28.624fps
PS3: 23.989fps
See it on EGTV.

Test Three: Final Destination
360: 35.662fps
PS3: 29.523fps
See it on EGTV.

Test Four: Station Face-Off
360: 26.015fps
PS3: 25.803fps
See it on EGTV.

Test Five: Rigged to Blow
360: 26.507fps
PS3: 23.781fps
See it on EGTV.

Test Six: Ivan the Not So Terrible
360: 33.713fps
PS3: 28.313fps
And only are the averages , not the minumun

Quote:
What is clear is that both versions adhere to no specific frame-rate. They'll pump out as many frames as they can, roughly averaging out to around 30fps (though it can go higher). However, the amount of time any given frame will stay on-screen is variable, leading to a very inconsistent look. Compare and contrast with, say, Project Gotham Racing 4, or Criterion's Black - both examples of games with a rock solid 30fps refresh rate. In terms of GTA IV, its basic inconsistency means it's really difficult to say whether one version drops more frames than the other just by trusting your own eyes. A more scientific approach is needed.

In previous face-off features, where I've felt that it's relevant, I've always mentioned the difference in refresh rate, but now I can show you how I do it. Essentially, the basic method is simple - capture every single frame that is output over the HDMI port in a lossless format, then examine the capture to check for the amount of unique frames. Digital Foundry's coder programmed a very useful little tool that does that count for me; useful considering the first test is based on a video with over 15,000 frames.

For GTA IV, I performed six tests on a varied amount of material. All of the game's cut-scenes are based on the same engine as the gameplay, so a variety of them were chosen, both indoors and outdoors, and of varying lengths. As the cut-scenes are rendering identical scenes on the fly, it's the best test I could come up with. In all cases, the respective 3D engines will be dealing with 100 percent identical source material.
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Old 12-02-08, 05:34 PM   #88
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Default Re: GTA IV PC Official Thread

well, this screenshot is definitely not right (Xbox 360 version):
http://img254.imageshack.us/img254/8891/gen1jpgtr0.jpg

I don't remember Roman's car looking that sh*tty and blurry. It seems that screenshot was taken by digital camera rather direct input from Xbox.
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Old 12-02-08, 05:42 PM   #89
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Default Re: GTA IV PC Official Thread

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Originally Posted by |MaguS| View Post
Yes, It's the hardwares fault that a developer chooses to design their game to use a limited choice of colors. Oh and the console version of GTA4 has a good array of colors and sometimes (like in clubs) can be very colorful and vibrant... maybe think before opening your dumb mouth.

Oh and if it weren't for developers deciding to port their games to the PC you would have a far more limited number of titles to play (what like 5 games?).
you can be a real a-hole!

i was being rude about the game not a person and am entitled to
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Old 12-02-08, 05:43 PM   #90
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Default Re: GTA IV PC Official Thread

Jonelo haha you owned that stupid fanboys !
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Old 12-02-08, 06:28 PM   #91
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Default Re: GTA IV PC Official Thread

Low:



Medium:



High:

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Old 12-02-08, 06:46 PM   #92
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Default Re: GTA IV PC Official Thread

is the low texture setting how it looks on the consoles?
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Old 12-02-08, 06:58 PM   #93
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Default Re: GTA IV PC Official Thread

Hey jonelo what kind of rig you got?? Those numbers arent those bad but they are inside. I'm thinking the game is severely cpu bound because frame rates are about equal no matter the quality settings.
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Old 12-02-08, 07:00 PM   #94
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Default Re: GTA IV PC Official Thread

Very critic article in PCGames hardware - original in german - translation with google
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Old 12-02-08, 07:02 PM   #95
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Default Re: GTA IV PC Official Thread

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Originally Posted by malachi1313 View Post
Hey jonelo what kind of rig you got?? Those numbers arent those bad but they are inside. I'm thinking the game is severely cpu bound because frame rates are about equal no matter the quality settings.
Not are mine !! is a 260 and Core 2
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Old 12-02-08, 07:16 PM   #96
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Originally Posted by malachi1313 View Post
Hey jonelo what kind of rig you got?? Those numbers arent those bad but they are inside. I'm thinking the game is severely cpu bound because frame rates are about equal no matter the quality settings.
Jonelo doesn't have the game yet, it hasn't been released through his means just yet.
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