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Old 02-23-09, 03:43 PM   #637
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Default Re: Screenshot Thread 2009

Pff you don't know what you're talking about. U can sure get this kind of quality and have a playable fps if you have a decent system... I can with two pairs of 2 year old GPU's lol. And they are not photoshopped, they are 100% ingame little boy...
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Old 02-23-09, 03:56 PM   #638
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Default Re: Screenshot Thread 2009

Quote:
Originally Posted by methimpikehoses View Post
Fear 2 and Dead Space have some similarities.

Nice BLOC shots. No one ever hides out in the pool.
cause the pool is like in the very back




*goes to hide in the pool*
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Old 02-23-09, 04:01 PM   #639
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Default Re: Screenshot Thread 2009

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Originally Posted by adamove View Post
dont be fooled , this picture is staged, no computer is able to run it like this with decent frame rate, there is **** load of AA in this , trasparency AA itd, and it was probably photoshoped too, i think

i mean the lots of buckets photo
Obvious troll is obvious, lol nobody is being fooled.

It's just a nice screenshot, tis' all.
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Old 02-23-09, 04:12 PM   #640
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Default Re: Screenshot Thread 2009

Yeah, the AA and SSAA and all that makes it hard to play it like than now on an average high-end rig, but it is possible, and will certainly be possibly in a couple more years.

If you look at the details, even in those shots, you will see the flaws and such.
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Old 02-23-09, 04:26 PM   #641
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Default Re: Screenshot Thread 2009

Impossible Textures!





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Old 02-23-09, 04:54 PM   #642
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Default Re: Screenshot Thread 2009

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Originally Posted by Soetdjuret View Post
Pff you don't know what you're talking about. U can sure get this kind of quality and have a playable fps if you have a decent system... I can with two pairs of 2 year old GPU's lol. And they are not photoshopped, they are 100% ingame little boy...
oooooook!
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Old 02-23-09, 05:49 PM   #643
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Default Re: Screenshot Thread 2009

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No, at 1280x1024, but trust me.. it looks like 1600x1200 or even 1920x1200 with like 8 or 16xAA and transparency AA (TSAA) added as the vegetation and alphatextures gets resized/downsampled too... Runs about just over 20 fps and despite some call it lag, it's quite playable for me to be honest.

Looks absolutely phenomenal on my over 2 year old dusty GPU. Worth to note, i can't play too big maps with 2x2 SSAA as it's eating too much FPS lol...




Try to get more involved before you speak sir. Using 2x2 SSAA is LESS demanding than using high levels of regular hardware AA combined with a high resolution. SSAA actually isn't any type of normal AA, it works in a different way... It captures the scene in a very high resolution and then resizes/compresses it to the set decided res u play on. Like 1280x1024 will look like 1600x1200, maybe even 1920x1200 on a CRT... Compressed pixels equals sharper and more detailed and antialiased scene!

Here's 2 links, read more:

http://en.wikipedia.org/wiki/Supersampling#Overview
http://www.neoseeker.com/Hardware/faqs/kb/10,72.html

You know yor stuff. I found SSAA in some games phenomenal. You not onlus anti aliase picture, you also get 32xAF effect and much much better better texture detail Frontlines (Fuel of War for example is like a new game with SS also Oblivion is breathtaking) SSAA FTW ever.
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Old 02-23-09, 05:52 PM   #644
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Default Re: Screenshot Thread 2009

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Originally Posted by Soetdjuret View Post
Wow, Cod4 sure looks average...


Here's a good example of how a game should look like:






Now were talkin...

resized from 20.000x11.000 to 1680x1050 simply beautifull
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Old 02-23-09, 06:18 PM   #645
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Old 02-23-09, 06:54 PM   #646
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Default Re: Screenshot Thread 2009



Live For Speed, DX9 bloom mod, re-sized from 1680x1050 by 50%
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Old 02-23-09, 06:58 PM   #647
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Default Re: Screenshot Thread 2009

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resized from 20.000x11.000 to 1680x1050 simply beautifull
Actually no, this pic was taken at 1920x1200 with some 4xAA i think... PS, your english sucks old goat ^^
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Old 02-23-09, 07:28 PM   #648
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Default Re: Screenshot Thread 2009

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Impossible Textures!





Are these Rygel's textures?
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