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#37 | |
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Registered User
Join Date: Mar 2009
Posts: 9
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#38 | |
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Registered User
Join Date: May 2008
Posts: 16
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Tropics Demo v1.1
FPS: 5.9 Scores: 150 Hardware Binary: Linux 32bit GCC 4.1.2 Release Oct 29 2008 Operating system: Linux 2.6.26 i686 CPU model: AMD Athlon(tm) Dual Core Processor 4850e CPU flags: 2487MHz MMX+ 3DNow!+ SSE SSE2 SSE3 HT GPU model: GeForce 7600 GS PCI Express 180.29 256Mb Settings Render: opengl Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: disabled Reflection: enabled Refraction: enabled Volumetric: enabled NVIDIA Driver Version: 180.29 Last edited by castor; 03-19-09 at 02:30 PM. Reason: Added driver version |
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#39 |
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Registered User
Join Date: Jun 2006
Posts: 678
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2kailed: this test stresses your hardware much more than all other applications so such failures are quite expected.
Try to rerun the test with normal clocks. |
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#40 | |
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Registered User
Join Date: Mar 2009
Posts: 9
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Quote:
System: Linux 2.6.27.19-3.2-pae i686 CPU: AMD Athlon(tm) XP 2800+ 2079MHz MMX+ 3DNow!+ SSE GPU: GeForce 7600 GT AGP 180.37 System memory: 997 Mb Video memory: 256 Mb Benchmark running Unigine~# render_dof 1 && render_restart Unigine~# render_dof 0 && render_restart Unigine fatal error Received invalid memory reference signal Shutdown After the last stage.. I can play openGL games (native or emulated with cedega/wine) for hours without issue... I can compile kernel without issue too... |
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#41 |
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Registered User
Join Date: Mar 2009
Posts: 9
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@artem:
well, after a memtest run, replaced one memory bank, lowered memory timings and re-overclocked the CPU.. no more error ! Benchmark finished Time: 203.805 Frames: 957 FPS: 4.69567 Scores: 118.284 Unigine~# quit Close "libGL.so.1" Memory usage: 547b Allocations: 4 Shutdown ![]() |
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#42 | |
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Registered User
Join Date: Nov 2004
Location: Between the keyboard and the chair.
Posts: 490
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Hardware/Software
Binary: Linux 32bit GCC 4.1.2 Release Oct 29 2008 Binary: Windows 32bit Visual C++ 1500 Release Oct 29 2008 Operating system: Linux 2.6.28-8.slh.1-sidux-amd64 x86_64 Operating system: Windows XP (Service Pack 3) 32bit CPU model: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ CPU flags: 2600MHz MMX+ 3DNow!+ SSE SSE2 SSE3 HT GPU model: GeForce 8600 GT PCI Express 185.13 256Mb GPU model: NVIDIA GeForce 8600 GT 6.14.11.8208 256Mb Tropics Demo v1.1 Mode: 1280x1024 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: disabled Reflection: enabled Refraction: enabled Volumetric: enabled Results Linux - OpenGL: 14.3 / 360 ( using 1 core only at 100% ) Linux + WINE - OpenGL: 6.5 / 164 ( using 1 core only at ~50%, while X.org uses ~50% of that core) Linux + WINE - Direct3D9: shaders are corrupted, no reflection, tints of green everywhere Windows - OpenGL: 14.1 / 354 ( using 2 cores at ~90% each ) Windows - Direct3D9: 5.4 / 137 ( using 1 core only at ~14-20%, and at ~40% in tests 6&7 ) strange results |
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#43 |
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Registered User
Join Date: Dec 2008
Posts: 25
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Code:
Unigine Tropics Demo v1.1 FPS: 6.3 Scores: 160 Hardware Binary: Linux 32bit GCC 4.1.2 Release Oct 29 2008 Operating system: Linux 2.6.28-custom x86_64 CPU model: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz CPU flags: 2266MHz MMX SSE SSE2 SSE3 HT GPU model: GeForce 9600M GT PCI Express 180.37 512Mb |
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#44 |
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Registered User
Join Date: Mar 2009
Posts: 3
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Mine:
Code:
Unigine Tropics Demo v1.1 FPS: 69.0 Scores: 1739 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 29 2008 Operating system: Windows Vista (build 6001, Service Pack 1) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz CPU flags: 2796MHz MMX SSE SSE2 SSE3 HT GPU model: NVIDIA GeForce GTX 260 7.15.11.8208 896Mb Settings Render: direct3d9 Mode: 1280x1024 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: disabled Reflection: enabled Refraction: enabled Volumetric: enabled Where are the big boys at? The guys with Sli etc. |
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#45 |
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Registered User
Join Date: Dec 2008
Posts: 38
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my results, i was lazy and this was with compiz running and some other stuff going like VLC playing a movie. also, the CPU flags are incorrect do to not picked up motherboard overclock settings correctly, the Q6600 is clocked at 3.2Ghz
Unigine Tropics Demo v1.1 FPS: 48.5 Scores:1220 Hardware Binary: Linux 32bit GCC 4.1.2 Release Oct 29 2008 Operating system: Linux 2.6.27-11-generic i686 CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPU flags: 3599MHz MMX SSE SSE2 SSE3 HT GPU model: GeForce GTX 260 PCI Express 180.29 896Mb Settings Render: opengl Mode:1280x1024 fullscreen Shaders:high Textures:high Filter:trilinear Anisotropy:4x Occlusion: disabled Reflection: enabled Refraction: enabled Volumetric: enabled |
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#46 |
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Registered User
Join Date: Mar 2009
Posts: 3
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Did a overclock on CPU and got:
Unigine Tropics Demo v1.1 FPS: 81.1 Scores: 2042 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 29 2008 Operating system: Windows Vista (build 6001, Service Pack 1) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz CPU flags: 4305MHz MMX SSE SSE2 SSE3 HT GPU model: NVIDIA GeForce GTX 260 7.15.11.8208 896Mb Settings Render: direct3d9 Mode: 1280x1024 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: disabled Reflection: enabled Refraction: enabled Volumetric: enabled |
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#47 |
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Registered User
Join Date: May 2006
Posts: 477
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Since this is the *Linux* nVidia board, I think further test results should be restricted to *Linux* runs unless you want to compare the results between OSes.
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#48 |
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Registered User
Join Date: Jun 2006
Posts: 678
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At least under Windows we could require using OpenGL mode for testing.
![]() However I bet that OpenGL in Windows and in Linux may have very different results - I remember several years ago there was a comparison of Quake 3 under (probably) Windows 2000 and Linux, and Linux was almost two times faster. Anyway, please run ./fullscreen_1280x1024.sh for testing as with custom resolutions it's impossible to compare the results. |
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