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Old 02-07-09, 02:35 AM   #37
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Default Re: BF:BC2 and BF1943 officially announced both on PC

ugh heres some in game footage of 1943. its like a hybrid battlefield heroes... Theres a friggen big red circle around enemy planes when youre flying. Gimme a friggen break, this will be for retards.

http://media.pc.ign.com/media/143/14320736/vids_1.html
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Old 02-07-09, 02:43 AM   #38
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Default Re: BF:BC2 and BF1943 officially announced both on PC

WWII has beaten to death already ..

EDIT : they are even using same BF2 maps lol
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Old 02-09-09, 07:54 AM   #39
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Default Re: BF:BC2 and BF1943 officially announced both on PC

Q&A with Gustav Halling (BF1943 programmer), asking about the 24 player limit:

Quote:
64 players are of course awesome but will all good there is some hurting also. I can assure you that the 24 player limit is not about us being lazy but the experience of a massive battlefield is not bound to the amount of players!
And as many of you remember most clan wars where player with 8vs8 or 12vs12 and what we have seen many of the 64-player servers are mostly half-full or having lack of performance.

We have made it sure that Battlefield 1943 will feel big and have a fast pacing, bf1942 actually had very low pacing! If you place 100 people in one room it feels very small, but if you put 100 people on the streets it seems like nothing!
24 players will give us the benefit of having full servers almost all the time and the whole map area is being used!

Beside these design decisions there are technical limitations. There are very restricted bandwidth limits on the consoles and we are networking a lot more then 24 players:
- 24 players are networked
- Almost as many physics driven vehicles with movable and destroyable parts
- All destruction, if a wall is being destroyed on one client we need to update it on all the others, otherwise we could end up with players hiding behind non-existent walls.

If we did remove all destruction and all our vehicles we could have more players. But no other game gives you the wide gaming experience we have!
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Old 02-09-09, 08:29 AM   #40
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Default Re: BF:BC2 and BF1943 officially announced both on PC

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But in my opinion the PC has to suffer the most from these new "features". Most of the time those are unnecessary changes, gameplay-wise, for the PC. But since it's not popular, not useful or not doable on consoles, PC gamers have to life with the dumbed down version.
The problem is that its not the console causing these changes but the change in markets. Early in PC Gaming hardcore gamers were more popular and generated alot more revenue for the developers now Gaming itself has become more mainstream that the devloper has a different larger audience to target, the general gamer and casual gamer. why do you think games like WoW easily toppled EQ even when EQ was more "hardcore" and has been out longer. It was because it was able to grasp a larger audience because it had some for everyone even though its "hardcore" areas made EQ look like a digital copy of a rubix cube.

Alot of "hardcore" features are cut from the PC and console games because developers want that larger market, the ones full of gamers who want instant gratification because they have no patience or no time to play. I will admit, I don't have the time to devote to MMOs anymore, thats why I don't mind a game like WoW anymore. I use to hate the game due to its simplicity and ease of play but it all changed when I lost the time to play games. Now I like it because I can log in and accomplish tasks in mins or at most an hour, I no longer have to sit infront of the PC for 2 days camping an item (or a week in EQ, yay epic quests!).

It's not consoles but the audiences ingeneral. Look how popular popcap (or whatever their called) games have become. Steam has them and even Sony struck a deal with them to produce some PSN titles. Look how popular PSN and XBLive Arcade is, heck even Netflix has changed to provide instant gratification...

Saddly the time for 40+ hour games and slow gameplay is gone... I will miss those RPGs that take 80+ hours to complete but honestly... I don't have the time do complete them and play other games. I have yet to complete Persona 4.
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Old 02-09-09, 08:39 AM   #41
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Default Re: BF:BC2 and BF1943 officially announced both on PC

Well said Magus, but there is a lot of stuff that has nothing to with time contraints and everything to do with simply removing things the average Joe might find "complicated."

Quest arrows in Oblivion, auto-wall-running in Prince of Persia, not letting you bone your game due to bad decisions... that stuff was introduced much less due to growing time contraints and much more because casual gamers started playing Morrowind and Deus Ex and went "where do I go? What do I do? I don't understand!"

Those are the kinds of changes that annoy me, not the changes more about removing frustration and grinding, which I am happy about on average.
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Old 02-09-09, 02:53 PM   #42
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Default Re: BF:BC2 and BF1943 officially announced both on PC

I found a very pressing interview from comic con asking about us PC gamers...

http://www.tuxmedia.tv/category/noobtube/
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Old 02-09-09, 04:04 PM   #43
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Default Re: BF:BC2 and BF1943 officially announced both on PC

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Originally Posted by mojoman0 View Post
I found a very pressing interview from comic con asking about us PC gamers...

http://www.tuxmedia.tv/category/noobtube/
Interesting.

I might give this a shot but it definitely looks like more of a casual battlefield game. I mean, it puts big red circles around enemy planes. Come on.
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Old 02-10-09, 11:49 AM   #44
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Default Re: BF:BC2 and BF1943 officially announced both on PC

I want BF3 with support for more then 64 players... :/
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Old 02-10-09, 12:14 PM   #45
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Default Re: BF:BC2 and BF1943 officially announced both on PC

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Originally Posted by mojoman0 View Post
I found a very pressing interview from comic con asking about us PC gamers...

http://www.tuxmedia.tv/category/noobtube/
Good intervew. Dice is focused on consoles and got BF PC community ( which is biggest) in the as*hole
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Old 02-11-09, 02:07 AM   #46
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Default Re: BF:BC2 and BF1943 officially announced both on PC

hmm here is a little better news from an interview today:

http://www.videogamer.com/news/10-02-2009-10605.html

Quote:
Battlefield and Mirror's Edge developer DICE has reiterated its commitment to its hardcore fans, saying, "we are not going casual".

Speaking to VideoGamer.com in an interview to be published tomorrow, producer Patrick Liu insisted DICE, which made its name with the PC-focused Battlefield franchise, "will continue to do what we are best at".

His comments come following the announcement of Battlefield 1943, the download-only follow-up to Battlefield 1942, due out this summer on Xbox LIVE, PSN and PC.

DICE has described 1943, which will cost between 10 and 15 to download, as an entry level shooter intended to appeal to those who might not have heard of or played a Battlefield game.

Also in the works is Battlefield Heroes, a free-to-play cartoon shooter aimed at the casual PC gaming market.

He said: "We are definitely still making PC games, we've not forgotten about that. 1943 is announced for PC. Bad Company 2 is announced for the PC, so obviously we got the engine (Frostbite) running on PC. We just recently released Mirror's Edge on PC as well. I would say that we will continue to do what we are best at. We are not going casual, just because that is the trend. We're not good at that. It's not our core focus for the studio."

And Liu had an exciting message for Battlefield fans: "I feel a little sad sometimes when people say they're lazy or they're not listening to the fans. Yes of course we keep track of what the forums are saying. I can't say anything really, but we have plans. Definitely big plans. The fans don't need to worry."
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Old 02-11-09, 03:48 AM   #47
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Default Re: BF:BC2 and BF1943 officially announced both on PC

Plans are good in the long term, but if the game is not attractive when it ships it will be very difficult to catch later.
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Old 02-11-09, 09:50 AM   #48
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Default Re: BF:BC2 and BF1943 officially announced both on PC

I'm taking bets...

EA/DICE will blame bad sales to:
1) Piracy
2) We make more money on consoles so that is where we focus all our attention.
3) economy
4) We made a mistake not listening to our customers
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