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Old 12-02-08, 08:18 PM   #97
Amaury
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Default Re: GTA IV PC Official Thread



DAMN!!!! You need 1.5gb of graphics memory and this is without AA at 1680x1050. So you're waiting all this time for the PC version to play the game with better visuals and then you realize to your dismay that it's not even playable, even on a high end pc. Another crappy console port Boo Rockstar.
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Old 12-02-08, 08:26 PM   #98
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Originally Posted by Amaury View Post


DAMN!!!! You need 1.5gb of graphics memory and this is without AA at 1680x1050. So you're waiting all this time for the PC version to play the game with better visuals and then you realize to your dismay that it's not even playable, even on a high end pc. Another crappy console port Boo Rockstar.
You can drop all those sliders to medium and it still looks 200x better than the 360. What is with the whining already. So you can't run it full out? Get used to it... couldn't do it with alot of games this year... geez.
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Old 12-02-08, 08:34 PM   #99
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c'mon Nvidia. bring out that GTX 260GX2 2gig behemoth!!!!!
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Old 12-02-08, 08:36 PM   #100
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can you force AA in this game via the Nvidia control panel? This game definitely needs AA.
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Old 12-02-08, 08:38 PM   #101
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Default Re: GTA IV PC Official Thread

wow sounds like a major disappointment. Good thing i didn't buy...

anyone who bought this from steam know if the game got achievement to unlock?.
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Old 12-02-08, 08:39 PM   #102
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c'mon Nvidia. bring out that GTX 260GX2 2gig behemoth!!!!!
No , the SLI , Crossfire and X2 only used the middle of the VRAM , 896 mb

And rearme about the graphics , from Rockstar . Very interesting

Quote:
THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC

Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.

Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.


Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.

Texture Quality
Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.

Render Quality
Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.

View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.

Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.

Vehicle Density
Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance

Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.

Crossfire/SLI
With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)
SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.
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Old 12-02-08, 08:42 PM   #103
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Also this game needs transparancy supersampling badly. Curious to know how much of a performance drop this has on the game.
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Old 12-02-08, 08:57 PM   #104
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Originally Posted by mailman2 View Post
You can drop all those sliders to medium and it still looks 200x better than the 360. What is with the whining already. So you can't run it full out? Get used to it... couldn't do it with alot of games this year... geez.
Hardcore games who have top of the line rigs with GTX280s and 4870s + quad cores + and lots of ram are getting upper 20s with medium settings. WTFIT?
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Old 12-02-08, 08:59 PM   #105
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Move over Crysis Bring on dee patches.
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Old 12-02-08, 09:24 PM   #106
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Old 12-02-08, 09:31 PM   #107
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Default Re: GTA IV PC Official Thread

Quote:
Originally Posted by Amaury View Post
Hardcore games who have top of the line rigs with GTX280s and 4870s + quad cores + and lots of ram are getting upper 20s with medium settings. WTFIT?
This not is real . See in the thread

Quote:
Statistics
Average FPS: 47.62
Duration: 37.17 sec
CPU Usage: 78%
System memory usage: 60%
Video memory usage: 97%

Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 33
Detail Distance: 80

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 280
Video Driver version: 180.48
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Quote:

Detail Distance

A setting of 22 or more will provide PC users an enhanced experience over the console versions.
Quote:

View Distance

A setting of 10 would be the equivalent to the performance on a console.
I have also heard that some videocards of high-end level , have problems with a bug, they have the same perfomance with all settings . I do not know if it's true
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Old 12-02-08, 09:46 PM   #108
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Default Re: GTA IV PC Official Thread

what about minimum framerates? I've seen very low numbers. teens. Draw distance seems to be the main difference.
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